JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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{{ASBR Character Intro|char=Bruno|short=bru|content= | {{ASBR Character Intro|char=Bruno|short=bru|content= | ||
==Introduction== | ==Introduction== | ||
The deuteragonist of Part 5, | The deuteragonist of Part 5, ''Vento Aureo'', Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, [[JoJo's Bizarre Adventure: All-Star Battle R/Trish Una|Trish Una]], and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top. | ||
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his teleport. While his okizeme options leave something to be desired, Bruno can control | Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]" teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game ([[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#3X|3H]]). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he ''doesn't'' get in, he has the best revive in the game to steal the set-winning round back. | ||
*'''A tiny stroke of fate that heaven allowed.''': Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around. | *'''A tiny stroke of fate that heaven allowed.''': Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around. | ||
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| pros = | | pros = | ||
* '''Footsies:''' The majority of Bucciarati's normals in both Stand Off and Stand On serve as great pokes, giving him an edge in neutral. | * '''Footsies:''' The majority of Bucciarati's normals in both Stand Off and Stand On serve as great pokes, giving him an edge in neutral. | ||
* '''Mobility:''' Equipped with | * '''Mobility:''' Equipped with special moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", Bucciarati can be one of the more tricky characters to get breathing room against. | ||
* '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | * '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | ||
* '''Air Control:''' Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping. | * '''Air Control:''' Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping. | ||
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Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health. | Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health. | ||
In order for this to occur, Bucciarati must have at least 1 | In order for this to occur, Bucciarati must have at least 1 HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the meter will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match. | ||
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, | This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending the meter is not reccomended unless it will close out the round with 100% certainty. | ||
===Stats=== | ===Stats=== | ||
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*Despite its appearance, does not hit Low. | *Despite its appearance, does not hit Low. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Great combo | *Great combo filler. | ||
}} | }} | ||
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|description= | |description= | ||
Bucciarati performs a crouching jab. | Bucciarati performs a crouching jab. | ||
*Standard | *Standard Low jab. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Bucciarati performs a crouching punch upwards. | Bucciarati performs a crouching punch upwards. | ||
*Good combo | *Good combo filler. | ||
*Reaches above Bucciarati, giving it potential as an anti-air. | *Reaches above Bucciarati, giving it potential as an anti-air. | ||
}} | }} | ||
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Bucciarati performs a jumping punch. | Bucciarati performs a jumping punch. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
*Can be used after a | *Can be used after a j.3L that hits at a low altitude. | ||
}} | }} | ||
}} | }} | ||
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Bucciarati performs a kick outwards. | Bucciarati performs a kick outwards. | ||
*Great for air-to-airs. | *Great for air-to-airs. | ||
*If landed as an air-to-air from a normal jump (as opposed to a | *If landed as an air-to-air from a normal jump (as opposed to a dash-jump), it can be canceled into j.3L > j.M for a full combo. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Bucciarati uses Sticky Fingers to open a zipper on the ground and uses it to move quickly. | Bucciarati uses Sticky Fingers to open a zipper on the ground and uses it to move quickly. | ||
*Distance traveled increases in | *Distance traveled increases in proportion to the strength used. | ||
*Can be canceled into a jump or | *Can be canceled into a jump or Throw at the end of the animation. | ||
}} | }} | ||
}} | }} | ||
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Bucciarati performs a kick toward the opponent. | Bucciarati performs a kick toward the opponent. | ||
*Launches on hit. | *Launches on hit. | ||
*Auto-corrects towards opponent. | *Auto-corrects towards the opponent. | ||
*Distance increases in | *Distance traveled increases in proportion to the strength used, with every version being identical otherwise. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | ||
*The punch will appear further away in | *The punch will appear further away in proportion to the strength used, with every version being identical otherwise. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Sticky Fingers performs an attack with its elbow. | Sticky Fingers performs an attack with its elbow. | ||
*Stubby aerial, good for air-to-airs. | *Stubby aerial, though good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
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Bucciarati and Sticky Fingers perform a unison attack with a false arm. | Bucciarati and Sticky Fingers perform a unison attack with a false arm. | ||
*Has armor on startup. | *Has armor on startup. | ||
*Different versions change the startup and amount of hits, increasing with the strength | *Different versions change the startup and amount of hits, increasing with the strength used. | ||
*H version allows a meterless confirm on hit. | *H version allows a meterless confirm on hit. | ||
}} | }} | ||
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*Launches on hit. | *Launches on hit. | ||
*Causes a hard knockdown. | *Causes a hard knockdown. | ||
*Different versions reach farther based on the button pressed, increasing in | *Different versions reach farther based on the button pressed, increasing in proportion to the strength used. | ||
}} | }} | ||
}} | }} | ||
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*Leaves the opponent far away. | *Leaves the opponent far away. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
*236M | *236M > 8 can be used as a great follow-up. | ||
}} | }} | ||
}} | }} | ||
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Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | ||
*Functions as a hitgrab. | *Functions as a hitgrab. | ||
*Has | *Has Super Armor, allowing it to go through attacks. | ||
*Deals | *Deals White Damage to Bucciarati and forces him into Stand Off upon a successful hit. | ||
*Extremely fast start-up, allowing it to be used to punish gaps or jump-in attempts. | *Extremely fast start-up, allowing it to be used to punish gaps or jump-in attempts. | ||
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|description= | |description= | ||
Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside a zipper while Sticky Fingers barrages the opponent with a punch barrage, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying. | Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside a zipper while Sticky Fingers barrages the opponent with a punch barrage, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying. | ||
*Hits OTG, allowing | *Hits OTG, allowing for confirms into it from any hard knockdown. | ||
}} | }} | ||
}} | }} |
Revision as of 20:49, 3 March 2023
Introduction
The deuteragonist of Part 5, Vento Aureo, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "I'll finish you from afar." teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back.
- A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
Bruno Bucciarati is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace. | |
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health.
In order for this to occur, Bucciarati must have at least 1 HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the meter will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending the meter is not reccomended unless it will close out the round with 100% certainty.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H
I've got you! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H
I've got you! (Air) |
---|
Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
---|
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper! |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Not so bright, are you? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK) |
---|
Stand 623X
This isn't my arm.
623L/M/H |
---|
Stand 214X
Open, zipper!
214L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Open, zipper! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci!
236L+M+H |
---|