JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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*'''Aerosmith''': Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. | *'''Aerosmith''': Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles. | ||
*'''[[JoJo' | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 236X|Attack!]]''': Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand. | | intro = [[file:JJASBR_Narancia_Small_Icon.png|50px]] '''Narancia Ghirga''' is a Stand character who can choose to either zone out the opponent or apply pressure based on the situation at hand. | ||
| pros = | | pros = | ||
* '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo' | * '''Oppressive Neutral:''' In Stand On, Narancia has access to massive, disjointed projectile normals that can easily outrange the majority of the other characters in the game. In addition, he has a multi-projectile fireball that goes fullscreen with "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]", which can make approaching difficult. | ||
* '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | * '''Scary Pressure:''' Many of Narancia's strings and special moves can be canceled with Stand Rush, allowing him to continue pressure relentlessly and keep the opponent blocking. | ||
|cons = | |cons = | ||
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|description= | |description= | ||
Narancia slashes with his knife. | Narancia slashes with his knife. | ||
*Similar to 5M, but with less range. | *Similar to 5M, but with less range and way less damage. | ||
*Like 5M, it is useful for picking up airborne opponents during combos. | *Like 5M, it is useful for picking up airborne opponents during combos. | ||
}} | }} | ||
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|description= | |description= | ||
Narancia attacks with a leg sweep. | Narancia attacks with a leg sweep. | ||
* | *Causes hard knockdown. | ||
*Not used often, as it has less range and is an inferior combo piece than 5H. | *Not used often, as it has less range and is an inferior combo piece than 5H. | ||
}} | }} | ||
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Narancia takes a step forward and punts upwards. | Narancia takes a step forward and punts upwards. | ||
*Launches on hit. | *Launches on hit. | ||
*A bread and butter tool for starting and extending combos. | *A bread-and-butter tool for starting and extending combos. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=40 (10*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=72 (40, 4*8) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=100 (50, 5*10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=120 (60, 5*12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward. | Narancia punches in front while summoning Aerosmith, who shoots a volley of bullets flying forward. | ||
* | *The distance travelled by both Narancia and Aerosmitch changes depending on the version used. | ||
*The projectiles only travel a very short distance relative to Aerosmith. | |||
*A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard. | *A safe ender for strings, but usually not a true blockstring, leaving it vulnerable to Stylish Guard. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Aerosmith advances the least. | *Narancia remains in place, while Aerosmith advances the least. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Aerosmith advances more. | *Narancia moves forward slightly, while Aerosmith advances more. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Aerosmith advances the most | *Narancia takes a step forward, while Aerosmith advances the most. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upwards angle. | Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upwards angle. | ||
*The amount of bullets fired by Aerosmith changes depending on the version used. | |||
*Both Aerosmith and the bullets launch oppponents away on hit. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits (and by extension, the damage). Data in [] is for the extended versions. | |||
*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | *Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Aerosmith fires the least bullets. | *Aerosmith fires the least bullets. | ||
*This version does not have invincibility. | *This version does not have invincibility. | ||
*The only version that can be cancelled into HHA. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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|description= | |description= | ||
Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. | Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. | ||
*The startup and distance Aerosmith travels is based on the version used. | *The startup and distance Aerosmith travels is based on the version used. | ||
*Can be canceled from any of his normals for a quick tick throw. | *Launches on a successful Throw. | ||
* | **Can be Flash Cancelled at the end of the animation, allowing for conversions into heavily scaled combos. | ||
*A command grab with unnaturally long range. Can be canceled from any of his normals for a quick tick throw. | |||
---- | |||
'''L version:''' | |||
*Aerosmith advances about two characters away from Narancia. | |||
---- | |||
'''M version:''' | |||
*Aerosmith advances about 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*Aerosmith advances short of half-screen. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Aerosmith flies forward and rams the opponent while performing barrel rolls. | Aerosmith flies forward and rams the opponent while performing barrel rolls. | ||
*Cannot be Flash Canceled. | |||
*Not a projectile normal, but a good, big button nonetheless. | *Not a projectile normal, but a good, big button nonetheless. | ||
*Can sometimes be used as an anti-air at the right distances. | *Can sometimes be used as an anti-air at the right distances. | ||
*Hit confirming this into "[[JoJo' | *Hit confirming this into "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 46X|I'll make you swiss cheese!]]" and then into Stand Rush is the main combo starter in Stand On. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
While crouching, Aerosmith flies forward and rams the opponent. | While crouching, Aerosmith flies forward and rams the opponent. | ||
* | *Causes hard knockdown. | ||
*Not used often. | *Not used often. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=6 | |damage=13 (6.5*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
While in the air, Aerosmith shoots two bullets at point-blank range. | While in the air, Aerosmith shoots two bullets at point-blank range. | ||
*A | *A two-hit, quick projectile. | ||
*Narancia's quickest option for trying to hit someone air-to-air. | *Narancia's quickest option for trying to hit someone air-to-air. | ||
}} | }} | ||
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|description= | |description= | ||
While in the air, Aerosmith shoots a barrage of bullets a short distance forward. | While in the air, Aerosmith shoots a barrage of bullets a short distance forward. | ||
* | *Bascially an aerial version of 5M. | ||
}} | }} | ||
}} | }} | ||
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*Aerosmith shoots at a much steeper upwards angle. | *Aerosmith shoots at a much steeper upwards angle. | ||
*Bullets stop after travelling a short distance. | *Bullets stop after travelling a short distance. | ||
*Mostly | *Mostly useful for calling out a close-ranged full jump. | ||
*When canceled into from s.5M, Aerosmith fires from a lower altitude. | *When canceled into from s.5M, Aerosmith fires from a lower altitude. | ||
}} | }} | ||
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|description= | |description= | ||
After a short delay, Aerosmith drops a bomb in front of Narancia. | After a short delay, Aerosmith drops a bomb in front of Narancia. | ||
*The distance the bomb travels | *The distance the bomb travels depends on the version used. | ||
*Launches on hit and causes hard knockdown, though the exact trajectory of the launch depends on how the bomb hits. | |||
**If the bomb hits directly, it launches mostly vertically. | |||
**If the explosion is what hits, the opponent is launched away. | |||
*Can hit OTG. | *Can hit OTG. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
**Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic. | **Throwing a bomb at the opponent and, through Stand Rush, following up with some low pressure is a powerful tactic. | ||
---- | |||
'''L version:''' | |||
*Aerosmith drops the bomb right in front of Narancia. | |||
---- | |||
'''M version:''' | |||
*Aerosmith drops the bomb a bit further away from Narancia. | |||
---- | |||
'''H version:''' | |||
*Aerosmith drops the bomb about a character away from Narancia. | |||
}} | }} | ||
}} | }} | ||
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*This move can be followed up with one of many follow-up attacks. | *This move can be followed up with one of many follow-up attacks. | ||
*If opponent's back is to the wall, Narancia will experience pushback on hit or block despite Aerosmith not being tied to him. | *If opponent's back is to the wall, Narancia will experience pushback on hit or block despite Aerosmith not being tied to him. | ||
---- | |||
'''L version:''' | |||
*Aerosmith flies about a character away from Narancia. | |||
---- | |||
'''M version:''' | |||
*Aerosmith flies about 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*Aerosmith flies short of half-screen. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Aerosmith flies upward and shoots in a wide pattern towards the ground. | Aerosmith flies upward and shoots in a wide pattern towards the ground. | ||
*Can | *Can be canceled into itself up to two times. | ||
*Good at locking down the opponent. | *Good at locking down the opponent. | ||
}} | }} | ||
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|description= | |description= | ||
Aerosmith shoots bullets while flying very low to the ground. | Aerosmith shoots bullets while flying very low to the ground. | ||
*Can | *Can be canceled into itself up to two times. | ||
*The bullets travel slightly past halfscreen. | *The bullets travel slightly past halfscreen. | ||
}} | }} | ||
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|description= | |description= | ||
Aerosmith flies up and shoots diagonally downwards towards the enemy. | Aerosmith flies up and shoots diagonally downwards towards the enemy. | ||
