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{{ASBR Character Intro|char=Avdol|short=avd|content= | {{ASBR Character Intro|char=Avdol|short=avd|content= | ||
==Introduction== | ==Introduction== | ||
Avdol is an Egyptian stand user from part 3 of JoJo’s Bizarre Adventure, Stardust crusaders. Wielding Magicians Red, Avdol is a Jack of all trades character with an answer for most situations. In user mode, Avdol has an adequate array of tools for playing the mid-range game, including his long-reaching JM, JH, 5H, 2H, Projectile, and Whip specials. Thanks to his heavy whip, Avdol can meterless my transition into Stand mode, giving him relatively high damage meterless combos that build anywhere from .5 to a full bar to use on the next hit. | |||
In stand mode, Avdol gains some new tools and great buttons, such as 5M, 5H, JH, and 2L, which is his longest low poke. Here his fireball becomes a tracking orb to start or extend combos, an actual DP with invincibility, a series of slashes that start combos, and a high-risk high-reward parry strike that can lead to 60-70% damage. Both his Orb and 22X are key to his Oki game, where one wrong block or read can lead to Avdol's dangerous combo game | |||
That said, Avdol’s flame doesn’t burn the brightest in some areas. No command grabs or command normals means he must rely on a strike throw mix pressure that can become predictable. He also can only contest against characters string in their craft; he can’t hold a candle to a zoner or stop fast rushdown focused character as they’ll easily out maneuver him. If you enjoy a shoto with a wide assortment of tools and solid Oki gameplay, your 4 wishes have been answered. | |||
*'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]], Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves. | *'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]], Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves. | ||
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| intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents. | | intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents. | ||
| pros = | | pros = | ||
* '''Pro 1:''' | * '''Pro 1:''' Both Stand and User mode have incredible normals and specials that can adapt well to any gameplan and serve multiple purposes | ||
* '''Pro | * '''Setplay and Oki:''' Between 22X and Orb, Avdol has a fantastic time applying pressure after knockdowns and in neutral | ||
* '''Pro 3:''' | * '''Pro 3:''' Thanks to heavy whip, avdol has meter inexpensive combos that pack a punch, often a setting him up for a two touch on most of the cast | ||
* '''Pro 3:''' Between 2M, 5H, and JM in User and 5M, 2M, and 5H in Stand, Avdol’s buttons can hold ground tremendously well and prevent escape attempts | |||
* '''Pro 3:''' His whip, projectile, 22X, and 236X can create a wall of strong ranged attacks. | |||
* '''Pro 3:''' Stand mode gives him access to a true DP and a parry, both great for anti air purposes or escaping pressure. | |||
|cons = | |cons = | ||
* '''Con 1:''' | * '''Con 1:''' Avdol can struggle with opponents who are masters of one of his crafts. He has no way to beat back zoners or catch rushdown characters consistently | ||
* '''Con 2:''' | * '''Con 2:''' Outside of HHA or GHA, Avdol does not have an invincible wakeup in User. | ||
* '''Con 2:''' Sometimes normals will not connect at specific ranges, dropping combos and making him waste precious combo opportunities. | |||
* '''Con 2:''' Avdol is a straight strike throw monster. No grounded overhead means he must play at a disadvantage against overly defensive enemies. | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} |
Latest revision as of 17:23, 11 January 2023
Introduction
Avdol is an Egyptian stand user from part 3 of JoJo’s Bizarre Adventure, Stardust crusaders. Wielding Magicians Red, Avdol is a Jack of all trades character with an answer for most situations. In user mode, Avdol has an adequate array of tools for playing the mid-range game, including his long-reaching JM, JH, 5H, 2H, Projectile, and Whip specials. Thanks to his heavy whip, Avdol can meterless my transition into Stand mode, giving him relatively high damage meterless combos that build anywhere from .5 to a full bar to use on the next hit.
In stand mode, Avdol gains some new tools and great buttons, such as 5M, 5H, JH, and 2L, which is his longest low poke. Here his fireball becomes a tracking orb to start or extend combos, an actual DP with invincibility, a series of slashes that start combos, and a high-risk high-reward parry strike that can lead to 60-70% damage. Both his Orb and 22X are key to his Oki game, where one wrong block or read can lead to Avdol's dangerous combo game
That said, Avdol’s flame doesn’t burn the brightest in some areas. No command grabs or command normals means he must rely on a strike throw mix pressure that can become predictable. He also can only contest against characters string in their craft; he can’t hold a candle to a zoner or stop fast rushdown focused character as they’ll easily out maneuver him. If you enjoy a shoto with a wide assortment of tools and solid Oki gameplay, your 4 wishes have been answered.
- Burn: Together with Esidisi and Koichi, Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_AVD |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Crossfire Hurricane
236L/M/H |
---|
214X
Must I do this the hard way?
214L/M/H |
---|
22X
Crossfire Hurricane Variation
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Flaming Detector
236L/M/H |
---|
Stand 623X
I'll burn you to cinders!
623L/M/H |
---|
Stand 214X
HELL 2 U!
214L/M/H |
---|
Stand 421X
Now's my chance!
421L/M/H |
---|
System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Now's my chance! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
---|