JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando: Difference between revisions

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Revision as of 10:33, 21 April 2023

Introduction

Insert Intro Here.

  • Mounted: While on his horse, Diego cannot be downed by a sweep, be thrown, or be crumpled, but also loses access to Stylish Evade, Stylish Guard, and Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • Aerial Chain Beat: Diego can chain his aerial attacks, allowing him to have different combos and confirms.
  • Scary Monsters: Diego has an install that turns him into a dinosaur for a limited amount of time, drastically changing his kit and giving him unlimited armor.
Playstyle
JJASBR Diego Small Icon.png Diego Brando is a Mount character who collects Holy Corpse parts in order to smother the opponent with straightforward but difficult to contest rushdown.
Pros Cons
  • Holy Corpse Parts: As Diego collects Holy Corpse parts, he becomes a considerably stronger character. This allows Diego to significantly skew matches in his favor with the powerful boons that 1 and 2 parts in particular bestow him.
  • Neutral Skip: "Gouge" works as a powerful poking tool, and becomes fully invincible when 2 or more Holy Corpse parts are collected. This last property makes it gain extremely useful applications in pressure and defense.
  • Are you ready?!: With one Holy Corpse part collected, all versions of "Gouge" gain an ender in this move. This gives Diego access to meterless knockdowns beyond Dismounted 2H, and also opens up multiple meter-based combo extensions through the use of Flash Cancel.
  • Momentum-Heavy: Diego's "Gouge" does not knock down naturally and requires the use of "Are you ready?!" to cause knockdown. However, this is only available when Diego has at least one Holy Corpse part, meaning that knocking down the opponent without one can be very specific. Moreover, getting knocked down while having at least one part is incredibly punishing.
  • Situational HHA: While Diego's HHA grants him complete Super Armor, it has a lengthy recovery animation and shares IPS with Diego's Dismounted state, making the install difficult to use outside of situations where it does not guarantee victory.

Holy Corpse

All of the Steel Ball Run characters possess the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each part collected provides a buff to the character who picks it up; this buff is active until the part is lost via being knocked down, which drops the most recent part collected. Holy Corpse parts collected by a character will be carried over between rounds.

For Diego, the buffs applied are the following:

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_DGO
JJASBR Diego Brando Artwork.png

Move List

JJASBR User Icon.png
JJASBR Mounted Icon.png

Dismounted

Normal Moves

5L
5L
JJASBR Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 5 - - -2 -

Diego performs a horizontal chop.

  • Standard jab, good for stopping dash-jumps.
5M
5M
JJASBR Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 (7*2, 9) Mid 9(3)1(5)1 - - +2 -

Diego jabs 3 times in a row.

  • Multi-hitting nature makes it perfect as a meaty.
  • Typically needs to be Stylish Guarded twice.
  • None of the jabs pop the opponent up on air hits, making this normal awkward for juggles.
5H
5H
JJASBR Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 13 - - -8 -

Diego performs a swiping attack.

  • Good range for pokes.
  • Combos into 6M and 6H
2L
2L
JJASBR Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low 7 - - 0 -

Diego performs a crouching jab.

  • Standard jab.
  • Can chain into itself 3 times.
2M
2M
JJASBR Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 (10*2) Low, Mid 7(4)1 - - -4 -

Diego performs a chop that curves upwards.

  • The second hit launches, making it good for juggles.
  • Only the second hit can be canceled.
  • Solid hitbox for anti-airing, though against good jump-in normals it has a nasty tendency to initiate a clash or even lose cleanly.
  • 2-hit nature makes this normal active for a while, making it easy to use as a meaty.
2H
2H
JJASBR Diego 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low 11 - - -8 -

Diego performs a sweeping chop.

  • Inflicts hard knockdown.
  • Only method for ending meterless combos in a knockdown when at 0 Holy Corpse Parts.
6M
6M
My speed is supreme.
JJASBR Diego 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid - - - - -

Diego performs a high stab.

  • Moves Diego forward.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Range and cancelability makes this normal one of Diego's best pokes.
6H
6H
You hesitated!
JJASBR Diego 6H.png
Grounded cross-up
Grounded cross-up
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Mid - - - - -

Diego performs a spinning double slash.

