JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
(→Assist) |
No edit summary |
||
Line 83: | Line 83: | ||
|description= | |description= | ||
Bucciarati performs a low kick. | Bucciarati performs a low kick. | ||
* | *Does not hit Low, despite its appearance. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Great combo filler. | *Great combo filler. | ||
Line 170: | Line 170: | ||
|description= | |description= | ||
Bucciarati summons Stick Fingers, who attacks with a sweeping kick. | Bucciarati summons Stick Fingers, who attacks with a sweeping kick. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
Line 195: | Line 195: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Bucciarati unzips his arm and uses it to punch from a distance at different angles. | Bucciarati unzips his arm and uses it to punch from a distance | ||
*Different versions launch Bucciarati's arm at different angles. | |||
*All versions launch on hit. | *All versions launch on hit. | ||
* | ---- | ||
'''L version:''' | |||
*Aims downwards. | |||
*Launches opponents towards the ground. | |||
---- | |||
'''M version:''' | |||
*Aims outwards. | |||
*Launches opponents away. | |||
---- | |||
'''H version:''' | |||
*Aims upwards. | |||
*Launches opponents upwards. | |||
}} | }} | ||
}} | }} | ||
Line 278: | Line 290: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 286: | Line 298: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Bucciarati unzips his arm and uses it to punch from a distance at different angles. | While in the air, Bucciarati unzips his arm and uses it to punch from a distance. | ||
*Different versions launch Bucciarati's arm at different angles. | |||
*All versions launch on hit. | *All versions launch on hit. | ||
* | ---- | ||
'''L version:''' | |||
*Aims outwards. | |||
*Launches opponents outwards. | |||
---- | |||
'''M version:''' | |||
*Aims diagonally. | |||
*Launches opponents diagonally downwards. | |||
---- | |||
'''H version:''' | |||
*Aims downwards. | |||
*Spikes opponents towards the ground. | |||
}} | }} | ||
}} | }} | ||
Line 308: | Line 332: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 320: | Line 344: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 332: | Line 356: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly. | Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly. | ||
* | *The distance traveled changes depending on the version used. | ||
*Can be canceled into a jump or Throw at the end of the animation. | *Bucciarati can pass through opponents during the move. | ||
* | *Can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|22L]], a jump or Throw at the end of the animation. | ||
---- | |||
'''L version:''' | |||
*Launches opponents towards the ground. | |||
---- | |||
'''M version:''' | |||
*Launches opponents away. | |||
---- | |||
'''H version:''' | |||
*Launches opponents upwards, allowing for a meterless confirm on hit. | |||
}} | }} | ||
}} | }} | ||
Line 348: | Line 381: | ||
|caption= | |caption= | ||
|name=So, I gotta beat you, huh? | |name=So, I gotta beat you, huh? | ||
|input=L/M/H | |input=L/M/H during "Close, zipper!" | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 385: | Line 418: | ||
|description= | |description= | ||
Bucciarati performs a kick toward the opponent. | Bucciarati performs a kick toward the opponent. | ||
*The distance traveled by Bucciarati changes depending on the version used, with the rest of the move's properties being identical otherwise. | |||
*Causes knockback on hit and can trigger a wallbounce. | *Causes knockback on hit and can trigger a wallbounce. | ||
*Auto-corrects towards the opponent. | *Auto-corrects towards the opponent. | ||
}} | }} | ||
}} | }} | ||
Line 433: | Line 466: | ||
|description= | |description= | ||
Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | ||
*The punch | *The spot where the punch protudes depends on the version used, with the rest of the move's properties being identical otherwise. | ||
*Launches on hit. | *Launches the opponent away on hit. | ||
---- | |||
'''L version:''' | |||
*The punch appears right in front of Bucciarati. | |||
---- | |||
'''M version:''' | |||
*The punch appears further in front of Bucciarati. | |||
---- | |||
'''H version:''' | |||
*The punch appears 1/4 of the stage away from Bucciarati. | |||
}} | }} | ||
}} | }} | ||
Line 451: | Line 493: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 463: | Line 505: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 475: | Line 517: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Bucciarati enters his zipper and exits from a different spot. | Bucciarati enters his zipper and exits from a different spot. | ||
*The version used determines the spot where Bucciarati reappears. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 493: | Line 536: | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
Line 513: | Line 555: | ||
|description= | |description= | ||
Sticky Fingers performs a jab. | Sticky Fingers performs a jab. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
Line 577: | Line 619: | ||
Sticky Fingers performs a crouching jab. | Sticky Fingers performs a crouching jab. | ||
*Standard jab. | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
Line 619: | Line 660: | ||
|description= | |description= | ||
Sticky Fingers performs a sweeping kick. | Sticky Fingers performs a sweeping kick. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
Line 717: | Line 758: | ||
|caption= | |caption= | ||
|name=ARI ARI ARI ARI | |name=ARI ARI ARI ARI | ||
|input=236L/M/H | |input=236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 753: | Line 794: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Sticky Fingers | Sticky Fingers advances forward while performing a barrage of punches. | ||
*Different versions increase the distance covered by Sticky Fingers, as well as the number of hits and damage. | *Different versions increase the distance covered by Sticky Fingers, as well as the number of hits and damage. | ||
*Launches opponents away on hit. | *Launches opponents away on hit. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
---- | |||
'''L version:''' | |||
*Covers the least distance. | |||
*Launches opponents away the least. | |||
---- | |||
'''M version:''' | |||
*Covers an average distance. | |||
*Launches opponents away more. | |||
---- | |||
'''H version:''' | |||
*Covers the most distance. | |||
*Launches opponents away the most. | |||
}} | }} | ||
}} | }} | ||
Line 812: | Line 865: | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Launches opponents upwards | *Launches opponents upwards, allowing for a meterless confirm on hit. | ||
}} | }} | ||
}} | }} | ||
Line 860: | Line 912: | ||
Sticky Fingers opens a zipper along the ground and uses it as a projectile. | Sticky Fingers opens a zipper along the ground and uses it as a projectile. | ||
*The distance covered by the zipper changes depending on the version used. | *The distance covered by the zipper changes depending on the version used. | ||
*Launches on hit | *Launches on hit and causes a hard knockdown. | ||
*Cannot be reflected. | *Cannot be reflected. | ||
---- | |||
'''L version:''' | |||
*Reaches short of halfscreen. | |||
---- | |||
'''M version:''' | |||
*Reaches exactly halfscreen. | |||
---- | |||
'''H version:''' | |||
*Reaches a bit further than halfscreen. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Bruno_Stand_Jump_236X.png | |||
|caption= | |||
|name=ARI ARI ARI ARI (Air) | |||
|input=j.236L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=58 (3*11, 25) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=64 (3*13, 25) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=70 (3*15, 25) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
While in the air, Sticky Fingers performs a barrage of punches. | |||
*Different versions increase the pushback Bucciarati receives, as well as the number of hits and damage. | |||
*Launches opponents away on hit. | |||
*Stand Rush-compatible. | |||
---- | |||
'''L version:''' | |||
*Pushes Bucciarati backwards the least. | |||
*Launches opponents away the least, though more than the ground version. | |||
---- | |||
'''M version:''' | |||
*Pushes Bucciarati backwards more. | |||
*Launches opponents away at roughly the same distance as the grounded version. | |||
---- | |||
'''H version:''' | |||
*Pushes Bucciarati backwards the most. | |||
*Launches opponents away the most, though less than the ground version. | |||
}} | }} | ||
}} | }} | ||
Line 913: | Line 1,033: | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Stand 214X|s.214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Stand 214X|s.214H]] | ||
*Launches on hit | *Launches on hit and causes a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 988: | Line 1,107: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside | Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside the zipper while Sticky Fingers barrages the opponent, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying. | ||
*Hits OTG, allowing for confirms into it from any hard knockdown. | *Hits OTG, allowing for confirms into it from any hard knockdown. | ||
}} | }} |
Revision as of 20:06, 18 September 2023
Introduction
The deuteragonist of the fifth part of JoJo's Bizarre Adventure, Vento Aureo, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "I'll finish you from afar." teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back.
- A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
![]() |
|
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health.
In order for this to occur, Bucciarati must have at least 1 HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the meter will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending the meter is not reccomended unless it will close out the round with 100% certainty.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H I've got you! 3L 3L 3M 3M 3H 3H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H I've got you! (Air) j.3L j.3L j.3M j.3M j.3H j.3H
|
---|
Special Moves
236X-214X
Close, zipper! 236L/M/H or 214L/M/H 236 is forward 236 is forward 214 is backward 214 is backward
|
---|
236X-X
So, I gotta beat you, huh?
L/M/H during "Close, zipper!" |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Not so bright, are you? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H |
---|
Stand 623X
This isn't my arm.
623L/M/H |
---|
Stand 214X
Open, zipper!
214L/M/H |
---|
Stand J236X
ARI ARI ARI ARI (Air)
j.236L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci! 236L+M+H ARIARIARIARIARIARIARI ARIARIARIARIARIARIARI
|
---|