Fate Unlimited Codes/Luviagelita: Difference between revisions
Wat Bearie (talk | contribs) |
Wat Bearie (talk | contribs) |
||
Line 378: | Line 378: | ||
| advblock =-7 | | advblock =-7 | ||
| description =*Luvia performs a Wind {{clr|5|(A)}}, Fire {{clr|3|(B)}} or Ice {{clr|2|(C)}} ender. | | description =*Luvia performs a Wind {{clr|5|(A)}}, Fire {{clr|3|(B)}} or Ice {{clr|2|(C)}} ender. | ||
*10% descale per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| version ={{clr|3|63214B}} (3rd Rekka) | | version ={{clr|3|63214B}} (3rd Rekka) | ||
| header =no | | header =no | ||
| damage = | | damage =660 | ||
| guard =All | | guard =All | ||
| cancel =J, R, A | | cancel =J, R, A | ||
Line 390: | Line 391: | ||
| advblock =-14 | | advblock =-14 | ||
| description =*All versions will launch an airborne opponent; however, only the {{clr|3|(B)}} ender allows Luvia to continue a combo vs an airborne opponent. | | description =*All versions will launch an airborne opponent; however, only the {{clr|3|(B)}} ender allows Luvia to continue a combo vs an airborne opponent. | ||
This move has 2 hits, dealing 330 damage each | |||
*10% descale per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 402: | Line 405: | ||
| advblock =-10 | | advblock =-10 | ||
| description =*The {{clr|2|C}} version will freeze a grounded opponent, allowing the player to easily combo from there. The {{clr|5|A}} and {{clr|3|B}} versions act the same vs grounded opponents. | | description =*The {{clr|2|C}} version will freeze a grounded opponent, allowing the player to easily combo from there. The {{clr|5|A}} and {{clr|3|B}} versions act the same vs grounded opponents. | ||
*10% descale per hit | |||
}} | }} | ||
}} | }} | ||
Line 423: | Line 427: | ||
| description =*Luvia jumps forward with a fast overhead attack. | | description =*Luvia jumps forward with a fast overhead attack. | ||
*The {{clr|5|A}} version, while fastest and safest on block, cannot combo without a cancel or counterhit. | *The {{clr|5|A}} version, while fastest and safest on block, cannot combo without a cancel or counterhit. | ||
*10% descale per hit | |||
}} | }} | ||
Line 436: | Line 441: | ||
| advblock =-11 | | advblock =-11 | ||
| description =*The {{clr|3|B}} version will groundbounce your opponent allowing for it to combo start or extend. | | description =*The {{clr|3|B}} version will groundbounce your opponent allowing for it to combo start or extend. | ||
*17% descale per hit | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 448: | Line 454: | ||
| advblock =-15 | | advblock =-15 | ||
| description =*The {{clr|2|C}} version will freeze a grounded opponent, allowing for large combo potential. If they opponent is airborne, they will groundbounce similar to the {{clr|3|B}} version. | | description =*The {{clr|2|C}} version will freeze a grounded opponent, allowing for large combo potential. If they opponent is airborne, they will groundbounce similar to the {{clr|3|B}} version. | ||
*17% descale per hit | |||
}} | }} | ||
}} | }} | ||
Line 466: | Line 473: | ||
| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =*Luvia's 3 flavours of command grab. | | description =*Luvia's 3 flavours of command grab. Only the A version is not combo-able | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 479: | Line 486: | ||
| advblock = | | advblock = | ||
| description =* | | description =* | ||
*30% descale | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
Line 491: | Line 499: | ||
| advblock = | | advblock = | ||
| description =* | | description =* | ||
*30% descale | |||
}} | }} | ||
}} | }} | ||
Line 536: | Line 545: | ||
- Slap follow up (464646...) | - Slap follow up (464646...) | ||
*Slap follow up deals 30 unscaled damage per hit until the 24th slap and the 25th (the last) slap deals 100 unscaled damage. Totalling 820 potential damage | |||
*most players will not be able to reach 25 hits, so it's better to use the Gandr follow up instead | |||
- Gandr follow up ({{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}}) | - Gandr follow up ({{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}} > {{clr|3|B}}) | ||
*Gandr follow up deals 800 unscaled damage | |||
- Gem Follow up ({{clr|2|C}} > {{clr|3|B}} > {{clr|5|A}} > {{clr|3|B}} > {{clr|2|C}} > {{clr|5|A}}+{{clr|3|B}}+{{clr|2|C}}) | - Gem Follow up ({{clr|2|C}} > {{clr|3|B}} > {{clr|5|A}} > {{clr|3|B}} > {{clr|2|C}} > {{clr|5|A}}+{{clr|3|B}}+{{clr|2|C}}) | ||
*Gem follow up deals total of 1000 unscaled damage and ends the combo | |||
*Gandr is the follow up you'll most often use. | *Gandr is the follow up you'll most often use. | ||
*Every version is Hard Knock Down, but Gem version is the only one that is not combo-able | |||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC |
Revision as of 05:49, 18 February 2023
Luviagelita | |
---|---|
Health | 9,800 |
Prejump | 4 |
Backdash | 20F (Invulnerable 1-10) |
Weight | Light |
Introduction
Luvia is a versatile grappler with relatively oppressive pressure thanks to her plus on block overhead special (421A). She is able to setup a lot of dangerous situations on block to get her command grab or to start strings on an opponent attempting to jump away from her command grab. Her neutral game is her weakest aspect, allowing her to be zoned out by a large amount of the cast and each attack she uses has risk of being pushblocked and reseting her to a dangerous range. At a distance, in some matchups she can abuse her 236X which is a solid fireball.
Normals
5A
|
---|
2A
|
---|
5B
|
---|
2B
|
---|
6B
|
---|
5C
|
---|
2C
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
Throw
6A+B |
---|
Specials
Gand Shot
236X |
---|
Call
623X (1st Rekka) |
---|
Call/Grace
46X (2nd Rekka) |
---|
Call/Grace: Emerald/Carmine/Aquamarine
63214X (3rd Rekka) |
---|
Jewel Squash
421X |
---|
Backdrop
360X |
---|
Hunting Lady
22C |
---|
Supers (WIP)
EleGand/Celebrity
236236A (Air OK) |
---|
Lady Forklift
236236B |
---|
Ultimately Edelfelt
236236C (Grail Super) |
---|
Combos (WIP)
Gandr Loop j.C starter (Videon Demonstration)
- Cannot be bursted out with 100% meter start
j.C > 2B > 5B > 6B > [5C > 2C > 623A > 228C~C~Bx8]x3 > 5C > 2C > 623A > 62369C~46A > rc > 5B > 6B > 623A > 228C~C~Bx8 > 5C > 2C > 623A > 62369C~46A > activate > 623A > 228C~C~Bx8 > [5C > 2C > 623A > 228C~C~Bx8] > 5C > 2C > 623A > 82 > 623A > 236A > 236236A
Gandr Loop with meter damage | 10540 damage, cannot be bursted out with 100% meter start
2B > 5B > 6B > 5C > [2C > 623A > 228C~C~Bx8]x3 > 5C > 2C > 623A > 228C~C~Bx8 > 5C > 2C > 623A > 62369C~46A > rc > 5B > 6B > 623A > 228C~C~Bx8 > 5C > 2C > 623A > 62369C~46A > activate > 623A > 228C~C~Bx8 > 2C > 623A > 228C~C~Bx8 > 5C > 2C > 623A > 228C~C~Bx8 > 5C > 2C > 623A > 228C~C~C.B.A.B.C A+B+C