JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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Upon death which would usually result in a match loss, a small cutscene will play where Bruno resurrects with roughly 10% health. | Upon death which would usually result in a match loss, a small cutscene will play where Bruno resurrects with roughly 10% health. | ||
In order for this to occur, | In order for this to occur, Bruno must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match. | ||
This effect means Bruno must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty. | |||
===Stats=== | ===Stats=== |
Revision as of 13:22, 23 November 2022
Introduction
Insert character introduction here.
- A tiny stroke of fate that heaven allowed.: Bruno is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
File:JJASBR Bucciarati Small Icon.png Bruno Bucciarati is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace. | |
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bruno resurrects with roughly 10% health.
In order for this to occur, Bruno must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
This effect means Bruno must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H
I've got you! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H
I've got you! (Air) |
---|
Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
---|
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper! |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Not so bright, are you? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK) |
---|
Stand 214X
Open, zipper!
214L/M/H |
---|
Stand 623X
This isn't my arm.
623L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Open, zipper! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci!
236L+M+H |
---|