*Can | *Can be canceled into itself up to two times. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=49 (10, 2, 3.143*7, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=58 (10, 2.8*10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=67 (10, 2*11, 10, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Aerosmith does some aerial maneuvers and then shoots at the opponent. | Aerosmith does some aerial maneuvers and then shoots at the opponent. | ||
*The | *The version used determines how many bullets Aerosmith shoots. | ||
*Aerosmith's initial hitbox causes crumple on hit. | *Aerosmith's initial hitbox causes crumple on hit. | ||
*The bullets fired by Aerosmith launch on hit and cause hard knockdown. | |||
*Follow-up moves can be input afterwards. | *Follow-up moves can be input afterwards. | ||
*Because of how Aerosmith flies upwards, this move makes for an excellent anti-air. | *Because of how Aerosmith flies upwards, this move makes for an excellent anti-air. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=52 (10*4, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Aerosmith flies a short distance forward while shooting 4 bullets. | Aerosmith flies a short distance forward while shooting 4 bullets. | ||
* | *Causes a knockdown if Aerosmith hits the opponent. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Aerosmith performs a loop and drops a bomb. | Aerosmith performs a loop and drops a bomb. | ||
*Launches opponents away on hit, and causes hard knockdown. | |||
*Can hit OTG. | *Can hit OTG. | ||
*Although visually and functionally similar to the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#Stand 623X|Blast off!]]", there are two key differences between both moves: for "I'm gonna kill you!", the bomb itself cannot hit the opponent, nor is it Stand Rush-compatible. | |||
*Although visually and functionally similar to the L version of "[[JoJo' | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=120 (25*3, | |version=Forward | ||
|damage=120 (25*3, 45) | |||
|guard=Throw | |||
|startup=7 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Back | |||
|header=no | |||
|damage=120 (30*2, 60) | |||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Narancia relentlessly kicks the opponent | '''Forward Throw:''' | ||
* | |||
Narancia relentlessly kicks the opponent 4 times. | |||
*Leaves the opponent close to Narancia. | |||
---- | |||
'''Back Throw:''' | |||
Narancia kicks the opponent twice, to then move behind them and land a side kick. | |||
*Leaves the opponent much further away than Forward Throw. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=52 (24, 2*14) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo' | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga#623X|623L]] | ||
*Both Aerosmith and the bullets launch oppponents away on hit. | |||
}} | }} | ||
}} | }} |
Revision as of 18:30, 26 September 2023
Introduction
Narancia Ghirga is a major character in Vento Aureo, the fifth part of JoJo's Bizarre Adventure. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
- Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles.
- Attack!: Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 850 | Rumble | #ASBR_NAR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You bastard! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through!
623L/M/H |
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L Very annoying Very annoying
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L Not as annoying Not as annoying
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L Like 5L, except in the air Like 5L, except in the air
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 46X
I'll make you swiss cheese! 46L/M/H Light Light Medium Medium Heavy Heavy
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Stand 623X
Blast off!
623L/M/H |
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Stand 236X
Attack!
236L/M/H |
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Stand 236X-4
Gonna send you flying!
4 during 236L/M/H or 236L/M/H > 2/8 > 4 |
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Stand 236X-2
Now's my chance!
2 during 236L/M/H or 236L/M/H > 4/8 > 2 |
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Stand 236X-8
I'll shoot!
8 during 236L/M/H or 236L/M/H > 4/2 > 8 |
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Stand 214X
Shoot, shoot, shoot it up!
214L/M/H |
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Stand 214X-L
Perfect timing!
L during 236L/M/H or 214L/M/H or L after 236L/M/H > 4/2/8 |
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Stand 214X-M
I'm gonna kill you!
M during 236L/M/H or 214L/M/H or M after 236L/M/H > 4/2/8 |
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Stand 214X-H
I know how to waste you!
H during 236L/M/H or 214L/M/H or H after 236L/M/H > 4/2/8 |
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System Mechanics
Throw
Throw Take that! And that! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
I'll shoot you through! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via 236L+M+H Aerosmith! Aerosmith! VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA Volare Via Volare Via
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