JoJo's Bizarre Adventure: All-Star Battle R/Weather Report: Difference between revisions

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====== <font style="visibility:hidden" size="0">Stand J236X</font> ======
====== <font style="visibility:hidden" size="0">Stand J236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Weather_Stand_Jump_236L.png
|image=JJASBR_Weather_Stand_Jump_236L.jpeg
|caption=Light
|caption=Light
|image2=JJASBR_Weather_Stand_Jump_236M.png
|image2=JJASBR_Weather_Stand_Jump_236M.jpeg
|caption2=Medium
|caption2=Medium
|image3=JJASBR_Weather_Stand_Jump_236H.png
|image3=JJASBR_Weather_Stand_Jump_236H.jpeg
|caption3=Heavy
|caption3=Heavy
|name=I'm blowing in! (Air)
|name=I'm blowing in! (Air)

Revision as of 13:57, 10 December 2022

Introduction

This character, his Stand and one of his moves all share the same name. For the sake of easing reading comprehension, the character will be referred to as simply "Weather", the Stand will be referred to by its full name, and the move will be referred to as "Install".

Insert character introduction here.

  • Weather Report: Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
  • Heavy Weather: Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
Playstyle
JJASBR Weather Small Icon.png Weather Report is a Stand character who manipulates the weather to inflict varied status conditions and overwhelm the opponent.
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Heavy Weather

By landing his HHA, Weather can turn the opponent into a snail. The time the opponent spends in this state is determined by the Heavy Weather gauge, which decreases over time; additionally, Weather's attacks will also consume a portion of the gauge on hit.

While in snail form, the opponent cannot perform any action other than moving forward, backward, and dodging. Additionally, the opponent is in a permanent state of Super Armor; while this makes it normally impossible to juggle them in a combo, all damage Weather deals to the opponent is unscaled, allowing him to deal a large amount of damage to the opponent without them being able to fight back or defend themself.

While under the effects of "I shall see with the wind.", Wamuu is completely immune to Heavy Weather.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_WEA

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Weather 5L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Weather performs an outwards chop.

  • Standard jab, good for stopping dash jumps.
  • Good range for a jab.
5M
5M
JJASBR Weather 5M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Weather performs an advancing open palm strike.

  • Good range for counter-pokes.
5H
5H
JJASBR Weather 5H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid - - - - -

Weather takes a step forward with a pose as Weather Report performs a punch.

  • Good range for pokes and counter-pokes.
2L
2L
JJASBR Weather 2L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Weather performs a crouching kick outwards.

  • Hits very low.
  • Good range for pokes.
2M
2M
JJASBR Weather 2M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Weather performs a sweeping kick.

  • Great range for pokes.
2H
2H
JJASBR Weather 2H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low - - - - -

Weather Report creates a small tornado on the ground that launches the opponent.

  • Cannot combo after without install active.
  • Does not provide hard knockdown without install active.
JL
j.L
JJASBR Weather Jump L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Weather performs a knee attack.

  • Good for air-to-airs.
  • Can cross up.
JM
j.M
JJASBR Weather Jump M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Weather performs an aerial kick downwards.

  • Good for jump-ins.
  • Can cross up.
JH
j.H
JJASBR Weather Jump H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Weather Report performs an overhead punch.

  • Good for jump-ins.
  • Deceptively good as a cross up.
  • Launches the opponent downwards on air hit.

Special Moves

236X
Wind speed of 280 km/h!
236L/M/H
JJASBR Weather 236X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium (50 25*2) Mid - - - - -
Heavy 60 (20*3) Mid - - - - -

Weather Report creates tornadoes that travel forward as projectiles.


L version:

  • Launches 1 tornado.
  • Keeps the opponent grounded on hit.

M version:

  • Launches 2 tornadoes.
  • Launches the opponent on hit.

H version:

  • Launches 3 tornadoes.
  • Launches the opponent on hit.
623X
Don't you dare touch me! I'll kill you!
623L/M/H
JJASBR Weather 623X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (6*9, 10) Mid - - - - -
Medium 82 (4*18, 10) Mid - - - - -
Heavy 91 (3*27, 10) Mid - - - - -

Weather summons Weather Report to create lightning around themselves, shocking the opponent on hit.

  • Launches the opponent away on hit.
  • Different versions increase in hits, damage, and recovery in proportion to the strength of button pressed.
214X
Don't slip, or you're done...
Dry out and stiffen up!

214L/M/H
JJASBR Weather 214X (1).jpeg
The initial throw
The initial throw
JJASBR Weather 214X (2).jpeg
L version
L version
JJASBR Weather 214X (3).jpeg
M version
M version
JJASBR Weather 214X (4).jpeg
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Blood: 10
Spike: 45
Mid - - - - -
Medium Blood: 10
Spikes: 45
Mid - - - - -
Heavy Blood: 10
Spikes: 45
Mid - - - - -

Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into a spike, creating a trap.

  • The spike causes crumple on hit.

L version:

  • Weather throws one puddle of blood.
  • Places the spike at the same distance forward throw leaves the opponent.

M version:

  • Weather throws two puddles of blood.
  • Places a second spike at around a character distance away from the first spike.

H version:

  • Weather throws three puddles of blood.
  • Places a third spike at around a character distance away from the second spike.
63214S
Got you pinned!
63214S
JJASBR Weather 63214S.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Unblockable* - - - - -

Weather Report creates a strong gust of wind, pulling the opponent towards Weather as they fly through the air.

  • Costs 1 HH Gauge.
  • Launches the opponent towards Weather on hit.
  • Coded as a Mid despite being Unblockable.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Weather Stand 5L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Weather Report performs a high jab.

  • Standard jab, good for stopping dash jumps.
  • Reaches very high.
Stand 5M
5M
JJASBR Weather Stand 5M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (10, 20) Mid - - - - -

Weather Report performs an uppercut.

  • Good for anti-airs.
  • Good range for counter-pokes.
Stand 5H
5H
JJASBR Weather Stand 5H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Mid - - - - -

Weather Report performs a punch with both fists simultaneously.

  • Good range for pokes.
Stand 2L
2L
JJASBR Weather Stand 2L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Weather Report performs a sweeping chop.

  • Good range for pokes.
  • Can chain into itself three times.
Stand 2M
2M
JJASBR Weather Stand 2M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Weather and Weather Report perform an open palm attack.

  • Good range for counter-pokes.
  • Good for combo filler.
Stand 2H
2H
JJASBR Weather Stand 2H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Weather Report performs a sweeping chop at the opponent's feet.

  • Good range for pokes.
  • Provides hard knockdown.
Stand 3H
3H
You can't get away from me!
JJASBR Weather Stand 3H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Weather Report performs an overhead chop.

  • Causes groundbounce on hit.
Stand JL
j.L
JJASBR Weather Stand Jump L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Weather Report performs an open palm strike downwards.

  • Good for air-to-airs.
Stand JM
j.M
JJASBR Weather Stand Jump M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Weather Report performs an uppercut.

  • Good for air-to-airs and combo filler.
Stand JH
j.H
JJASBR Weather Stand Jump H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -

Weather Report performs an overhead punch.

  • Good for jump-ins.

Special Moves

Stand 236X
I'm blowing in!
236L/M/H
JJASBR Weather Stand 236L.jpeg
Light
Light
JJASBR Weather Stand 236M.jpeg
Medium
Medium
JJASBR Weather Stand 236H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 35 Mid - - - - -
Heavy 45 (10, 35) Mid - - - - -

Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.

  • Can be cancelled into itself for a second attack by pressing L/M/H again.

L version:

  • Weather flies forward.

M version:

  • Weather flies forward and upward.

H version:

  • Weather flies straight upward.
  • Vacuums the opponent in on the first hit.
Stand J236X
I'm blowing in! (Air)
j.236L/M/H
JJASBR Weather Stand Jump 236L.jpeg
Light
Light
JJASBR Weather Stand Jump 236M.jpeg
Medium
Medium
JJASBR Weather Stand Jump 236H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 35 Overhead - - - - -
Heavy 35 Overhead - - - - -

Whine in the air, Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.

  • Can be cancelled into itself for a second attack by pressing L/M/H again.

L version:

  • Weather flies forward.

M version:

  • Weather flies diagonally downward.
  • Causes a a groundbounce on hit.

H version:

  • Weather flies straight downward.
  • Causes a a groundbounce on hit.
Stand 236X-4X
Change Direction
236L/M/H~4L/M/H (Air OK)
JJASBR Weather Stand 236X-4X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Weather moves back away from the opponent after "I'm blowing in!".

  • Moves further away with more recovery in proportion to the strength of button pressed.
Stand 236S
Quick Stop
236L/M/H~S(Air OK)
JJASBR Weather Stand 236S.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 - - - - - -

If used during "I'm blowing in!", Weather stops immediately and releases a shockwave around himself.

  • The shockwave can hit grounded opponents.
Stand 623X
Don't you dare touch me! I'll kill you!
623L/M/H
JJASBR Weather Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (6*9, 10) Mid - - - - -
Medium 82 (4*18, 10) Mid - - - - -
Heavy 91 (3*27, 10) Mid - - - - -

Weather Report creates lightning around Weather, shocking the opponent on hit.

  • Launches the opponent away on hit.
  • Different versions increase in hits, damage, and recovery in proportion to the strength of button pressed.
Stand 214X
Torrential Downpour Warning
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 Mid - - - - -
Medium 0 Mid - - - - -
Heavy 0 Mid - - - - -

Weather summons poisonous frogs to rain down on the opponent.

  • Stand Rush-compatible.
  • Inflicts poison on hit.
  • Frogs rain at different distances in proportion to the strength of the button pressed.

System Mechanics

Throw
Throw
Shut your mouth!
5/4 + Any Two Attack Buttons
JJASBR Weather Throw (1).jpeg
JJASBR Weather Throw (2).jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 Throw - - - - -

Weather grabs the opponent and lifts them up, using Weather Report to fill them with water before knocking them away.

  • Leaves the opponent far away from Weather.
  • Both Throws are identical aside from direction.
  • Sets up the perfect distance to use 214L as oki.
Assist
Assist
Don't slip, or you're done...
JJASBR Weather Assist (1).png
JJASBR Weather Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Blood: 10
Spike: 45
Mid - - - - -

Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into two spikes, creating a trap.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214M
  • The spike cause crumples on hit.
5S
Stand On/Off
5S
JJASBR Weather Stand On.jpeg
Stand On
Stand On
JJASBR Weather Stand Off.jpeg
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Weather Report, altering Weather's moveset and abilities.

22S
Weather Report
22S
JJASBR Weather 22S (1).png
JJASBR Weather 22S (2).jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Weather places thunderclouds around himself, gaining both offensive and defensive buffs.

  • Costs 1 HH Gauge.
  • An install that lasts ~9 seconds or until a GHA is used.
  • Deflects certain non-HHA/GHA projectiles.
  • Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather.
  • Adds electricity to normal attacks, "You can't get away from me!", and "I'm blowing in!", increasing their damage and adding a crumple effect to Heavy normals.

Heart Heat Attack

The Devil's Rainbow! It's Heavy Weather!
236 + Any Two Attack Buttons
JJASBR Weather HHA (1).jpeg
I'm a curse on my own existence!
I'm a curse on my own existence!
JJASBR Weather HHA (2).jpeg
JJASBR Weather HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Weather creates small rainbows that, upon hit, turn the opponent into a snail for a limited time.

  • Creates three rainbows, which can hit separately.
  • The opponent cannot be juggled normally while they are a snail, but there are certain conditions where they can be juggled.
  • Weather's attacks on the opponent are unscaled while the opponent is a snail.

Great Heat Attack

Cloud Suit
236L+M+H
JJASBR Weather GHA (1).jpeg
Weather Report!
Weather Report!
JJASBR Weather GHA (2).jpeg
JJASBR Weather GHA (3).jpeg
It's a cloud suit.
It's a cloud suit.
JJASBR Weather GHA (4).jpeg
Weather Report controls the weather
Weather Report controls the weather
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
312 (60+24*8+60) Mid - - - - -

Weather creates a strong gust of wind that launches the opponent into the air before donning a cloud suit. He then dashes through the opponent multiple times before landing, removing his cloud suit, and striking the opponent with lightning.

  • Causes groundbounce on hit.
  • Can be followed up by an assist.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh