JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions
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===Stand Power Gauge=== | ===Stand Power Gauge=== | ||
[[File:JJASBR_Stand_Power_Gauge.png|center|link=]] | |||
Lying on top of the Heart Heat Gauge, the '''Stand Power Gauge''' it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | |||
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice gains a number of positive properties, such as | Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open. | ||
===Stats=== | ===Stats=== | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice stabs the opponent and absorbs their blood | Vanilla Ice stabs the opponent and absorbs their blood, healing himself in the process. | ||
*Different versions change the amount of damage dealt and how much Vanilla Ice heals. | *Different versions change the amount of damage dealt and how much Vanilla Ice heals. | ||
}} | }} | ||
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Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent. | Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent. | ||
*The trajectory Cream moves in changes depending on the version used. | *The trajectory Cream moves in changes depending on the version used. | ||
* | *All versions consume Stand Power Gauge. | ||
*None of these attacks can trigger Counters. | *None of these attacks can trigger Counters. | ||
*Cream has an initial hit when moving into the ground that can be blocked. | *Cream has an initial hit when moving into the ground that can be blocked. | ||
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|description= | |description= | ||
Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
*The version used decides the trajectory Vanilla Ice moves in | *The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed. | ||
*All versions consume Stand Power Gauge. | *All versions consume Stand Power Gauge. | ||
*None of these attacks can trigger Counters. | *None of these attacks can trigger Counters. | ||
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*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|s.5H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|s.5H]] | ||
*Launches on hit | *Launches on hit, causes hard knockdown, and can hit OTG. | ||
*Vanilla Ice is completely invulnerable until the active frames end. | *Vanilla Ice is completely invulnerable until the active frames end. | ||
}} | }} | ||
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|description= | |description= | ||
(Un)Summons Cream, altering Vanilla Ice's moveset and abilities. | (Un)Summons Cream, altering Vanilla Ice's moveset and abilities. | ||
*Vanilla Ice will be forced back into Stand Off if the Stand Power Gauge runs out. | |||
}} | }} | ||
}} | }} |
Revision as of 10:43, 28 June 2023
Introduction
Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.
- Stone Mask: Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves.
- Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Stand Power Gauge
![JJASBR Stand Power Gauge.png](/images/0/01/JJASBR_Stand_Power_Gauge.png)
Lying on top of the Heart Heat Gauge, the Stand Power Gauge it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "Now I've taken your legs!"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full.
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_VAI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
|
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2H
2H
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3H
3H
You foul creature! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
623X
How dare you!
623L/M/H |
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421X
This vicious arm!
421L/M/H |
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63214X
Lord DIO! 63214L/M/H Non-canon attack GO! Non-canon attack GO!
|
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22X
Now I've taken your legs! 22L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
|
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Stand On
Special Moves
Stand LMH
Once and for all! 4/5/6 + L/M/H L and H versions L and H versions M version M version
|
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Stand JLMH
Once and for all! (Air) j.L/M/H L version L version M version M version H version H version
|
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System Mechanics
Throw
Throw
I swear I'll kill you! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Once and for all! |
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Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
The great void rises! 236 + Any Two Attack Buttons So hungry... So hungry... Oh, free wings?? Oh, free wings?? Never mind, not lemon pepper... Never mind, not lemon pepper...
|
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Great Heat Attack
Miasma of the Void
236L+M+H |
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