JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*''' | *'''3 Freeze''': Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Koichi_Small_Icon.png|50px]] '''Koichi Hirose''' is a | | intro = [[file:JJASBR_Koichi_Small_Icon.png|50px]] '''Koichi Hirose''' is a Stand character who limits the opponent's mobility while controlling the neutral. | ||
| pros = | | pros = | ||
* '''Pro 1:''' TBD | * '''Pro 1:''' TBD | ||
Line 17: | Line 17: | ||
}} | }} | ||
=== | ===3 Freeze=== | ||
Whenever Koichi hits the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|S-H-I-T]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Heart Heat Attack|Echoes Act 3: Freeze!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Great Heat Attack|Does this mean I've gotten stronger?!]]", the opponent becomes '''Gravitated''', a status visualized by black lines surrounding the opponent. While under the effects of 3 Freeze, the opponent is prevented from executing the following actions: | |||
*Dash / Run | |||
*Backdash | |||
*Jump | |||
*Command Normals | |||
*Special Moves | |||
*HHA and GHA | |||
*Stylish Dodge / Stylish Guard | |||
*Flash Cancel | |||
In addition to this, the victim is forced into a crouching state instead of their neutral stance. However, they can still block high against jumping normals. | |||
===Stats=== | ===Stats=== | ||
Line 52: | Line 63: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Koichi performs a jab outwards | |description= | ||
*Standard jab | Koichi performs a jab outwards. | ||
*Due to Koichi's short height, this is not as good at stopping dash jumps | *Standard jab. | ||
*Due to Koichi's short height, this is not as good at stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good height for stopping dash jumps | Koichi summons Echoes ACT 1, who performs a tail whip upwards. | ||
*Good height for stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
Line 93: | Line 106: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good range for pokes | Koichi summons Echoes ACT 2, who performs a tail whip outwards. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 113: | Line 127: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Koichi performs a stationary crouching kick | |description= | ||
*Standard jab | Koichi performs a stationary crouching kick. | ||
*Due to Koichi's short height, this is not as good for pokes | *Standard crouching jab. | ||
*Due to Koichi's short height, this is not as good for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 134: | Line 149: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good range for pokes | Koichi summons Echoes ACT 1, who performs a low tail whip. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 154: | Line 170: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Provides hard knockdown | Koichi summons Echoes ACT 2, who performs a low tail whip upwards. | ||
*Good for juggles | *Provides hard knockdown. | ||
*Good for juggles. | |||
}} | }} | ||
}} | }} | ||
Line 175: | Line 192: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Koichi performs an advancing overhead punch | |description= | ||
*Causes crumple on hit | Koichi performs an advancing overhead punch. | ||
*Good for hit-confirms | *Causes crumple on hit. | ||
*Good for hit-confirms. | |||
}} | }} | ||
}} | }} | ||
Line 196: | Line 214: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Koichi performs a falling elbow attack | |description= | ||
*Stubby aerial | Koichi performs a falling elbow attack. | ||
*Good for jump-ins | *Stubby aerial. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
Line 217: | Line 236: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good for air-to-airs | Koichi summons Echoes ACT 1, who performs an aerial tail whip outwards. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 237: | Line 257: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good for jump-ins and juggles | Koichi summons Echoes ACT 2, who performs an aerial tail whip outwards. | ||
*Good for jump-ins and juggles. | |||
}} | }} | ||
}} | }} | ||
Line 254: | Line 275: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=17, 7*3, 22 | |damage=59 (17, 7*3, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 261: | Line 282: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=24, 7*3, 22 | |damage=67 (24, 7*3, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 276: | Line 295: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=24, 7*4, 22 | |damage=74 (24, 7*4, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 289: | Line 307: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Sends Echoes Act 1 the furthest from Koichi | Koichi sends Echoes ACT 1 out and attacks the opponent with sound effect attacks. | ||
*Launches the opponent on hit. | |||
---- | |||
'''L version:''' | |||
*Sends Echoes Act 1 away from Koichi | |||
---- | |||
'''M version:''' | |||
*Sends Echoes ACT 1 further from Koichi. | |||
---- | |||
'''H version:''' | |||
*Sends Echoes ACT 1 the furthest from Koichi. | |||
}} | }} | ||
}} | }} | ||
Line 301: | Line 329: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=2*5, 5 | |damage=15 (2*5, 5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 308: | Line 336: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Causes crumple on hit | Echoes ACT 1 continues to attack the opponent by surrounding them with different sound effect attacks. | ||