  • Moves Diego forward considerably.
  • Causes crumple on hit.
  • Used as combo filler.
  • Can be cancelled into "Dinosaur Kinetic Vision" on hit or block.
  • Diego's collision box is disabled during the move, allowing him to passes through the opponent.
    • Has to be blocked in the opposite direction if Diego passes through an opponent.
  • Inflicts a high amount of Guard Damage, though its slow start-up means that there is always a Stylish Guard-able gap when cancelled into during blockstrings.
3H
3H
KUAAAAAAAAAA
JJASBR Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low - - - - -

Diego performs an upwards attack with his tail.

JL
j.L
JJASBR Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead - - - - -

Diego performs a stab downwards.

  • Good for air-to-airs.
  • By far Diego's most active air normal. Gives it utility both as a neutral tool and as a jump-in, especially when coupled with Diego's ability to chain cancel air normals.
JM
j.M
JJASBR Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Diego performs a kick downwards.

  • Ideal jump-in due to attack strength and long vertical hitbox.
  • Can cross up.
JH
j.H
JJASBR Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Overhead - - - - -

Diego swings both hands downwards.

  • Causes a groundbounce on hit.
  • Good for jump-ins and combo filler.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - 12 - -

Diego uses his dinosaur properties to leap high into the air.

  • Can be cancelled into from normals and command normals.
236X
Gouge
236L/M/H
JJASBR Diego 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (5*4, 10) Mid - - - - -
Medium 35 (5*5, 10) Mid - - - - -
Heavy 40 (5*6, 10) Mid - - - - -

Diego performs a barrage of slashes while jumping forward.

  • Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
  • Does not knock down.
  • Gains more meter and has invincibility with 2 Holy Corpse parts.
236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - -
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - -
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - -

Diego slashes at the opponent 3 times, jumping back afterwards.

  • Requires at least 1 Holy Corpse part to be used.
  • The third hit launches.
  • Launch height and meter gain increase with 2 Holy Corpse parts.
623X
Useless, useless!
623L/M/H (Air OK)
JJASBR Diego 623X (1).png
JJASBR Diego 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - -
Medium 55 Overhead - - - - -
Heavy 60 Overhead - - - - -

Diego performs a jumping overhead attack with his tail.

  • Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
  • The air version cannot be used while jumping backwards.
  • Causes a groundbounce on hit.
  • Has some lower-body invincibility during startup.
    • Gains full invincibility with 2 Holy Corpse parts.
214X
Dinosaurs!
214L/M/H
JJASBR Diego 214X.png
Dino Oki
Dino Oki
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Diego summons dinosaurs to attack his opponent.

  • Dinosaurs take time to attack and can be hit before they start moving.
  • Dinosaurs will disappear if Diego is hit.
  • Best used after knockdowns to lock the opponent into blockstun.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

Mounted

Normal Moves

Mounted 5L
5L
JJASBR Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

While mounting Silver Bullet, Diego performs an attack with his tail.

  • Standard jab, good for stopping dash-jumps.
Mounted 5M
5M
JJASBR Diego Mounted 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Silver Bullet performs a lunging attack with its head.

  • Moves Diego forward.
  • Good range for pokes.
Mounted 5H
5H
JJASBR Diego Mounted 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid - - - - -

Silver Bullet slams down with both hooves.

  • Good range for pokes and juggles.
Mounted 2L
2L
JJASBR Diego Mounted 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

Silver Bullet performs a sweeping attack with a hoof.

  • Despite appearances, it does not hit Low.
  • Can chain into itself 3 times.
Mounted 2M
2M
JJASBR Diego Mounted 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low - - - - -

Silver Bullet performs a poke with a hoof.

  • Good range for counter-pokes.
Mounted 2H
2H
JJASBR Diego Mounted 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -

Silver Bullet performs a kick with a hind leg.

  • Provides hard knockdown.
  • Good range for pokes.
Mounted JL
j.L
JJASBR Diego Mounted Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Silver Bullet performs an attack with both knees.

  • Stubby aerial, good for air-to-airs.
Mounted JM
j.M
JJASBR Diego Mounted Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead - - - - -

While mounting Silver Bullet, Diego performs a kick outwards.

  • Good for air-to-airs.
  • Very active.
Mounted JH
j.H
JJASBR Diego Mounted Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -

Silver Bullet performs a kick downwards with both front legs.

