JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions
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| intro = [[file:JJASBR_Vanilla_Ice_Small_Icon.png|50px]] '''Vanilla Ice''' is a Stand character who utilizes his unblockable attacks and command throw to mix up the opponent with strike/throw options and deal devastating damage. | | intro = [[file:JJASBR_Vanilla_Ice_Small_Icon.png|50px]] '''Vanilla Ice''' is a Stand character who utilizes his unblockable attacks and command throw to mix up the opponent with strike/throw options and deal devastating damage. | ||
| pros = | | pros = | ||
* '''Great Damage:''' Vanilla Ice | * '''Great Damage:''' Vanilla Ice boasts very simple yet damaging combos off nearly any hit, making him a very scary character to get hit by. | ||
* '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, his unblockable specials can be used to hit the opponent for a damaging combo that they cannot avoid. | * '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, his unblockable specials can be used to hit the opponent for a damaging combo that they cannot avoid. | ||
* ''' | * '''OTGs Galore:''' Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters. | ||
|cons = | |cons = | ||
* '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, Vanilla Ice does not have any other tools to get past said projectiles. | * '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, Vanilla Ice does not have any other tools to get past said projectiles. | ||
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Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | ||
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge does not refill while Stand On is active and, in addition to the amount consumed by his unblockable attacks, the gauge also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open | Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge does not refill while Stand On is active and, in addition to the amount consumed by his unblockable attacks, the gauge also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open to an attack from the opponent. | ||
===Stats=== | ===Stats=== | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=15, 20 | |damage=35 (15, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=5*7, 10 | |damage=45 (5*7, 10) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15, 45 | |damage=60 (15, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=15*2, 45 | |damage=75 (15*2, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15, 45 | |damage=60 (15, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=15*2, 45 | |damage=75 (15*2, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Adds | *Adds a second hit. | ||
*Causes a groundbounce. | *Causes a groundbounce. | ||
---- | ---- | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=5, 12*4, 40 | |damage=93 (5, 12*4, 40) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=5, | |damage=105 (5, 12*5, 40) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=5, 12*6, 40 | |damage=117 (5, 12*6, 40) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice | Vanilla Ice stabs the opponent and absorbs their blood. | ||
*Heals Vanilla Ice. | *Heals Vanilla Ice. | ||
*Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button. | *Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=35, 40* | |damage=155 (35, 40*3) | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=35, 40*3 | |damage=155 (35, 40*3) | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=35, 40*3 | |damage=155 (35, 40*3) | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent. | Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent. | ||
*All versions can OTG | *All versions can hit OTG | ||
*All versions consume Stand Power Gauge. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
*All versions are invul. | *All versions are invul. | ||
*All versions can OTG. | *All versions can hit OTG. | ||
*All versions consume Stand Power Gauge. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
*All versions are invul. | *All versions are invul. | ||
*All versions can OTG. | *All versions can hit OTG. | ||
*All versions consume Stand Power Gauge. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' |
Revision as of 23:01, 25 November 2022
Introduction
Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.
- Life Regeneration: Part of the damage Vanilla Ice receives is converted into silver, residual health, which he passively recovers over time.
- Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block, allowing him to mix up between strikes, throws, and unblockables to open them up easily.
- Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Stand Power Gauge
Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "Now I've taken your legs!"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full.
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge does not refill while Stand On is active and, in addition to the amount consumed by his unblockable attacks, the gauge also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open to an attack from the opponent.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_VAI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
You foul creature! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
623X
How dare you!
623L/M/H |
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421X
This vicious arm!
421L/M/H |
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63214X
Lord DIO! 63214L/M/H Whiff Whiff Hit Hit
|
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22X
Now I've taken your legs! 22L/M/H Startup Startup L version L version M version M version H version H version
|
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Stand On
Special Moves
Stand LMH
Once and for all! L/M/H L and H versions L and H versions M version M version
|
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Stand JLMH
Once and for all! (Air) j.L/M/H L version L version M version M version H version H version
|
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System Mechanics
Throw
Throw
I swear I'll kill you! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Once and for all! |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
The great void rises!
236 + Any Two Attack Buttons |
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Great Heat Attack
Miasma of the Void
236L+M+H |
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