JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
*'''I'll be right back!''': Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | *'''I'll be right back!''': Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | ||
*'''Gun beats sword.''': | *'''Gun beats sword.''': Hol Horse is capable of enhancing some of his special moves, giving them new properties such as causing knockdown. | ||
*'''You're up, J. Geil!''': By spending 0.5 bars, Hol Horse can set up a trap that can be activated during nearly any action | *'''You're up, J. Geil!''': By spending 0.5 bars, Hol Horse can set up a trap that can be activated during nearly any action, complementing his zoning. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
Line 15: | Line 15: | ||
|cons = | |cons = | ||
*'''Linear Bullets:''' Hol Horse's bullets stay in the same lane that they were fired from, making Dodging quite an effective tool against them. | *'''Linear Bullets:''' Hol Horse's bullets stay in the same lane that they were fired from, making Dodging quite an effective tool against them. | ||
* '''Slow Zoning:''' Hol Horse's | * '''Slow Zoning:''' Hol Horse's projectiles are generally slower compared to other zoners, making him pale in comparison in terms of speed. While his enhanced bullets help him out against fellow zoners thanks to their priority, it's still an issue he has to face. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 159: | Line 159: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse | Hol Horse summons Emperor to shoot at the ground. | ||
*Disjointed hitbox. | *Disjointed hitbox. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
Line 279: | Line 279: | ||
*Every version of the special functions as projectiles. | *Every version of the special functions as projectiles. | ||
*Button strength will change the direction the bullet fires. | *Button strength will change the direction the bullet fires. | ||
*When enhanced, every bullet gains a second hit and causes knockdown | *When enhanced, every bullet gains a second hit and causes hard knockdown. [] is for the enhanced versions. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 288: | Line 288: | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Moves straight ahead; will reach close to | *Moves straight ahead; will reach close to halfscreen before turning back. | ||
*Will not hit point-blank opponents while returning. | *Will not hit point-blank opponents while returning. | ||
}} | }} | ||
Line 306: | Line 306: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=25 | |damage=Bottle: 25<br>Bullet: 50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 318: | Line 318: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=25 | |damage=Bottle: 25<br>Bullet: 50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 330: | Line 330: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=25 | |damage=Bottle: 25<br>Bullet: 50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 342: | Line 342: | ||
*Launches on hit. | *Launches on hit. | ||
*The bottle will remain even if Hol Horse is hit before shooting it. | *The bottle will remain even if Hol Horse is hit before shooting it. | ||
*The puddle will | *The puddle will remain onscreen for 15 seconds. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 372: | Line 372: | ||
|description= | |description= | ||
Hanged Man will appear from the puddle to stab the opponent. Upon usage, the puddle will immediately disappear. | Hanged Man will appear from the puddle to stab the opponent. Upon usage, the puddle will immediately disappear. | ||
*Move performance is identical across versions. | *Move performance is identical across all versions. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Can be performed independent from Hol Horse's current action. | *Can be performed independent from Hol Horse's current action. | ||
Line 426: | Line 426: | ||
*Every version of the special functions as projectiles. | *Every version of the special functions as projectiles. | ||
*Button strength will change the direction the bullet fires. | *Button strength will change the direction the bullet fires. | ||
*When enhanced, every bullet gains a second hit and causes knockdown | *When enhanced, every bullet gains a second hit and causes hard knockdown. [] is for the enhanced versions. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 495: | Line 495: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=25 | |damage=Bottle: 25<br>Bullet: 50<br>Hanged Man: 54 | ||
|guard=Mid | |guard=Mid, Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 528: | Line 528: | ||
|description= | |description= | ||
Hol Horse runs away from the opponent. | Hol Horse runs away from the opponent. | ||
*Slower than most forward dashes. | |||
}} | }} | ||
}} | }} |
Revision as of 19:39, 28 December 2022
Introduction
Insert character introduction here.
- I'll be right back!: Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
- Gun beats sword.: Hol Horse is capable of enhancing some of his special moves, giving them new properties such as causing knockdown.
- You're up, J. Geil!: By spending 0.5 bars, Hol Horse can set up a trap that can be activated during nearly any action, complementing his zoning.
Playstyle
![]() |
|
Pros | Cons |
|
|
Hol Horse loves the ladies!
Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse deals more damage, but has a reduced meter gain rate. This is indicated on top of Hol Horse's HH Gauge via a special icon that signals whether the effect is active or not.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_HOL |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
You lose, loser! 236L/M/H L version L version M version M version H version H version
|
---|
214X
Come get us! 214L/M/H Bottle Bottle Bullet Bullet Puddle Puddle
|
---|
214X-214X
You're up, J. Geil!
214X~214X |
---|
J236X
You lose, loser! (Air) j.236L/M/H L version L version Beginning of M and H versions Beginning of M and H versions
|
---|
236S
Even my bullets are part of my Stand!
236S |
---|
System Mechanics
Throw
Throw
Now I've got ya! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Come get us! |
---|
44
I'll be right back!
4[4] |
---|
5S
Gun beats sword.
5S |
---|
Heart Heat Attack
Eat this!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Hol Horse is gonna kill ya! 236L+M+H Why be number one when you can be number two? Why be number one when you can be number two?
|
---|