JoJo's Bizarre Adventure: All-Star Battle R/Wamuu: Difference between revisions

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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu jabs the opponent with his fingers.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
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  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu attacks with a wind-laced stepkick.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 104: Line 106:
  |hitadv=
  |hitadv=
  |description=
  |description=
With his fingers extended, Wamuu swings his arm upwards.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 125: Line 128:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu attacks with a low kick.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 138: Line 142:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=10*2
  |damage=20 (10*2)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 146: Line 150:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu creates a horn out of wind and swings it upwards.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 159: Line 164:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=18*2
  |damage=36 (18*2)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 167: Line 172:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu extends his arm while covering it with wind.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 174: Line 180:
====== <font style="visibility:hidden" size="0">6H</font> ======
====== <font style="visibility:hidden" size="0">6H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_6H.png
|image=JJASBR_Wamuu_6H_(1).png
|caption=
|caption=
|image2=JJASBR_Wamuu_6H_(2).png
|caption3=
|name=6H
|name=6H
|subtitle=With the strength of a pillar!
|subtitle=With the strength of a pillar!
Line 188: Line 196:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Causes crumple
Wamuu takes a step forward and attacks with a clothesline.
*Possesses Super Armor
*Causes crumple on it.
*Possesses Super Armor.
  }}
  }}
}}
}}
Line 209: Line 218:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu puts his knees in front.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 230: Line 240:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu creates a horn out of wind and extends it downwards.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 251: Line 262:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu attacks with a gigantic axe kick.
*Notes 1
*Notes 1
*Notes 2
*Notes 2
Line 266: Line 278:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=5*6, 15
  |damage=75 (5*6, 45)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 278: Line 290:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=7*6, 50
  |damage=92 (7*6, 50)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 290: Line 302:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=9*6, 54
  |damage=109 (9*6, 54)
  |guard=
  |guard=
  |startup=
  |startup=
Line 301: Line 313:
*Can only be used if "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
*Can only be used if "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
*Final hit causes crumple.
*Final hit causes crumple.
}}
----
}}
'''L version:'''
 
