JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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{{ASBR Character Intro|char=Prosciutto|short=pro|content= | {{ASBR Character Intro|char=Prosciutto|short=pro|content= | ||
==Introduction== | ==Introduction== | ||
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" that leads into Prosciutto's highly damaging OTG combos using his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]]. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game. | Two minor villains from ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" that leads into Prosciutto's highly damaging OTG combos using his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]]. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game. | ||
Stand-On mode gives Prosciutto some of the hardest-to-escape pressure in the game with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 236X|You're soft!]]", allowing him to make everything highly plus, and when combined with his quick standing overhead [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|3H]] and instant overhead with dash jump [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand JH|j.H]], makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out; otherwise, the opponent must be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to escape his next pressure sequence, as his opponent will be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure. | Stand-On mode gives Prosciutto some of the hardest-to-escape pressure in the game with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 236X|You're soft!]]", allowing him to make everything highly plus, and when combined with his quick standing overhead [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|3H]] and instant overhead with dash jump [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand JH|j.H]], makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out; otherwise, the opponent must be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to escape his next pressure sequence, as his opponent will be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure. | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Prosciutto slaps the opponent. | |||
*Standard quick jab with short range. | *Standard quick jab with short range. | ||
*Good for staggers and tick throws. | *Good for staggers and tick throws. | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
* | Prosciutto attacks with an upwards elbow strike. | ||
*Extremely short range makes this button horrible for grounded hit confirms; get into the habit of doing 5L > 2M in hitconfirms because 5M will usually miss. | |||
*Very useful for Prosciutto's juggles. | *Very useful for Prosciutto's juggles. | ||
*0 on block | *0 on block makes it decent as a pressure reset. | ||
}} | }} | ||
}} | }} | ||
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|hitadv=-2 | |hitadv=-2 | ||
|description= | |description= | ||
*Pure combo filler | Prosciutto perfoms a push kick. | ||
*Pure combo filler. | |||
*Combos into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|22L]]/[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]]. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
*Slower than 5L making this weaker for staggers. | Prosicutto performs a crouching slap. | ||
*Slower than 5L, making this weaker for staggers. | |||
*Will be used in Prosciutto's longer combos in order to avoid IPS. | *Will be used in Prosciutto's longer combos in order to avoid IPS. | ||
}} | }} | ||
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|hitadv=0 | |hitadv=0 | ||
|description= | |description= | ||
*Typically used over 5M in grounded | Prosciutto perfoms a downwards diagonal chop. | ||
*Typically used over 5M in grounded hitconfirms due to its better range. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_2H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_2H_(2).png | |||
|caption2= | |||
|name=2H | |name=2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=15, 16 | |damage=31 (15, 16) | ||
|guard=Low | |guard=Low | ||
|startup=13(14)1 | |startup=13(14)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Double hitting | Prosciutto does two low kicks in succession. | ||
*At some ranges only the first hit will connect leaving Prosciutto punishable on hit. | *Double-hitting sweep. | ||
*Occasionally useful for catching people off guard due to it being a double | *Second hit provides hard knockdown. | ||
*At some ranges, only the first hit will connect, leaving Prosciutto punishable on hit. | |||
*Occasionally useful for catching people off guard due to it being a double-hitting Low. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=15*2, 25 | |damage=50 (15*2, 25) | ||
|guard=Low | |guard=Low | ||
|startup=15 | |startup=15 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto repeatedly kicks a downed opponent. | |||
*Only can be performed when near an opponent that is knocked down. | *Only can be performed when near an opponent that is knocked down. | ||
*Launches the opponent away and | *Launches the opponent away and causes a groundbounce. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]] against characters that don't have shorter hurtboxes during groundbounces. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto attacks with a back kick. | |||
*Good air-to-air button. | *Good air-to-air button. | ||
*Also useful for crossups. | *Also useful for crossups. | ||
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====== <font style="visibility:hidden" size="0">JM</font> ====== | ====== <font style="visibility:hidden" size="0">JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Jump_M_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_Jump_M_(2).png | |||
|caption2= | |||
|name=j.M | |name=j.M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=12*2 | |damage=24 (12*2) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=9(12)1 | |startup=9(12)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto's most infamous jump normal | Prosciutto attacks with a quick double kick. | ||
*Great for jump-ins due to the second hit giving more time for hitconfirms and occasionally even hitting people after Stylish Dodging the first hit. | *Prosciutto's most infamous jump normal. Safe to say that this normal will be used A LOT. | ||
*Great for jump-ins due to the second hit giving more time for hitconfirms, and occasionally even hitting people after Stylish Dodging the first hit. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto performs an outwards kick. | |||
*Used less often than j.M due to the lack of a second hit. | *Used less often than j.M due to the lack of a second hit. | ||
*Can be used as a slower but more damaging j.L. | *Can be used as a slower but more damaging j.L. | ||
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|image=JJASBR_Prosciutto_236X.png | |image=JJASBR_Prosciutto_236X.png | ||
|caption= | |caption= | ||
|name= | |name=Beach Boy! | ||
|input=236L/M/H | |input=236L/M/H | ||
|data= | |data= | ||
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|hitadv=-44 | |hitadv=-44 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-44 | |hitadv=-44 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-44 | |hitadv=-44 | ||
|description= | |description= | ||
Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | |||
*On hit, it locks both players in place. | |||
*Cannot be Flash Canceled. | |||
*Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | |||
---- | |||
'''L version:''' | |||
*Fastest startup but lowest range. | |||
---- | |||
'''M version:''' | |||
*Balance of the range and startup speed between L and H. | |||
---- | |||
'''H version:''' | |||
*Slowest startup but most range. | *Slowest startup but most range. | ||
*Will be the main one used in combos. | *Will be the main one used in combos. | ||
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|caption= | |caption= | ||
|name=You can feel shocks through the line! | |name=You can feel shocks through the line! | ||
|input=236L/M/H | |input=236L/M/H~L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
' | After the opponent is caught by Beach Boy, Prosciutto follows up by karate chopping Beach Boy's fishing line, causing the force of the chop to travel up the line and into the opponent. | ||
*Causes a hard knockdown. | |||
*Knocks the opponent away | *Knocks the opponent away, but can be followed up with run up > 3H. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup=21 | |startup=21 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
After the opponent is caught by Beach Boy, Pesci follows up by forcefully yanking the opponent high into the air and towards Prosciutto. | |||
*Reels the opponent into a juggle and is a core combo piece for Prosciutto. | *Reels the opponent into a juggle and is a core combo piece for Prosciutto. | ||
*Doesn't count as a hit, so it won't add to combo scaling. | *Doesn't count as a hit, so it won't add to combo scaling. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=5*3, 50 | |damage=65 (5*3, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=5*3, 60 | |damage=75 (5*3, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=5*3, 70 | |damage=85 (5*3, 70) | ||
|guard=Mid | |guard=Mid | ||
|startup=21 | |startup=21 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Slowest startup but highest damage. | Pesci swings Beach Boy's fishing line into the air. | ||
*Launches on hit. | |||
*Fairly iffy as an anti-air, but can be Flash Canceled for a full combo. | |||
*Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | |||
---- | |||
'''L version:''' | |||
*Fastest recovery and startup, but lowest damage and highest launch distance. | |||
---- | |||
'''M version:''' | |||
*Balance of the startup, recovery, damage, and launch distance between L and H. | |||
---- | |||
'''H version:''' | |||
*Slowest startup, but highest damage and shortest launch distance. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Pesci casts Beach Boy's fishing rod and lays it as a trap on the floor. | |||
*Causes crumples on hit. | |||
*Will remain active until either Prosciutto releases the button, is hit with a projectile, or if the opponent steps onto it. | |||
*Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | |||
*Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | |||
---- | |||
'''L version:''' | |||
*Lays the trap right next to Prosciutto. | |||
---- | |||
'''M version:''' | |||
*Lays the trap slightly further than L but not as far as H. | |||
---- | |||
'''H version:''' | |||
*Sets the trap up very far away from Prosciutto. | *Sets the trap up very far away from Prosciutto. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Pesci swings Beach Boy's fishing line across the floor. | |||
*A long-ranged Low. | |||
*Launches the opponent towards Prosciutto on hit. | |||
*Hitting Prosciutto will not stop Pesci's attack, but hitting Pesci himself will. | |||
---- | |||
'''L version:''' | |||
*Fastest version but pulls the opponent in the least. | |||
*Leaves no opportunity for a juggle, but still leaves them open for an OTG. | |||
---- | |||
'''M version:''' | |||
*Average speed, but launches higher open for juggles. | |||
*Primarily used as a combo ender as it leads into Stand On > 3H. | |||
---- | |||
'''H version:''' | |||
*Slowest startup but launches the highest. | *Slowest startup but launches the highest. | ||
}} | }} | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
The Grateful Dead attacks with a quick, close range swipe. | |||
*Prosciutto's fastest button in Stand On. | *Prosciutto's fastest button in Stand On. | ||
}} | }} | ||
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|hitadv=-4 | |hitadv=-4 | ||
|description= | |description= | ||
The Grateful Dead attacks with an outwards swipe. | |||
*Purely pressure/combo filler. | *Purely pressure/combo filler. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 5H</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Stand_5H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_Stand_5H_(2).png | |||
|caption2= | |||
|name=5H | |name=5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=16*2 | |damage=32 (16*2) | ||
|guard=Mid | |guard=Mid | ||
|startup=13(10)1 | |startup=13(10)1 | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
The Grateful Dead stomps with each hand. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
The Grateful Dead jabs at a slight downwards angle. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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====== <font style="visibility:hidden" size="0">Stand 2M</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Stand_2M_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_Stand_2M_(2).png | |||
|caption2= | |||
|name=2M | |name=2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=10, 11 | |damage=21 (10, 11) | ||
|guard=Low | |guard=Low | ||
|startup=7(12)1 | |startup=7(12)1 | ||
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|hitadv=+8 | |hitadv=+8 | ||
|description= | |description= | ||
The Grateful Dead swipes twice. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
The Grateful Dead attacks with a double-handed rising hammerfist. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=70 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=21 | |startup=21 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | The Grateful Dead delivers and overhand punch that strikes the ground. | ||
*Causes crumple on hit. | |||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
The Grateful Dead attacks with its elbow. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
The Grateful Dead swipes downwards. | |||
*Notes 1 | *Notes 1 | ||
*Notes 2 | *Notes 2 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | The Grateful Dead attacks with a double-handed hammerfist. | ||
*Causes groundbounce on hit. | |||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Stand_236X_(1).png | ||
|caption= | |caption=Start | ||
|image2=JJASBR_Prosciutto_Stand_236X_(2).png | |||
|caption2=Attack | |||
|name=You're soft! | |name=You're soft! | ||
|input=236L/M/H | |input=236L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*5, 20 | |damage=40 (4*5, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*10, | |damage=80 (4*10, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*15, | |damage=100 (4*15, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup=25 | |startup=25 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Prosciutto lifts his arm up and commands The Grateful Dead to unleash a barrage of punches, moving forward alongside it during the barrage. | ||
* | *Final hit launches opponent far away. | ||
*Prosciutto has Guard Point while his arm is raised. | |||
---- | |||
'''L version:''' | |||
*Deals the least damage, advances the least and has the shortest Guard Point duration. | |||
*Plus on block, making it a strong pressure reset. | |||
---- | |||
'''M version:''' | |||
*Balance of damage, distance and Guard Point duration between L and H. | |||
*Barely safe on block. | |||
---- | |||
'''H version:''' | |||
*Deals the least damage, advances the most and has the longest Guard Point duration. | |||
*Wildly unsafe on block. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=-24 | |hitadv=-24 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-36 | |hitadv=-36 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 804: | Line 879: | ||
|hitadv=-54 | |hitadv=-54 | ||
|description= | |description= | ||
* | The Grateful Dead emits its aging mist in a radial burst across the ground. | ||
* | *Raises the Aging Gauge by 1 level. | ||
*Can hit OTG. | |||
---- | |||
'''L version:''' | |||
*Fastest startup, but the shortest range. | |||
---- | |||
'''M version:''' | |||
*Balanced speed and range between L and H. | |||
---- | |||
'''H version:''' | |||
*Fastest startup, but the longest range. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_Stand_63214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Prosciutto_Stand_63214X_(2).png | |||
|caption2= | |||
|name=Direct contact is the fastest. | |name=Direct contact is the fastest. | ||
|input= | |input=63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=20, 40 | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
Line 826: | Line 913: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=20, 40 | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
Line 840: | Line 925: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=20, 40 | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
Line 854: | Line 937: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground and channel its aging power directly into them before slamming them into the ground. | ||
* | *Raises the Aging Gauge by 1 level. | ||
*This is a hitgrab. | |||
---- | |||
'''L version:''' | |||
*Fastest startup, but the shortest range. | |||
---- | |||
'''M version:''' | |||
*Balanced speed and range between L and H. | |||
---- | |||
'''H version:''' | |||
*Slowest startup, but the longest range. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 872: | Line 964: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=100 | |damage=100 (25*2, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup=7 | |startup=7 | ||
Line 880: | Line 972: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Prosciutto lifts the opponent up by their collar with one hand and slaps their face back and forth with the other, before delivering a final slap to knock them away. | ||
*Leaves the opponent far away from Prosciutto. | |||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
*Can be followed up | *Can be followed up in the corner by landing a 3H (requiring a precise microwalk). | ||
}} | }} | ||
}} | }} | ||
Line 894: | Line 987: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=65 (5*3, 50) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 902: | Line 995: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#623X|623L]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#623X|623L]] | ||
Line 908: | Line 1,001: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Prosciutto_Stand_On.png | |image=JJASBR_Prosciutto_Stand_On.png | ||
Line 926: | Line 1,019: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
(Un) | (Un)Summons The Grateful Dead, altering Prosciutto's moveset and abilities. | ||
*Pesci will be dismissed for as long as Prosciutto is in Stand-On. | |||
*Prosciutto CANNOT use Quick Stand-On or Stand Rush. | *Prosciutto CANNOT use Quick Stand-On or Stand Rush. | ||
}} | }} | ||
Line 951: | Line 1,045: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Counter | Prosciutto goads his opponent towards himself by sticking his arm out. If struck by his opponent, he'll parry their attack and summon The Grateful Dead, who grabs them by the face, lifts them up, and focuses its aging power directly into their body. | ||
*Counter. | |||
*Causes groundbounce on successful activation. | |||
*Does not work against projectiles and GHAs. | |||
*Fully ages the opponent up to LVMAX. | |||
}} | }} | ||
}} | }} | ||
Line 963: | Line 1,060: | ||
|caption2= | |caption2= | ||
|image3=JJASBR_Prosciutto_GHA_(3).png | |image3=JJASBR_Prosciutto_GHA_(3).png | ||
|caption3= | |caption3=That's Mista's gun. Nobody knows how he got it. | ||
|name=Once we decide that we're gonna kill someone, the deed's already been done. | |name=Once we decide that we're gonna kill someone, the deed's already been done. | ||
|input=236L+M+H | |input=236L+M+H | ||
Line 976: | Line 1,073: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. If it connects, Pesci begins a relentless assault with his Stand, and with one forceful yank, reels the opponent in and launches them flying at high speed towards Prosciutto, who summons The Grateful Dead to intercept with a punch to knock them to the ground. Prosciutto moves to stand over the opponent, pulls out a revolver, and finishes the attack by discharging three gunshots directly into their head. | |||
*SLOW startup, not advised to be used as a reversal. | *SLOW startup, not advised to be used as a reversal. | ||
* | *Can hit OTG, making it very easy to combo into. | ||
}} | }} | ||
}} | }} |
Revision as of 21:49, 7 December 2022
Introduction
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and specials, Prosciutto has an answer to almost everything. In Stand-Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Hook, line and sinker! You took the bait!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand-Off one of the hardest-to-approach characters in the game.
Stand-On mode gives Prosciutto some of the hardest-to-escape pressure in the game with "You're soft!", allowing him to make everything highly plus, and when combined with his quick standing overhead 3H and instant overhead with dash jump j.H, makes blocking him a tough task. Prosciutto's damage in Stand-On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out; otherwise, the opponent must be ready to block. Adding onto this, every time Prosciutto gets in, he ends his combos with "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to escape his next pressure sequence, as his opponent will be heavily gimped and missing out a few key answers to escaping him. While in Stand-On, Prosciutto can very easily 2-touch the entire cast even without assists thanks to his high damage and scary pressure.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game.
- Bro and Mammoni: While Prosciutto does indeed have a Stand and has access to switching between Stand-Off and Stand-On, Prosciutto cannot use Quick Stand-On or Stand Rush like other characters with the Stand fighting style.
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Pros | Cons |
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Aging Gauge
Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands his "Direct contact is fastest." and "We're in it to the end!", and goes all the way to Level 3 if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic:
- Level 1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
- Level 2: The opponent loses the ability to jump (and Super Jump for applicable characters).
- Level 3/MAX: The opponent loses the ability to backdash, forward dash, and run.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands an aging move. A level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You gutless rat! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Beach Boy!
236L/M/H |
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236X-X
You can feel shocks through the line!
236L/M/H~L/M/H |
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236X-4
Now I'll reel you in!
236L/M/H>4 |
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623X
I'll rip you apart!
623L/M/H |
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214X
Hook, line and sinker! You took the bait!
214L/M/H |
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22X
Nice try!
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
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Stand 3H
3H
How's this? |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
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Special Moves
Stand 236X
You're soft! 236L/M/H Start Start Attack Attack
|
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Stand 22X
We're in it to the end!
22L/M/H |
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Stand 63214X
Direct contact is the fastest.
63214L/M/H |
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System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll rip you apart! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
I can see your movements! You're wide open!
236 + Any Two Attack Buttons |
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Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done. 236L+M+H That's Mista's gun. Nobody knows how he got it. That's Mista's gun. Nobody knows how he got it.
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