JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=Narancia: 40<br>32 (4*8) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=Narancia: 50<br>50 (5*10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=Narancia: 60<br>60 (6*10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | *Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | ||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. [] is for the extended versions. | *Can be extended by repeatedly pressing attack buttons, increasing the number of hits. [] is for the extended versions. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*Aerosmith advances more bullets. | *Aerosmith advances more bullets. | ||
*This version has invincibility. | *This version has invincibility. | ||
*Cannot be Flash Canceled. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Aerosmith fires the most bullets. | *Aerosmith fires the most bullets. | ||
*This version has longer invincibility than the M version. | *This version has longer invincibility than the M version. | ||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
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While crouching, Aerosmith shoots two bullets a short distance forward. | While crouching, Aerosmith shoots two bullets a short distance forward. | ||
*Similar to 5L but shoots lower, hits Low, and has more range. | *Similar to 5L but shoots lower, hits Low, and has more range. | ||
* | *Cannot be chained into itself or 5L. | ||
}} | }} | ||
}} | }} | ||
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---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Aerosmith shoots | *Aerosmith shoots a spread mostly aimed downwards. | ||
*Bullets will travel fullscreen. | *Bullets will travel nearly fullscreen. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Aerosmith shoots most of the bullets at a slight | *Aerosmith shoots most of the bullets at a slight downwards angle. | ||
* | *Some of the bullets will travel fullscreen. | ||
*Most of the bullets will whiff | *Most of the bullets will whiff against airborne characters. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Aerosmith shoots at a much steeper upwards angle. | *Aerosmith shoots at a much steeper upwards angle. | ||
*Bullets stop | *Bullets stop after travelling a short distance. | ||
*Mostly only useful for calling out a closer-ranged full jump. | *Mostly only useful for calling out a closer-ranged full jump. | ||
*When canceled into from 5M, | *When canceled into from s.5M, Aerosmith fires from a lower altitude. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=13 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=13 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=13 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia sends out Aerosmith forward | Narancia sends out Aerosmith forward to ram the opponent. | ||
*This move | *This move can be followed up with one of many follow-up attacks. | ||
*The | *The version used determines how far Aerosmith is sent forward, as well as how fast it moves. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Aerosmith performs a loop and drops a bomb. | Aerosmith performs a loop and drops a bomb. | ||
* | *Launches on hit. | ||
*Causes a hard knockdown. | |||
*Can hit OTG. | *Can hit OTG. | ||
*Although visually identical and functionally similar to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]", the bomb itself cannot hit the opponent. | *Although visually identical and functionally similar to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]", the bomb itself cannot hit the opponent. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Aerosmith drops a bomb in front of Narancia | After a short delay, Aerosmith drops a bomb in front of Narancia. | ||
*The distance the bomb travels is based on the strength of the button used. | *The distance the bomb travels is based on the strength of the button used. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Launches on hit. | |||
*Causes a hard knockdown. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
**Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic. | **Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic. | ||
}} | }} | ||
}} | }} |
Revision as of 13:57, 28 March 2023
Introduction
Narancia Ghirga is a major character in Vento Aureo, the fifth part of JoJo's Bizarre Adventure. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
- Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles.
- Attack!: Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 845 | Rumble | #ASBR_NAR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You bastard! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through!
623L/M/H |
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L Very annoying Very annoying
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L Even more annoying Even more annoying
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L Like 5L, except in the air Like 5L, except in the air
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 46X
I'll make you swiss cheese!
46L/M/H |
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Stand 236X
Attack!
236L/M/H |
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Stand 236X-4
Gonna send you flying!
4 during 236X or 236X > 2/8 |
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Stand 236X-2
Now's my chance!
2 during 236X or 236X > 4/8 |
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Stand 236X-8
I'll shoot!
8 during 236X or 236X > 4/2 |
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Stand 214X
Shoot, shoot, shoot it up!
214L/M/H |
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Stand 214X-L
Perfect timing!
L during 236X or 214X or L after 236X > 4/2/8 |
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Stand 214X-M
I'm gonna kill you!
M during 236X or 214X or M after 236X > 4/2/8 |
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Stand 214X-H
I know how to waste you!
H during 236X or 214X or H after 236X > 4/2/8 |
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Stand 623X
Blast off!
623L/M/H |
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System Mechanics
Throw
Throw Take that! And that! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
I'll shoot you through! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via 236L+M+H Aerosmith! Aerosmith! VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA Volare Via Volare Via
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