*Covers the least distance.
====== <font style="visibility:hidden" size="0">236S</font> ======
----
{{MoveData
'''M version:'''
|image=JJASBR_Wamuu_236S.png
*Covers average distance.
|caption=
----
|name=Raging Tornado Aftermath!
'''H version:'''
|input=236S
*Covers the most distance.
|data=
{{AttackData-ASBR
|version=Normal
|damage=0, 2*4, 6 / 0, 3*4, 8 / 0, 4*4, 10 / 0, 5*4, 14
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Extended
|header=no
|damage=0, 2*22, 6 / 0, 3*22, 8 / 0, 4*22, 10 / 0, 5*22, 14
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*Final hit launches opponents.
*Pulls the opponent in from anywhere on the screen in front of Wamuu; pull strength increased with each Mode.
  }}
  }}
}}
}}
Line 350: Line 334:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=50 / 55 / 60 / 5, 60
  |damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 65 (5, 60)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 362: Line 346:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5, 50 / 5, 55 / 5, 60 / 5*2, 60
  |damage=Normal: 55 (5, 50)<br>Mode 1: 60 (5, 55)<br>Mode 2: 65 (5, 60)<br>Mode 3: 70 (5*2, 60)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 374: Line 358:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5*2, 50 / 5*2, 55 / 5*2, 60 / 5*3, 60
  |damage=Normal: 60 (5*2, 50)<br>Mode 1: 65 (5*2, 55)<br>Mode 2: 70 (5*2, 60)<br>Mode 3: 75 (5*3, 60)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 384: Line 368:
Wamuu performs an upwards reverse kick.
Wamuu performs an upwards reverse kick.
*Affected by Modes.
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
**All version become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
*All versions launch opponents on their final hit.
*All versions launch opponents on their final hit.
*Heavy version has invincibility but cannot be Flash Canceled.
----
**Entering "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" will remove the ability to Flash Cancel the L and M version.
'''L version:'''
*Becomes partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
*Activating "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" will remove the ability to Flash Cancel this version.
----
'''M version:'''
*Activating "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" will remove the ability to Flash Cancel this version.
----
'''H version:'''
*Has invincibility.
*Cannot be Flash Canceled.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_214X_(1).png
|image=JJASBR_Wamuu_214X.png
|caption=
|caption=
|image2=JJASBR_Wamuu_214X_(2).png
|caption2=
|name=He bent backwards!
|name=He bent backwards!
|input=214L/M/H
|input=214L/M/H
Line 435: Line 424:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu performs a front flip.
*Has invincibility in its later portion.
*Affected by Modes.
**Wamuu becomes partially invisible during the flip's later portion while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">214X-X</font> ======
{{MoveData
|image=JJASBR_Wamuu_214X-X.png
|caption=
|name=He bent backwards! (Follow-Up)
|input=214L/M/H~L/M/H
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light (Kick)
  |version=Light
|header=no
  |damage=Normal: 75 (15, 20, 40)<br>Mode 1: 100 (30, 20, 50)<br>Mode 2: 108 (33, 20, 55)<br>Mode 3: 116 (36, 20, 60)
  |damage=15, 20, 40 / 30, 20, 50 / 33, 20, 55 / 36, 20, 60
  |guard=
  |guard=
  |startup=
  |startup=
Line 449: Line 450:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium (Kick)
  |version=Medium
  |header=no
  |header=no
  |damage=25, 20, 40 / 33, 20, 50 / 36, 20, 55 / 39, 20, 60
  |damage=Normal: 85 (25, 20, 40)<br>Mode 1: 103 (33, 20, 50)<br>Mode 2: 111 (36, 20, 55)<br>Mode 3: 119 (39, 20, 60)
  |guard=
  |guard=
  |startup=
  |startup=
Line 461: Line 462:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy (Kick)
  |version=Heavy
  |header=no
  |header=no
  |damage=30, 20, 40 / 36, 20, 50 / 39, 20, 55 / 42, 20, 60
  |damage=Normal: 90 (30, 20, 40)<br>Mode 1: 106 (36, 20, 50)<br>Mode 2: 114 (39, 20, 55)<br>Mode 3: 122 (42, 20, 60)
  |guard=
  |guard=
  |startup=
  |startup=
Line 471: Line 472:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu performs a front flip. Pressing an attack button during the flip will cause Wamuu to follow up with a kick.
Wamuu follows up his front flip with a kick.
*Launches opponents.
*Affected by Modes.
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*Flip has invincibilty in its later portion; all versions become partially invisible during this portion while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
*Kick launches opponents.
**Gains increased knockback distance and wallbounce effect while "Wind Mode" is active.
**Gains increased knockback distance and wallbounce effect while "Wind Mode" is active.
**Guard Damage increases while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
**Guard Damage increases while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active.
Line 486: Line 485:
|caption=
|caption=
|name=I, Wamuu, will now consider you to be worthy prey!
|name=I, Wamuu, will now consider you to be worthy prey!
|input=421L/M/H (Air OK)
|input=421L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55 / 60 / 65 / 5, 55
  |damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 60 (5, 55)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 502: Line 501:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=60 / 65 / 70 / 10, 60
  |damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 70 (10, 60)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 514: Line 513:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=65 / 70 / 75 / 15, 65
  |damage=Normal: 65<br>Mode 1: 70<br>Mode 2: 75<br>Mode 3: 80 (15, 65)
|guard=Overhead
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Wamuu somersaults and unleashes a downward swipe.
*All versions cause crumple on hit.
*Affected by Modes.
**All versions gain increased distance and become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
----
'''L version:'''
*Moves the least forward.
----
'''M version:'''
*Moves forward more than the L version.
----
'''H version:'''
*Moves the most forward.
*Move upwards at a slight angle.
}}
}}
 
====== <font style="visibility:hidden" size="0">22H</font> ======
{{MoveData
|image=JJASBR_Wamuu_22H.png
|caption=
|name=Victim of your own delusion
|input=22H
|data=
{{AttackData-ASBR
|damage=Normal: 35<br>Mode 1: 38<br>Mode 2: 41<br>Mode 3: 44
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 522: Line 554:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu brings out a broken column and smashes the opponent with it.
*Affected by Modes.
*Can only be used against downed opponents, but can be timed to attack while they stand up.
*Has OTG properties.
  }}
  }}
}}
====== <font style="visibility:hidden" size="0">J421X</font> ======
{{MoveData
|image=JJASBR_Wamuu_Jump_421X.png
|caption=
|name=I, Wamuu, will now consider you to be worthy prey! (Air)
|input=j.421L/M/H
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light (Air)
  |version=Light
|header=no
  |damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 55 (5, 50)
  |damage=50 / 55 / 60 / 5, 55
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 536: Line 580:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium (Air)
  |version=Medium
  |header=no
  |header=no
  |damage=55 / 60 / 65 / 10, 55
  |damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 65 (10, 55)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 548: Line 592:
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy (Air)
  |version=Heavy
  |header=no
  |header=no
  |damage=60 / 65 / 70 / 15, 60
  |damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 75 (15, 60)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 558: Line 602:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu somersaults and unleashes a downward swipe.
While in the air, Wamuu unleashes a downward swipe.
*All versions cause crumple on hit.
*Affected by Modes.
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
**All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
*Ground versions move forward, while air versions move downwards.
----
*All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active.
'''L version:'''
**Ground versions gain increased distance.
*Stays in place.
**Air versions become invincible.
----
'''M version:'''
*Moves straight down at a slow speed.
----
'''H version:'''
*Moves straight down at a fast speed.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">22H</font> ======
====== <font style="visibility:hidden" size="0">236S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_22H.png
|image=JJASBR_Wamuu_236S.png
|caption=
|caption=
|name=Victim of your own delusion
|name=Raging Tornado Aftermath!
|input=22H
|input=236S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=35 / 38 / 41 / 44
  |damage=Normal: 14 (0, 2*4, 6) [50 (0, 2*22, 6)]<br>Mode 1: 20 (0, 3*4, 8) [74 (0, 3*22, 8)]<br>Mode 2: 26 (0, 4*4, 10) [98 (0, 4*22, 10)]<br>Mode 3: 34 (0, 5*4, 14) [124 (0, 5*22, 14)]
  |guard=Overhead
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 584: Line 634:
  |hitadv=
  |hitadv=
  |description=
  |description=
Wamuu brings out a broken column and smashes the opponent with it.
Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.
*Final hit launches opponents.
*Affected by Modes.
*Affected by Modes.
**Damage notated as: Normal / Mode 1 / Mode 2 / Mode 3.
*Can be extended by pressing attack buttons repeatedly. [] is for extended version.
*Can only be used against downed opponents, but can be timed to attack while they stand up.
*Pulls the opponent in from anywhere on the screen in front of Wamuu; pull strength increases with each Mode.
*Has OTG properties.
  }}
  }}
}}
}}
Line 595: Line 645:
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Wamuu_Throw.png
|image=JJASBR_Wamuu_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Wamuu_Throw_(2).png
|caption2=Forward
|image3=JJASBR_Wamuu_Throw_(3).png
|caption3=Back
|name=Throw
|name=Throw
|subtitle=Go for the throat and lungs!
|subtitle=Go for the throat and lungs!
Line 611: Line 665:
  |description=
  |description=
Wamuu jams his fingers into the opponent's neck before slamming them into the ground.
Wamuu jams his fingers into the opponent's neck before slamming them into the ground.
*Notes 1
*Leaves the opponent right next to Wamuu.
*Notes 2
*Aside from unique animations and direction, both Throws are identical.
  }}
  }}
}}
}}
Line 624: Line 678:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=35, 20, 40
  |damage=95 (35, 20, 40)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 683: Line 737:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 721: Line 775:
*Activation is permanent and lasts between rounds.
*Activation is permanent and lasts between rounds.
*Causes Wamuu's normals to deal chip damage.
*Causes Wamuu's normals to deal chip damage.
*Enables use of "[[#236X|Whooosh!]]".
*Enables use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236X|Whooosh!]]".
*Disables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" when activated.
*Disables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" when activated.
  }}
  }}
Line 736: Line 790:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=8*8, 5*11, 30
  |damage=149 (8*8, 5*11, 30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 758: Line 812:
|image3=JJASBR_Wamuu_GHA_(3).png
|image3=JJASBR_Wamuu_GHA_(3).png
|caption3=
|caption3=
|image4=JJASBR_Wamuu_GHA_(4).png
|caption4=
|name=Ultimate Technique! Atmospheric Rift
|name=Ultimate Technique! Atmospheric Rift
|input=236L+M+H
|input=236L+M+H
Line 771: Line 827:
  |description=
  |description=
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.
*Non-cinematic until the final 9 hits.
*Initial hit reaches past halfscreen.
*Non-cinematic until the final 9 hits; can be blocked all the way.
  }}
  }}
}}
}}

Revision as of 19:23, 25 November 2022

Introduction

Insert character introduction here.

  • Life Regeneration: Part of the damage Wamuu receives is converted into silver, residual health, which he passively recovers over time.
  • Modes: Wamuu has three different installs, all of which change the properties on his special moves.
  • Step Dash: In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes. This makes him one of two characters who lack the ability to run, the other being Johnny Joestar (while Dismounted).
Playstyle
JJASBR Wamuu Small Icon.png Wamuu is a Mode character whose gameplan is centered around the neutral.
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Modes

Wamuu has access to several installs in order to enhance his abilities.

  • Wind Mode (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
  • Vapor Barrier (Mode 2) is activated by pressing 22S, and costs one bar. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
  • I shall see with the wind. (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two bars, Wamuu enhances his special moves the most, gains access to "Whooosh!", and can deal chip damage with his normals. Unlike the previous modes, Wamuu's jump is not altered in any way.

The following moves are affected by all Modes:

The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.

Stats

Style Health Low Health Mode Hashtag(s)
Mode 950 Rumble #ASBR_WAM
#ASBR_WMU

Move List

Normal Moves

5L
5L
JJASBR Wamuu 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Wamuu jabs the opponent with his fingers.

  • Notes 1
  • Notes 2
5M
5M
JJASBR Wamuu 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -

Wamuu attacks with a wind-laced stepkick.

  • Notes 1
  • Notes 2
5H
5H
JJASBR Wamuu 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Mid - - - - -

With his fingers extended, Wamuu swings his arm upwards.

  • Notes 1
  • Notes 2
2L
2L
JJASBR Wamuu 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -

Wamuu attacks with a low kick.

  • Notes 1
  • Notes 2
2M
2M
JJASBR Wamuu 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Low - - - - -

Wamuu creates a horn out of wind and swings it upwards.

  • Notes 1
  • Notes 2
2H
2H
JJASBR Wamuu 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (18*2) Low - - - - -

Wamuu extends his arm while covering it with wind.

  • Notes 1
  • Notes 2
6H
6H
With the strength of a pillar!
JJASBR Wamuu 6H (1).png
JJASBR Wamuu 6H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -

Wamuu takes a step forward and attacks with a clothesline.

  • Causes crumple on it.
  • Possesses Super Armor.
JL
j.L
JJASBR Wamuu Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Wamuu puts his knees in front.

  • Notes 1
  • Notes 2
JM
j.M
JJASBR Wamuu Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Wamuu creates a horn out of wind and extends it downwards.

  • Notes 1
  • Notes 2
JH
j.H
JJASBR Wamuu Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -

Wamuu attacks with a gigantic axe kick.

  • Notes 1
  • Notes 2

Special Moves

236X
Whooosh!
236L/M/H
JJASBR Wamuu 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 75 (5*6, 45) Mid - - - - -
Medium 92 (7*6, 50) Mid - - - - -
Heavy 109 (9*6, 54) - - - - - -

Wamuu slides forward horn-first to attack the opponent.