  • Good for jump-ins and juggles.

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Mounted 236X
Gouge
236L/M/H
JJASBR Diego Mounted 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (5*8, 10) Mid - - - - -
Medium 50 ([5+4]*4, 4, 10) Mid - - - - -
Heavy 50 (4*10, 10) Mid - - - - -

Diego jumps off of Silver Bullet and performs a barrage of slashes while falling.

  • Takes Diego out of Mounted Mode.
  • Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
  • Does not knock down.
  • Gains invincibility with 2 Holy Corpse parts.
Mounted 236X-X
Are you ready?!
236L/M/H > L/M/H
JJASBR Diego 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 (7*2, 18) [52 (11*2, 30)] Mid - - - - -
Medium 36 (7*2, 22) [67 (11*2, 45)] Mid - - - - -
Heavy 40 (7*2, 26) [82 (11*2, 60)] Mid - - - - -

After landing, Diego slashes at the opponent 3 times, jumping back afterwards.

  • Requires at least 1 Holy Corpse part to be used.
  • The third hit launches.
  • Launch height and meter gain increase with 2 Holy Corpse parts.
Mounted 623X
Useless, useless!
623L/M/H
JJASBR Diego Mounted 623X (1).png
JJASBR Diego Mounted 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Overhead - - - - -
Medium 55 Overhead - - - - -
Heavy 65 Overhead - - - - -

Diego jumps off of Silver Bullet and performs an overhead attack with his tail.

  • Takes Diego out of Mount Mode.
  • Different versions launch Diego further and deal more damage, increasing with the strength of the button pressed.
  • Causes a groundbounce on hit.
  • Has some lower-body invincibility during startup.
    • Gains full invincibility with 2 Holy Corpse parts.
Mounted 214X
Dinosaurs!
214L/M/H
JJASBR Diego Mounted 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2)] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

While mounting Silver Bullet, Diego summons dinosaurs to attack his opponent.

  • Dinosaurs take time to attack and can be hit before they start moving.
  • Dinosaurs will disappear if Diego is hit.

L version:

  • Diego summons 1 dinosaur.

M version:

  • Diego summons 2 dinosaurs.

H version:

  • Diego summons 3 dinosaurs.

System Mechanics

Throw
Throw
I'll cut you open and scoop everything out!
5/4 + Any Two Attack Buttons
JJASBR Diego Throw (1).png
JJASBR Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (50+60) Throw - - - - -

Diego grabs the opponent and impales them with his hand before they get launched away.

  • Only available while Dismounted.
  • Leaves the opponent far away from Diego.
  • Both Throws are identical aside from direction.
Assist
Assist
Gouge
JJASBR Diego Assist (1).png
JJASBR Diego Assist (2).png
Should have been named "Are you ready?!" instead
Should have been named "Are you ready?!" instead
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Half: 35 (5*5, 10)
Second Half: 44 (7, 11, 26)
Mid - - - - -

Diego performs a barrage of slashes while jumping forward, following up with 3 additional slashes.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236M > H
5S
Mounting
5S
JJASBR Diego Mount.png
Mount
Mount
JJASBR Diego Dismount.png
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal - - - - - - -
Quick Mount 25 Mid - - - - -

(Un)Summons Diego's horse, Silver Bullet, altering Diego's moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not restore while Diego is Mounted.
  • Diego cannot be grabbed while Mounted.
  • Being hit by moves that launch will knock Diego off of the horse.

Heart Heat Attack

Scary Monsters!
236 + Any Two Attack Buttons
JJASBR Diego HHA (1).png
JJASBR Diego HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Diego performs a backflip and transforms into a dinosaur.

  • Can only be used while Dismounted. Will force Diego out of Mount Mode when activated, increasing startup.

Dinosaur Moves

Normal Moves

Dino 5L
5L
JJASBR Diego Dino 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Mid - - - - -

Scary Monsters bites in front.

  • Notes 1
  • Notes 2
Dino 5M
5M
JJASBR Diego Dino 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 Mid - - - - -

Scary Monsters attacks with its tail.

  • Notes 1
  • Notes 2
Dino 5H
5H
JJASBR Diego Dino 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30*2, 40) Mid - - - - -

Scary Monsters forcefully swipes its tail.

  • Launches on hit.
  • Notes 2
Dino 2L
2L
JJASBR Diego Dino 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Low - - - - -

Scary Monsters bites while crouching.

  • Notes 1
  • Notes 2
Dino 2M
2M
JJASBR Diego Dino 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low - - - - -

Scary Monsters bites at an upwards angle.

  • Notes 1
  • Notes 2
Dino 2H
2H
JJASBR Diego Dino 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
75 Low - - - - -

Scary Monsters swipes the opponent's feet with its tail.

  • Provides hard knockdown.
  • Notes 2
Dino JL
j.L
JJASBR Diego Dino Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Overhead - - - - -

Scary Monsters extends its leg downwards.

  • Notes 1
  • Notes 2
Dino JM
j.M
JJASBR Diego Dino Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (10*4) Overhead - - - - -

Scary Monsters spins like a wheel.

  • Notes 1
  • Notes 2
Dino JH
j.H
JJASBR Diego Dino Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
44 Overhead - - - - -

Scary Monsters swipes its tail.

  • Provides hard knockdown.
  • Notes 2

Special Moves

  • Data in [] applies when Diego has 2 or more Holy Corpse parts.
Dino 28
Dinosaur Kinetic Vision
Any jump after 1/2/3
JJASBR Diego Dino 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Scary Monsters leaps high into the air.

  • Can be cancelled into from normals.
Dino 236X
USHAAAAAAAA!
236L/M/H
JJASBR Diego Dino 236X (1).png
JJASBR Diego Dino 236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 125 (40, 5*5, 60) [145 (45, 6*5, 70)] Mid - - - - -
Medium 135 (50, 5*5, 60) [155 (55, 6*5, 70)] Mid - - - - -
Heavy 145 (60, 5*5, 60) [165 (65, 6*5, 70)] Mid - - - - -

Scary Monsters jumps forward, biting the opponent several times on a successful hit and finishing the move by sending them away with its tail.

  • This is a hitgrab.
  • Different versions launch Scary Monsters further and deal more damage, increasing with the strength of the button pressed.
Dino 214X
Dinosaurs!
214L/M/H
JJASBR Diego Dino 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (15*2) [36 (18*2] Mid - - - - -
Medium 60 (15*4) [72 (18*4)] Mid - - - - -
Heavy 90 (15*6) [108 (18*6)] Mid - - - - -

Scary Monsters summons dinosaurs to attack its opponent.

  • Disnosaurs will attack immediately, unlike other versions of the move.
  • Dinosaurs can be hit before they attack.

L version:

  • Scary Monsters summons 1 dinosaur.

M version:

  • Scary Monsters summons 2 dinosaurs.

H version:

  • Scary Monsters summons 3 dinosaurs.
Dino 22X
Above you!
22L/M/H
JJASBR Diego Dino 22X (1).png
JJASBR Diego Dino 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 [70] Overhead - - - - -
Medium 75 [80] Overhead - - - - -
Heavy 85 [90] Overhead - - - - -

Scary Monsters jumps high into the air before suddenly slamming straight downwards in a massive stomp.

  • Different versions launch Scary Monsters further, increasing with the strength of the button pressed.
  • Causes a groundbounce on hit.
  • Can hit OTG.

System Mechanics

Dino Throw
Throw
GYAAAAAAAS!
5/4 + Any Two Attack Buttons
JJASBR Diego Dino Throw (1).png
JJASBR Diego Dino Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Scary Monsters headbutts the opponent off-balance, before performing a heavy tailspin and whipping them away.

  • Leaves the opponent close to Scary Monsters.
  • Both Throws are identical aside from direction.

Great Heat Attack

This is the "line" to the world that I'm going to inherit!
236L+M+H
JJASBR Diego GHA (1).png
JJASBR Diego GHA (2).png
JJASBR Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
360 (60+12*21+48) Mid - - - - -

Diego partially transforms, readies his claws, and charges forward in a melee strike. If the attack connects, he sics three small dinosaurs on the opponent that lunge and bite at them. Afterwards, he leaps and delivers a series of relentless claw-handed blows to his opponent's body, and unleashes a superhumanly powerful upwards chop to to finish the assault.

  • Can only be used while Dismounted. Will force Diego out of Mount Mode when activated, increasing startup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh