JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri: Difference between revisions

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Revision as of 01:39, 3 March 2023

Introduction

Intent with preserving his quiet lifestyle at all costs, Yoshikage Kira, the main antagonist of the fourth part of JoJo's Bizarre Adventure, Diamond is Unbreakable, steals the identity of the man named Kosaku Kawajiri with the goal of concealing his own. While inheriting Killer Queen from his previous form, Kosaku is a very different character despite the similarities; he is a sluggish powerhouse capable of dealing some of the highest damage in the game, with a strong emphasis on guard breaking his opponents into explosive combos. Both Stand-Off and Stand-On give him a toolbox of options to work with, Stand-On being the scarier one of the two as this is where his Guard Breaks will usually be coming from. With all of this together, Kosaku is one of the most terrifying characters in ASBR, blowing his opponent to smithereens for making even the smallest mistake against him.

  • Only one bomb at a time: If bomb-related special moves are used in succession, the previous bomb will be nullified, leaving Kosaku capable of having only one bomb out at any given time.
  • Air Bomb Cushion: While in Stand On, Kosaku has access to a pushblock for the cost of 0.5 HH Gauge.
Playstyle
JJASBR Kosaku Small Icon.png Kosaku Kawajiri is a Stand character that boasts explosive damage and devastating Guard Damage.
Pros Cons
  • Catastrophic Damage: Kosaku boasts some of the highest damage in the game, being able to pump out touch of death combos with very few resources.
  • Guard Gauge Destroyer: Kosaku also has some of the highest Guard Damage in the game with his "Contact Bomb". When combined with his dangerous frame traps that cannot reacted to with Stylish Guard, this makes blocking against him a massive risk, as his air bubbles will melt through the opponent's Guard Gauge.
  • Okizeme: Kosaku can easily score hard knockdowns off of the moves "I'll crush you!" and his Forward Throw. When combined with "Impact Ignition Bomb" or "Contact Bomb" afterwards, he gains formidable okizeme that is good for stopping Stylish Guard.
  • Self-Damage: Kosaku's explosions can damage and kill him, making using certain moves at specific ranges or performing certain routes at low health very risky. Opponents can take advantage of this as well, as they can also combo Kosaku from his own explosives.
  • Meterless Anti-Airs: Kosaku lacks any real meterless anti-airs, making jump-ins against him rather effective as HHA and GHA can always be baited. His air-to-air game is also rather weak, as he has very low hitstun on his aerials, leaving him minus in most cases.
  • Neutral: Kosaku's neutral is rather poor as he has very slow movement and lackluster projectiles. This leaves him highly susceptible to zoning which he struggles to deal with.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_KOS
#ASBR_KAW

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Kosaku 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 5 - - -2 -

Kosaku performs a jab outwards.

  • Standard jab, good at stopping dash jumps.
5M
5M
JJASBR Kosaku 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 7 - - -4 -

Kosaku performs a gut punch.

  • Moves Kosaku forward.
  • Good range for pokes and counter-pokes.
5H
5H
JJASBR Kosaku 5H (1).png
JJASBR Kosaku 5H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (10, 20) Mid 13 - - -10 -

Kosaku summons Killer Queen to perform two stabs with its hands.

  • Both hits are special-cancelable.
  • The first hit causes crumple on hit.
  • Good range for counter-pokes and confirms.
2L
2L
JJASBR Kosaku 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low 7 - - -2 -

Kosaku performs a crouching jab.

  • Standard jab.
  • Can chain into itself 3 times.
2M
2M
JJASBR Kosaku 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Low 7 - - -6 -

Kosaku performs a crouching variation of 5M.

  • Moves Kosaku forward.
  • Good range for pokes and counter-pokes.
2H
2H
JJASBR Kosaku 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low 13 - - -8 -

Kosaku summons Killer Queen, who performs a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
JL
j.L
JJASBR Kosaku Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Kosaku performs an attack with both knees.

  • Good for air-to-airs.
JM
j.M
JJASBR Kosaku Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead - - - - -

Kosaku performs a kick downwards.

  • Good for jump-ins and combo filler.
JH
j.H
JJASBR Kosaku Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -

Kosaku summons Killer Queen to perform a stab downwards.

  • Good for jump-ins and combo filler.

Special Moves

236X
I'll have to fight it out!
236L/M/H
JJASBR Kosaku 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (4*5, 30) Mid 13 20 63 -28 +26
Medium 55 (5*5, 30) Mid 13 20 70 -36 +19
Heavy 60 (6*5, 30) Mid 13 20 77 -40 +11

Kosaku summons Killer Queen, who performs an advancing barrage of punches.

  • Different versions deal different amounts of damage.
  • Good at stopping dash jumps.
623X
Ignition
623L/M/H while a bomb is active
JJASBR Kosaku 623X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid 13 - - +2/+12 -

Kosaku summons Killer Queen, who detonates the current bomb.

  • Move performance is identical across all versions.
  • Always launches away from Kosaku on hit, regardless of Kosaku's position.
214X
Impact Ignition Bomb
214L/M/H
JJASBR Kosaku 214L.png
L version
L version
JJASBR Kosaku 214M.png
M version
M version
JJASBR Kosaku 214H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 160 (40*2+80) - - - - - -
Medium 160 (40*2+80) - - - - - -
Heavy 160 (40*2+80) - - - - - -

After Kosaku summons Killer Queen, Stray Cat launches an air bubble from inside it that is turned into a bomb.

  • Must be detonated manually by 623X.

L version:

  • Fires the bubble straight ahead.

M version:

  • Fires the bubble at a 45 degree angle upwards.

H version:

  • Fires the bubble almost directly upwards.
214X-XX
Trajectory Change
Any Two Attack Buttons during Impact Ignition Bomb
JJASBR Kosaku 214X-XX.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

With his math skills, Kosaku alters the trajectory of an in-flight Impact Ignition Bomb, instantly changing its direction.

  • Can be used up to three times.
  • Bubbles that have their trajectory changed will move towards the opponent; the movement pattern is determined by the bubble's own path.
  • Changing a bubble's trajectory decreases its size, but increases its speed slightly.
22X
This stone is a bomb!
22L/M/H
JJASBR Kosaku 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 140 (60, 80) Mid 37 - - - -
Medium 140 (60, 80) Mid 37 - - - -
Heavy 140 (60, 80) Mid 37 - - - -

Kosaku summons Killer Queen, who places a stone that it has turned into a bomb onto the ground, becoming a trap that detonates on hit.

  • Different versions place the stone at different distances, increasing in distance based on the strength of the button pressed.
  • Can be detonated manually by 623X.
  • Always launches away from Kosaku on hit, regardless of Kosaku's position.
  • Neither the stone nor the detonation are considered projectiles.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Kosaku Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - -2 -

Killer Queen performs a jab.

  • Standard jab, good for stopping dash jumps.
Stand 5M
5M
JJASBR Kosaku Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 11 - - -2 -

Killer Queen performs a hook.

  • Good range for pokes and counter-pokes.
Stand 5H
5H
JJASBR Kosaku Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
52 (12, 40) Mid 13 - - -2 -

Killer Queen performs a stab twice with one hand.

  • Unlike the Stand Off variant, the first hit cannot be cancelled.
  • Good range for pokes.
Stand 2L
2L
JJASBR Kosaku Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 7 - - 0 -

Killer Queen performs a crouching jab.

  • Standard jab.
  • Can chain into itself 3 times.
Stand 2M
2M
JJASBR Kosaku Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 7 - - -4 -

Killer Queen performs a crouching stab.

  • Good range for pokes and counter-pokes.
Stand 2H
2H
JJASBR Kosaku Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Killer Queen performs a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
Stand 3M
3M
I'll crush you!
JJASBR Kosaku Stand 3M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Killer Queen stomps down on the opponent.

  • Launches on hit.
  • Provides hard knockdown.
  • Can hit OTG.
Stand JL
j.L
JJASBR Kosaku Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Killer Queen performs a jab downwards.

  • Stubby aerial, though good for air-to-airs.
Stand JM
j.M
JJASBR Kosaku Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Killer Queen performs a kick downwards.

  • Good for jump-ins.
Stand JH
j.H
JJASBR Kosaku Stand Jump H (1).png
JJASBR Kosaku Stand Jump H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45 (15, 30) Overhead - - - - -

Killer Queen performs a double stab downwards with both hands.

  • Good for jump-ins.

Special Moves

Stand 236X
The First Bomb
236L/M/H
JJASBR Kosaku Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Attack: 20
Detonation: 90 (40, 50)
Mid - - - - -
Medium Attack: 20
Detonation: 90 (40, 50)
Mid - - - - -
Heavy Attack: 20
Detonation: 90 (40, 50)
Mid - - - - -

Killer Queen performs an downward chop, turning the opponent into a bomb to detonate.

  • Opponent is turned into a bomb for 11 seconds.
  • When the bomb is applied, the effect will stay on them even if Kosaku is hit.
  • Different versions have Killer Queen chop at different speeds.
  • Stand Rush-compatible.
  • None of the versions can be Flash Canceled.