L version:

  • Covers the least distance.

M version:

  • Covers average distance.

H version:

  • Covers the most distance.
623X
Never stand in my shadow!
623L/M/H
JJASBR Wamuu 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Normal: 50
Mode 1: 55
Mode 2: 60
Mode 3: 65 (5, 60)
Mid - - - - -
Medium Normal: 55 (5, 50)
Mode 1: 60 (5, 55)
Mode 2: 65 (5, 60)
Mode 3: 70 (5*2, 60)
Mid - - - - -
Heavy Normal: 60 (5*2, 50)
Mode 1: 65 (5*2, 55)
Mode 2: 70 (5*2, 60)
Mode 3: 75 (5*3, 60)
Mid - - - - -

Wamuu performs an upwards reverse kick.

  • Affected by Modes.
    • All version become partially invisible while "Wind Mode" is active.
  • All versions launch opponents on their final hit.

L version:


M version:


H version:

  • Has invincibility.
  • Cannot be Flash Canceled.
214X
He bent backwards!
214L/M/H
JJASBR Wamuu 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - Total XX - -
Medium 0 - - - Total XX - -
Heavy 0 - - - Total XX - -

Wamuu performs a front flip.

  • Has invincibility in its later portion.
  • Affected by Modes.
    • Wamuu becomes partially invisible during the flip's later portion while "Wind Mode" is active.
214X-X
He bent backwards! (Follow-Up)
214L/M/H~L/M/H
JJASBR Wamuu 214X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Normal: 75 (15, 20, 40)
Mode 1: 100 (30, 20, 50)
Mode 2: 108 (33, 20, 55)
Mode 3: 116 (36, 20, 60)
- - - - - -
Medium Normal: 85 (25, 20, 40)
Mode 1: 103 (33, 20, 50)
Mode 2: 111 (36, 20, 55)
Mode 3: 119 (39, 20, 60)
- - - - - -
Heavy Normal: 90 (30, 20, 40)
Mode 1: 106 (36, 20, 50)
Mode 2: 114 (39, 20, 55)
Mode 3: 122 (42, 20, 60)
- - - - - -

Wamuu follows up his front flip with a kick.

  • Launches opponents.
  • Affected by Modes.
    • Gains increased knockback distance and wallbounce effect while "Wind Mode" is active.
    • Guard Damage increases while "I shall see with the wind." is active.
421X
I, Wamuu, will now consider you to be worthy prey!
421L/M/H
JJASBR Wamuu 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Normal: 55
Mode 1: 60
Mode 2: 65
Mode 3: 60 (5, 55)
Overhead - - - - -
Medium Normal: 60
Mode 1: 65
Mode 2: 70
Mode 3: 70 (10, 60)
Overhead - - - - -
Heavy Normal: 65
Mode 1: 70
Mode 2: 75
Mode 3: 80 (15, 65)
Overhead - - - - -

Wamuu somersaults and unleashes a downward swipe.

  • All versions cause crumple on hit.
  • Affected by Modes.
    • All versions gain increased distance and become partially invisible while "Wind Mode" is active.

L version:

  • Moves the least forward.

M version:

  • Moves forward more than the L version.

H version:

  • Moves the most forward.
  • Move upwards at a slight angle.
22H
Victim of your own delusion
22H
JJASBR Wamuu 22H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal: 35
Mode 1: 38
Mode 2: 41
Mode 3: 44
Overhead - - - - -

Wamuu brings out a broken column and smashes the opponent with it.

  • Affected by Modes.
  • Can only be used against downed opponents, but can be timed to attack while they stand up.
  • Has OTG properties.
J421X
I, Wamuu, will now consider you to be worthy prey! (Air)
j.421L/M/H
JJASBR Wamuu Jump 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Normal: 50
Mode 1: 55
Mode 2: 60
Mode 3: 55 (5, 50)
Overhead - - - - -
Medium Normal: 55
Mode 1: 60
Mode 2: 65
Mode 3: 65 (10, 55)
Overhead - - - - -
Heavy Normal: 60
Mode 1: 65
Mode 2: 70
Mode 3: 75 (15, 60)
Overhead - - - - -

While in the air, Wamuu unleashes a downward swipe.

  • All versions cause crumple on hit.
  • Affected by Modes.
    • All versions become partially invisible while "Wind Mode" is active.

L version:

  • Stays in place.

M version:

  • Moves straight down at a slow speed.

H version:

  • Moves straight down at a fast speed.
236S
Raging Tornado Aftermath!
236S
JJASBR Wamuu 236S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal: 14 (0, 2*4, 6) [50 (0, 2*22, 6)]
Mode 1: 20 (0, 3*4, 8) [74 (0, 3*22, 8)]
Mode 2: 26 (0, 4*4, 10) [98 (0, 4*22, 10)]
Mode 3: 34 (0, 5*4, 14) [124 (0, 5*22, 14)]
Mid - - - - -

Wamuu leans forward and spins the wires on his headgear into a vortex to hit the opponent.

  • Final hit launches opponents.
  • Affected by Modes.
  • Can be extended by pressing attack buttons repeatedly. [] is for extended version.
  • Pulls the opponent in from anywhere on the screen in front of Wamuu; pull strength increases with each Mode.

System Mechanics

Throw
Throw
Go for the throat and lungs!
5/4 + Any Two Attack Buttons
JJASBR Wamuu Throw (1).png
JJASBR Wamuu Throw (2).png
Forward
Forward
JJASBR Wamuu Throw (3).png
Back
Back
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Wamuu jams his fingers into the opponent's neck before slamming them into the ground.

  • Leaves the opponent right next to Wamuu.
  • Aside from unique animations and direction, both Throws are identical.
Assist
Assist
He bent backwards!
JJASBR Wamuu Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
95 (35, 20, 40) Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214H>H
5S
Wind Mode
5S
JJASBR Wamuu Mode On (1).png
Animation
Animation
JJASBR Wamuu Mode On (2).png
Mode On
Mode On
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Mode On - - - - Total XX - -
Mode Off - - - - Total XX - -

Turns Wind Mode on/off.

22S
Vapor Barrier
22S
JJASBR Wamuu 22S (1).png
Animation
Animation
JJASBR Wamuu 22S (2).png
Mode On
Mode On
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Activates Vapor Barrier.

  • Requires 1 bar.
  • Makes Wamuu invisible and immune to every projectile except for HHA and GHA-based ones.
  • Using an HHA during Vapor Barrier will remove its meter cost.
63214XX
I shall see with the wind.
63214 + Any Two Attack Buttons
JJASBR Wamuu 63214XX (1).png
Animation
Animation
JJASBR Wamuu 63214XX (2).png
Mode On
Mode On
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Wamuu blinds himself and extends his horn.

  • Requires 2 bars.
  • Activation is permanent and lasts between rounds.
  • Causes Wamuu's normals to deal chip damage.
  • Enables use of "Whooosh!".
  • Disables the use of "Wind Mode" and "Vapor Barrier" when activated.

Heart Heat Attack

Ultimate Technique! Divine Sandstorm!
236 + Any Two Attack Buttons
JJASBR Wamuu HHA (1).png
JJASBR Wamuu HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
149 (8*8, 5*11, 30) Mid - - - - -

Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him.

  • Curves upwards after a certain point.
  • Ends Mode 1 and Mode 2 upon use.

Great Heat Attack

Ultimate Technique! Atmospheric Rift
236L+M+H
JJASBR Wamuu GHA (1).png
JJASBR Wamuu GHA (2).png
JJASBR Wamuu GHA (3).png
JJASBR Wamuu GHA (4).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
318 (7*3, 11*2, 8*10, 9*4, 8*4, 4*4, 7*2, 4*10, 6*8, 11) Mid - - - - -

Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying.

  • Initial hit reaches past halfscreen.
  • Non-cinematic until the final 9 hits; can be blocked all the way.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh