Melty Blood/MBTL/Ushiwakamaru/Strategy: Difference between revisions

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(→‎HKD 214C: summarized oki options via fireblaze)
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==== HKD 214C====
==== HKD 214C====
* dl 22C > double overhead with jBA
* dl 22C > jB safejump
* 22C > land low (if you don't do a frame perfect 2A, you'll block DPs/5 frame mash or be + on wakeup MD)
* walkback forward jump l/r low (can be safe to 6 frame DPs on both sides, but HARD)
* walkback forward jump airdash back jB (low shield bait/makes forward moving DPs whiff)
* any jump, 236A fast fall l/r (can be 5 frame dp safe, but of course its very manually timed)
* IAD rising jA double jump safejump (you need to do the rising jA to land a frame earlier to beat 5 frame DPs)
=====2A Meatys:=====
=====2A Meatys:=====
Not rely usefull but for the old C-Nanaya heads: 214C>w5A>sjc>sideswitch>dl2AB>2A~D>
Not rely usefull but for the old C-Nanaya heads: 214C>w5A>sjc>sideswitch>dl2AB>2A~D>

Revision as of 09:43, 30 December 2022

Gameplay Overview

WIP


Neutral

WIP

Offense

Pressure

WIP

Okizeme

Air Throw

WIP

Ground Throw

Safejump: Throw > wait 1 frame > 22C > j2C

Safejump: Throw > IAD > NJ > jB/j2C

Safejump: Throw > wait 14 frames > j8/9 > jB

5A OS: Throw > 236A > 5A > 2D~A/5D~B

2A OS: Throw > 5Aw > 5C > 2A > 2D~A

HKD 214C

  • dl 22C > double overhead with jBA
  • dl 22C > jB safejump
  • 22C > land low (if you don't do a frame perfect 2A, you'll block DPs/5 frame mash or be + on wakeup MD)
  • walkback forward jump l/r low (can be safe to 6 frame DPs on both sides, but HARD)
  • walkback forward jump airdash back jB (low shield bait/makes forward moving DPs whiff)
  • any jump, 236A fast fall l/r (can be 5 frame dp safe, but of course its very manually timed)
  • IAD rising jA double jump safejump (you need to do the rising jA to land a frame earlier to beat 5 frame DPs)
2A Meatys:

Not rely usefull but for the old C-Nanaya heads: 214C>w5A>sjc>sideswitch>dl2AB>2A~D>

Defense

WIP

MBTL Navigation

The Game
Getting Started
FAQ
Glossary
HUD & UI
Links
Customization
News & updates
The Battle System
Controls
Offense
Defense
Movement
Resources
Game Data
Characters
Shiki Tohno
Arcueid Brunestud
Akiha Tohno
Ciel
Hisui
Kohaku
Hisui & Kohaku
Miyako Arima
Kouma Kishima
Noel
Michael Roa Valdamjong
Vlov Arkhangel
Red Arcueid
Saber
Aoko Aozaki
Dead Apostle Noel
Mario Gallo Bestino
Powered Ciel
Neco-Arc
Mash Kyrielight
Ushiwakamaru
Monte Cristo