*Move performance is identical across all versions. | |||
*Causes crumple on hit. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_623X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_Koichi_623X_(2).png | ||
|input= | |caption2= | ||
|image3=JJASBR_Koichi_623X_(3).png | |||
|caption3= | |||
|name=Boing! | |||
|input=623L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 334: | Line 368: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 346: | Line 380: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=0 | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 353: | Line 387: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
* | Koichi commands Echoes ACT 2 to place a "Boing!" on the ground that generates a bounce upon contact | ||
* | *Launches on hit. | ||
*Can be activated by Koichi walking over it, but does not behhve as an attack towards him. | |||
*Different versions place the trap farther in proportion to the strength of button pressed. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_214X.png | ||
|caption= | |caption= | ||
|name=Sizzle! | |||
|input=214L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 382: | Line 416: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 394: | Line 428: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 401: | Line 435: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Koichi | |description= | ||
* | Koichi summons Echoes ACT 2, who tosses a "Sizzle!" outwards, igniting on contact. | ||
*Causes burn on hit. | |||
*The projectile is thrown at different arcs based on the button pressed, increasing in horizontal distance in proportion to the button pressed. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Koichi_421X_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Koichi_421X_(2).png | ||
|caption2= | |caption2= | ||
|name=Kaboom! | |||
|input=421L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=100 (5*2, 90) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 433: | Line 465: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=120 (10*2, 100) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 445: | Line 477: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=140 (15*2, 110) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 452: | Line 484: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Koichi crosses his arms in a counter stance, exploding outwards with a "Kaboom!" upon activation | ||
*Launches on hit. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
Line 477: | Line 508: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Standard yet stubby jab | Echoes ACT 3 performs a jab. | ||
*Due to Koichi's height, this is not as good for stopping dash jumps | *Standard yet stubby jab. | ||
*Due to Koichi's height, this is not as good for stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
Line 498: | Line 530: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good range for counter-pokes | Echoes ACT 3 performs a spinning backfist attack. | ||
*Good range for counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 518: | Line 551: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good range for pokes | Echoes ACT 3 performs an advancing punch forward. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 538: | Line 572: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Standard jab | Echoes ACT 3 performs a crouching jab. | ||
*Can chain into itself 3 times | *Standard crouching jab. | ||
*Can chain into itself 3 times. | |||
}} | }} | ||
}} | }} | ||
Line 559: | Line 594: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Moves Echoes | Echoes ACT 3 performs a crouching hook. | ||
*Good range for pokes and counter-pokes | *Moves Echoes ACT 3 forward. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 580: | Line 616: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Provides hard knockdown | Echoes ACT 3 performs a sliding kick. | ||
*Good range for pokes | *Provides hard knockdown. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 601: | Line 638: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes performs an aerial jab | |description= | ||
*Stubby aerial | Echoes ACT 3 performs an aerial jab. | ||
*Good for air-to-airs | *Stubby aerial. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 622: | Line 660: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Launches on hit | Echoes ACT 3 performs an uppercut. | ||
*Good for jump-ins and combo filler | *Launches on hit. | ||
*Good for jump-ins and combo filler. | |||
}} | }} | ||
}} | }} | ||
Line 643: | Line 682: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Good for jump-ins and combo filler | Echoes ACT 3 performs a punch downwards. | ||
*Good for jump-ins and combo filler. | |||
}} | }} | ||
}} | }} | ||
Line 658: | Line 698: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=7*6, 30 | |damage=72 (7*6, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 670: | Line 710: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=7*7, 35 | |damage=84 (7*7, 35) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 682: | Line 722: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=7*8, 40 | |damage=96 (7*8, 40) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 689: | Line 729: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Echoes | Echoes ACT 3 goes forward and performs a barrage of punches. | ||
*Echoes ACT 3 travels further in proportion to the strength of button pressed. | |||
}} | }} | ||
}} | }} | ||
Line 703: | Line 744: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=7*6, 25 | |damage=67 (7*6, 25) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
Line 715: | Line 756: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=7*7, 30 | |damage=79 (7*7, 30) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
Line 727: | Line 768: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=7*7, 35 | |damage=84 (7*7, 35) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
Line 734: | Line 775: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Inflicts | Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | ||
*Can OTG | *Inflicts 3 Freeze on hit. | ||
*Echoes Act 3 moves further out in proportion to the strength of the button pressed | *Can hit OTG. | ||
*Echoes Act 3 moves further out in proportion to the strength of the button pressed. | |||
}} | }} | ||
}} | }} | ||
Line 756: | Line 798: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Costs 2 HH | Echoes ACT 3 creates a gust around Koichi that launches the opponent away. | ||
*Launches the opponent away and does not allow for a combo | *Costs 2 HH Gauges. | ||
*Launches the opponent away and does not allow for a combo. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 775: | Line 817: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=100 | |damage=100 | ||
|guard=Throw | |guard=Throw | ||
Line 797: | Line 825: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Koichi grabs the opponent and Echoes Act 2 launches them away with a "Fwoosh!" attached to its tail. | ||
*Leaves the opponent far away from Koichi. | |||
*Both Throws are identical besides direction. | |||
}} | }} | ||
}} | }} | ||
Line 806: | Line 836: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=S-H-I-T | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=84 (7*7, 35) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 817: | Line 847: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Assault Assist Stocks: 2 | ||
* | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] | |||
*Inflicts 3 Freeze on hit. | |||
}} | }} | ||
}} | }} | ||
Line 840: | Line 872: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Summons Echoes | Summons Echoes ACT 3, altering Koichi's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 856: | Line 888: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=5*14, 120 | |damage=190 (5*14, 120) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 863: | Line 895: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
*Inflicts | Echoes ACT 3 flies forward and barrages the opponent with punches. | ||
*Inflicts 3 Freeze on hit. | |||
}} | }} | ||
}} | }} | ||
Line 880: | Line 913: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=318 (50+24+4*40+84) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 887: | Line 920: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Echoes | |description= | ||
* | Echoes ACT 1 throws a "Bam!" towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" attached to its tail and Echoes ACT 3 barrages them with punches before punching through them and applying increased gravity and smashing them harshly into the ground. | ||
*Just make sure it hits | *Inflicts 3 Freeze on hit. | ||
*Just make sure it hits. | |||
}} | }} | ||
}} | }} |
Revision as of 00:36, 3 December 2022
Introduction
Insert character introduction here.
- 3 Freeze: Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset.
Playstyle
![]() |
|
Pros | Cons |
|
|
3 Freeze
Whenever Koichi hits the opponent with "S-H-I-T", "Echoes Act 3: Freeze!" or "Does this mean I've gotten stronger?!", the opponent becomes Gravitated, a status visualized by black lines surrounding the opponent. While under the effects of 3 Freeze, the opponent is prevented from executing the following actions:
- Dash / Run
- Backdash
- Jump
- Command Normals
- Special Moves
- HHA and GHA
- Stylish Dodge / Stylish Guard
- Flash Cancel
In addition to this, the victim is forced into a crouching state instead of their neutral stance. However, they can still block high against jumping normals.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_KOI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Stop it! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
I'll never forgive you!
236L/M/H |
---|
236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H>L/M/H |
---|
623X
Boing!
623L/M/H |
---|
214X
Sizzle!
214L/M/H |
---|
421X
Kaboom!
421L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Hit them, ACT 3!
236L/M/H |
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Stand 623X
S-H-I-T
623L/M/H |
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Stand 421S
Wh-What is this wind?!
421S while being hit or blocking |
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System Mechanics
Throw
Throw
Fwoosh! 5/4 + Any Two Attack Buttons |
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Assist
Assist
S-H-I-T |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Echoes Act 3: Freeze!
236 + Any Two Attack Buttons |
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Great Heat Attack
Does this mean I've gotten stronger?!
236L+M+H |
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