L version:

  • This variant keeps Killer Queen near Kosaku.
  • This variant is the fastest.

M version:

  • This variant moves Killer Queen further.

H version:

  • This variant moves Killer Queen the furthest.
  • This variant is the slowest.
Stand 623X
Ignition
623L/M/H while a bomb is active
JJASBR Kosaku Stand 623X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -

Killer Queen detonates the current bomb.

  • Move performance is identical across all versions.
  • Always launches away from Kosaku on hit, regardless of Kosaku's position.
Stand 214X
Contact Bomb
214L/M/H
JJASBR Kosaku Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 120 (40, 80) Mid 19 - - - -
Medium 120 (40, 80) - 19 - - - -
Heavy 120 (40, 80) - 19 - - - -

Stray Cat launches an air bubble from inside Killer Queen that is turned into a contact-detonated bomb.

  • Different versions launch at different speeds, increasing with the strength of the button pressed.
  • Can be manually detonated by 623X.
  • Stand Rush-compatible.
  • Always launches away from Kosaku on hit, regardless of Kosaku's position.
  • If Kosaku is hit by the explosion he will recover faster, becoming +12 on block
Guard 6X
Air Bomb Cushion
6+Any Two Attack Buttons while Guarding
JJASBR Kosaku Guard 6X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Stray Cat creates an air bubble that pushes the opponent away from Kosaku.

  • Requires 0.5 HH Gauge.
  • Staggers the opponent on hit.

System Mechanics

Throw
Throw
Can I ask your name?
5/4 + Any Two Attack Buttons
JJASBR Kosaku Throw (1).png
JJASBR Kosaku Throw (2).png
Forward
Forward
JJASBR Kosaku Throw (3).png
Back
Back
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw 7 - - - -

Kosaku grabs the opponent before blowing them up.

  • Forward Throw leaves the opponent far away, gives Kosaku good frame advantage.
  • Back Throw leaves the opponent closer to Kosaku, but gives him worse frame advantage than Forward Throw.
Assist
Assist
Contact Bomb
JJASBR Kosaku Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (40, 80) Mid - - - - -

Kosaku summons Killer Queen, after which Stray Cat launches an air bubble from inside it that is turned into a bomb.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on s.214L
  • Launches on hit.
  • Can hurt (and kill) the point character.
5S
Stand On/Off
5S
JJASBR Kosaku Stand On.png
Stand On
Stand On
JJASBR Kosaku Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

(Un)Summons Killer Queen, altering Kosaku's moveset and abilities.

Heart Heat Attack

Stray Cat's protecting me now!
236 + Any Two Attack Buttons
JJASBR Kosaku HHA (1).png
JJASBR Kosaku HHA (2).png
JJASBR Kosaku HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
220 (60+160) - 1 160 60 - -

Stray Cat creates an air bubble in front of Killer Queen that, when hit, launches the opponent back before launching another bubble that Killer Queen detonates as a bomb.

  • A counter, and one of Kosaku's few anti-air options.
  • Hits do not combo during the animation, but it cannot be escaped once activated.
  • Always leaves Kosaku at the center of the stage after the cutscene.

Great Heat Attack

Bites The Dust
236L+M+H
JJASBR Kosaku GHA (1).png
And another one gone
And another one gone
JJASBR Kosaku GHA (2).png
And another one gone
And another one gone
JJASBR Kosaku GHA (3).png
Another one bites the dust
Another one bites the dust
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
252 (12+240) Unblockable 1(40)1 - 90 - 0

Kosaku pushes Hayato Kawajiri, the son of Kira's stolen identity, towards the opponent. When he bumps into them, Killer Queen comes out from within his eye and travels into the opponent's own eye, detonating them from inside and rewinding time to the beginning of the match, healing Kosaku a bit while the opponent remains damaged.

  • Kosaku's health regenerates based on the level of the GHA.
  • Hayato, despite trying to run away from Kosaku, does not run very far or very fast.
  • If Bites The Dust successfully lands, the timer gets rewinded by 10 seconds and both characters are returned to round start positions. In addition, the following statuses will be reversed:
    • Installs (Giorno's Gold Experience Requiem, Diavolo's Epitaph, Final Pucci's Made in Heaven, etc.)
    • Evolutions (Kars' Ultimate Life Form, Final Pucci's C-Moon, Johnny's Tusk ACTs, etc.)
    • Destroyed HH Gauges (Jonathan, Stroheim, Yukako, Valentine)
    • Character-specific resources (Prosciutto's Aging Gauge, Mariah's Magnetization Gauge, Final Pucci's 14 Words, collection of Holy Corpse parts, etc.)

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh