JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista/Strategy: Difference between revisions

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True blockstrings: 5L 2M 2H xx 236M (more dangerous with Sex Pistols loaded)
True blockstrings: 5L 2M 2H xx 236M (more dangerous with Sex Pistols loaded)


"Stance" cancels w/ Reload or Time to get to work (Rough testing shows it's -1/-2)
CONFIRMED: 5S 20f, 22M has extra startup (22 instead of 20) when cancelled from a normal. Still safe from heavies.
 
TK gunshot Frame Data seems largely unchanged from ground shot (biggest difference was 6s was +20 instead of +22), TK 1s +4 (close enough to meaty throw or 2M)
 
Will depend on resources, but Time to get to work probably the best to use (can load 6S and whiff punish with 6s (6 loaded sex pistols)


- Probably want to be spaced out to make buttons whiff, naturally beats SG  
- Probably want to be spaced out to make buttons whiff, naturally beats SG  


-- Look at long/fast normals and optimal spacing (ie 2LL 5L 5M 5H will leave a gap if cancelled into shot, but may make buttons whiff)
-- Look at long/fast normals and optimal spacing (ie 2LL 5L 5M 5H will leave a gap if cancelled into shot, but may make buttons whiff)
TEST vs Ghiaccio 2M, Mariah 2H, Kakyoin 2M (potential for trade)


FURTHER TESTING  
FURTHER TESTING  


TK 1s (or S-Off 2s+) off of jump-in, close enough to throw? (TESTED: Spacing dependent; need to hit the air normal slightly early, above their head. Chance to whiff throw, may be able to dash throw if noticed)
TESTED: Spacing dependent; need to hit the air normal slightly early, above their head. Chance to whiff throw, may be able to dash throw if noticed)


Test strings that leave Mista spaced out to bait supers, make buttons whiff (ie 2LL 5L 5M 5H vs 2LLL 2M 2H, do these strings work off of jump ins, etc)
Test strings that leave Mista spaced out to bait supers, make buttons whiff (ie 2LL 5L 5M 5H vs 2LLL 2M 2H, do these strings work off of jump ins, etc)


37-38f 22Mxx236M (Bullet will hit on 37/38th frame, later if distance increased) (if -1/-2 correct, 18f/19f punishes, obvious gap for supers to go through)
(TESTED: Kars level 1, was able to DP (can potentially super (TESTED: very hard to do if at all), if this is the case) but clashed and got punished. Possible to do, however. May depend on super)
 
--- Test, can Mista (during super freeze) cancel 236M into DP, or is it a punish through and through? (TESTED: Kars level 1, was able to DP (can potentially super, if this is the case) but clashed and got punished. Possible to do, however. May depend on super)


26f 22M 5L (5L will hit on the 26f, assuming close blank range) (assuming -1/-2 testing is correct, should beat 7f-8f normals, lose to 5f mash)
26f 5S 5L (5L will hit on the 26f, assuming close blank range) (-2, will beat 8f normals, lose to 5f mash. trade with 7f)


Test frame advantage from 236M xx 22M (different quantity of SPs loaded), may lead into dash throw pressure if done close enough, timing lines up, etc.
Test frame advantage from 236M xx 22M (different quantity of SPs loaded), may lead into dash throw pressure if done close enough, timing lines up, etc.


TESTED: +19 if 236M done raw (3s), +17 if 236M xx 22M done
TESTED: +19 if 236M done raw (3s), +17 if 236M xx 22M done (test for distance, point blank, from true blockstring distance, etc, as well as difference SPs loaded 1s vs 6s)
 
TESTED: Peak of jump, different levels of loaded pistols Frame Advantage.


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Revision as of 09:07, 24 March 2023

Neutral

Offense

Pressure

Notes to add

True blockstrings: 5L 2M 2H xx 236M (more dangerous with Sex Pistols loaded)

CONFIRMED: 5S 20f, 22M has extra startup (22 instead of 20) when cancelled from a normal. Still safe from heavies.

- Probably want to be spaced out to make buttons whiff, naturally beats SG

-- Look at long/fast normals and optimal spacing (ie 2LL 5L 5M 5H will leave a gap if cancelled into shot, but may make buttons whiff) TEST vs Ghiaccio 2M, Mariah 2H, Kakyoin 2M (potential for trade)

FURTHER TESTING

TESTED: Spacing dependent; need to hit the air normal slightly early, above their head. Chance to whiff throw, may be able to dash throw if noticed)

Test strings that leave Mista spaced out to bait supers, make buttons whiff (ie 2LL 5L 5M 5H vs 2LLL 2M 2H, do these strings work off of jump ins, etc)

(TESTED: Kars level 1, was able to DP (can potentially super (TESTED: very hard to do if at all), if this is the case) but clashed and got punished. Possible to do, however. May depend on super)

26f 5S 5L (5L will hit on the 26f, assuming close blank range) (-2, will beat 8f normals, lose to 5f mash. trade with 7f)

Test frame advantage from 236M xx 22M (different quantity of SPs loaded), may lead into dash throw pressure if done close enough, timing lines up, etc.

TESTED: +19 if 236M done raw (3s), +17 if 236M xx 22M done (test for distance, point blank, from true blockstring distance, etc, as well as difference SPs loaded 1s vs 6s)

Air Sex Pistols Modifiers (Peak Height)
Sex Pistols Damage Block Adv. Hit Adv.
1 50 (25*2) -9 +testing
2 60 (20*3) -5
3 68 (17*4) +3
5 80 (16*5) 0 -
6 90 (15*6) +5 -
7 98 (14*7) +9 -
Stance Cancel (Reload (22M) vs Time to get to work! (5S)
Button 22M Block Adv. 5S Block Adv.
2L/5L -12 -10
2M/5M -8 -6
2H/5H/3H -4 -2

To add: Minimum distance for 6s to track properly/hit the opponent, probably just for 236L. Maybe minimum height for j.236H to curve forward, curve backwards (GIFs?)

Zoning

WILL FORMALIZE LATER (IDEAS FIRST)

Mista zoning is very good against characters with no projectiles or single hitting projectiles.

When it comes to zoning against chars with multi hitting projectiles (ex Caesar bubbles, Mariah daggers, Kars ULF bones), Mista struggles to keep the pressure up. Fortunately, the risk/reward is skewed because of 6s (6 loaded sex pistols). Can confirm into another 6s OTG, reload, and close the distance to abuse his superior pressure game.

Because of the enhanced tracking that 6s gives Mista, you can also 236L to curve over projectiles, j.236L to curve downward over projectiles, tk j.236M to go under some projectiles, etc. All in all, probably has the best reward when it comes to zoning, but can "lose" the fireball war.

EXAMPLE: DBFZ related, but think Base Vegeta j.S vs Base Goku tiny genki. Quite literally an example of coughing baby vs Hydrogen bomb.

Defense

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