JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista/Matchups: Difference between revisions
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==Mariah== | ==Mariah== | ||
matchup advice goes here | matchup advice goes here | ||
Rough Edit: | |||
Play tested against WendyWilliams | |||
Personal notes: | |||
While Mariah zoning is effectively better than Mista, Mista reward is infinitely better than Mariah. Daggers are better because she shoots 3 and Mista bullet (regardless of load) only takes out one. | |||
Abuse SG fullscreen into 6s load and fire the appropriate shot to deal with her projectiles. | |||
If she goes into the air, a well place 236L can snipe her before daggers come out. A 236M otherwise to go past and under the daggers (scooting up to hit her from below). | |||
If she stays grounded, 236L to go over the horizontally travelling daggers. | |||
Keeping her in this range is great since your damage is better than hers at this range as well as you prevent her from building up her magnetism (on top of her already low damage output per hit anyway) | |||
Once she gets in, that's a different story. Between TK daggers allowing her to effectively safejump as well as bait SG depending on minute height differences, she is very oppressive when it comes to pressure. Luckily, she is still ultimately a strike throw character with no standing overhead or command grab and without meter, she will eventually let you escape or take a risk to try to open you up, another point to escape or even punish. | |||
HHA can be used liberally, especially if she is using TK daggers in neutral. You will be building a lot of meter through the match since this is one of the few MUs you want to stay away from as long as possible (magnetism mechanic) | |||
Mariah wakeup game is not strong at all, especially without meter. Her HHA is her only reversal and while "safe" on block (testing), it can be rotated on reaction (ROTATE TWICE) or SG and jump punish. Will depend on whether or not you are near a wall but typically double rotate or SG once should be good enough. (Be mindful that shooting after one SG will clash with the super, so make sure you jump and land on top of her with a button to punish after SG) | |||
==Petshop== | ==Petshop== |
Revision as of 10:11, 24 March 2023
Jonathan Joestar
matchup advice goes here
Will A. Zeppeli
matchup advice goes here
Robert E. O. Speedwagon
matchup advice goes here
Dio Brando
matchup advice goes here
Joseph Joestar
matchup advice goes here
Caesar A. Zeppeli
matchup advice goes here
Lisa Lisa
matchup advice goes here
Wamuu
matchup advice goes here
Esidisi
matchup advice goes here
Kars
matchup advice goes here
Jotaro Kujo (Part 3)
matchup advice goes here
Old Joseph Joestar
matchup advice goes here
Muhammad Avdol
matchup advice goes here
Noriaki Kakyoin
matchup advice goes here
Jean Pierre Polnareff
matchup advice goes here
Iggy
matchup advice goes here
Hol Horse
matchup advice goes here
Mariah
matchup advice goes here Rough Edit: Play tested against WendyWilliams Personal notes: While Mariah zoning is effectively better than Mista, Mista reward is infinitely better than Mariah. Daggers are better because she shoots 3 and Mista bullet (regardless of load) only takes out one.
Abuse SG fullscreen into 6s load and fire the appropriate shot to deal with her projectiles.
If she goes into the air, a well place 236L can snipe her before daggers come out. A 236M otherwise to go past and under the daggers (scooting up to hit her from below).
If she stays grounded, 236L to go over the horizontally travelling daggers.
Keeping her in this range is great since your damage is better than hers at this range as well as you prevent her from building up her magnetism (on top of her already low damage output per hit anyway)
Once she gets in, that's a different story. Between TK daggers allowing her to effectively safejump as well as bait SG depending on minute height differences, she is very oppressive when it comes to pressure. Luckily, she is still ultimately a strike throw character with no standing overhead or command grab and without meter, she will eventually let you escape or take a risk to try to open you up, another point to escape or even punish.
HHA can be used liberally, especially if she is using TK daggers in neutral. You will be building a lot of meter through the match since this is one of the few MUs you want to stay away from as long as possible (magnetism mechanic)
Mariah wakeup game is not strong at all, especially without meter. Her HHA is her only reversal and while "safe" on block (testing), it can be rotated on reaction (ROTATE TWICE) or SG and jump punish. Will depend on whether or not you are near a wall but typically double rotate or SG once should be good enough. (Be mindful that shooting after one SG will clash with the super, so make sure you jump and land on top of her with a button to punish after SG)
Petshop
matchup advice goes here
Vanilla Ice
matchup advice goes here
DIO
matchup advice goes here
Josuke Higashikata (Part 4)
matchup advice goes here
Okuyasu Nijimura
matchup advice goes here
Koichi Hirose
matchup advice goes here
Rohan Kishibe
matchup advice goes here
Jotaro Kujo (Part 4)
matchup advice goes here
Yukako Yamagishi
matchup advice goes here
Shigekiyo Yangu
matchup advice goes here
Akira Otoishi
matchup advice goes here
Yoshikage Kira
matchup advice goes here
Kosaku Kawajiri
matchup advice goes here
Giorno Giovanna
matchup advice goes here
Bruno Bucciarati
matchup advice goes here
Narancia Ghirga
matchup advice goes here
Pannacotta Fugo
matchup advice goes here
Trish Una
matchup advice goes here
Prosciutto & Pesci
matchup advice goes here
Ghiaccio
matchup advice goes here
Diavolo
matchup advice goes here
Jolyne Cujoh
matchup advice goes here
Ermes Costello
matchup advice goes here
Narciso Anasui
matchup advice goes here
Foo Fighters
matchup advice goes here
Enrico Pucci (Whitesnake)
matchup advice goes here
Johnny Joestar
matchup advice goes here
Gyro Zeppeli
matchup advice goes here
Diego Brando
matchup advice goes here
Funny Valentine
matchup advice goes here
Josuke Higashikata (Part 8)
matchup advice goes here
Ikuro Hashizawa
matchup advice goes here