JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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*Can hit OTG. | *Can hit OTG. | ||
*<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | *<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | ||
*Cannot be | *Cannot be Flash Canceled or canceled into Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | ||
*Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | *Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | ||
}} | }} | ||
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|description= | |description= | ||
DIO performs a jumping knee attack. | DIO performs a jumping knee attack. | ||
*Deceptively good at | *Deceptively good at cross-ups. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
}} | }} | ||
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|description= | |description= | ||
DIO summons The World to throw a single knife towards the opponent. | DIO summons The World to throw a single knife towards the opponent. | ||
The version used determines the knife's flight speed, as well as DIO's recovery. | |||
*While time is stopped, the knife will fly a short distance before freezing in place. | *While time is stopped, the knife will fly a short distance before freezing in place. | ||
*Can be cancelled into special moves, including itself, once the knife is thrown. | *Can be cancelled into special moves, including itself, once the knife is thrown. | ||
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The World appears and performs an overhead punch that hits twice. | The World appears and performs an overhead punch that hits twice. | ||
* | *Both hits launch the opponent towards the ground. | ||
*Cannot be combo'd out of, even with Flash Cancels. | *Cannot be combo'd out of, even with Flash Cancels. | ||
**Because of its knockdown, canceling into HHA will not connect either. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
The World appears and punches at the opponent's feet. | The World appears and punches at the opponent's feet. | ||
* | *Lightly launches on hit. | ||
*Can be combo'd off of with a Flash Cancel if close enough. | *Can be combo'd off of with a Flash Cancel if close enough. | ||
}} | }} | ||
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|description= | |description= | ||
DIO grabs the opponent and sucks the blood out of their body. | DIO grabs the opponent and sucks the blood out of their body. | ||
*The | *The version used changes the startup and range of the attack. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the Extended versions. | ||
*This move recovers 33 health, | *This move recovers 33 health normally, with the Extended version recovering a total of 88 health. | ||
*Does not cause hard knockdown, unlike most command grabs. | *Does not cause hard knockdown, unlike most command grabs. | ||
---- | ---- | ||
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|description= | |description= | ||
The World performs a high kick. | The World performs a high kick. | ||
*The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | *The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | ||
}} | }} | ||
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|description= | |description= | ||
The World performs a barrage of punches. | The World performs a barrage of punches. | ||
* | *The version used changes the amounts of hits, as well as the distance covered by The World. | ||
*Causes knockback on hit, in addition to leading into a hard knockdown. | *Causes knockback on hit, in addition to leading into a hard knockdown. | ||
*All versions of this move are unsafe on block and are very risky in neutral. | *All versions of this move are unsafe on block and are very risky in neutral. | ||
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'''L version:''' | '''L version:''' | ||
*The World starts right in front of DIO. | *The World starts right in front of DIO. | ||
*Leaves the opponent the closest to DIO. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The World starts further ahead. | *The World starts further ahead. | ||
*Leaves the opponent further away. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The World starts the furthest away. | *The World starts the furthest away. | ||
*Leaves the opponent the furthest. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
DIO performs a pose as The World prepares a heavy punch to the gut. | DIO performs a pose as The World prepares a heavy punch to the gut. | ||
* | *The attack's speed and range depend on the version used. | ||
*Causes knockback on hit. | *Causes knockback on hit. | ||
*An | *An Unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|description= | |description= | ||
The World performs a barrage of punches downwards, finishing with a roundhouse kick. | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
* | *The amount of hits changes depending on the version used. | ||
*The final hit launches and causes hard knockdown. | *The final hit launches and causes hard knockdown. | ||
*Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | *Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | ||
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|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | ||
*Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | *Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | ||
**VERY slow startup; it's not practical at all to use this without 3 HH Gauges. | |||
*Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | *Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | ||
**DIO's HHA | **DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | |||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | ||
* | *After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi|Akira]]'s Assist providing the only exception). | ||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both versions]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], and himself, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | *Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both versions]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], and himself, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | ||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | |||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | |||
}} | }} | ||
}} | }} | ||
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*Can be combo'd into from a 5H or 3H while in Stand Off, or a 5H while in Stand On. | *Can be combo'd into from a 5H or 3H while in Stand Off, or a 5H while in Stand On. | ||
*Has a special animation if used against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]]. | *Has a special animation if used against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]]. | ||
**Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by pressing 22S during the GHA animation, which will cost him 2 HH Gauges. | **Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by pressing 22S during the GHA animation, which will cost him 2 HH Gauges. If Jotaro is successful, both characters are returned to round start positions. | ||
}} | }} | ||
}} | }} |
Revision as of 00:33, 28 October 2023
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO is one of four characters in the game (along with both incarnations of Jotaro Kujo and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 840 | Rumble | #ASBR_DIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
An absolute end |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
46X
And one more just in case!
46L/M/H |
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236X
Right in front of me!? 236L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
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22X
I'll give you one chance. 22L/M/H Counter Counter Catch Catch
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63214X
Oh, this suits me well! 63214L/M/H Whiff Whiff Hit Hit The Greatest High The Greatest High
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Guard 46H
So close!
46H while taking damage or Guarding |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
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Stand 214X
This is... The World!
214L/M/H |
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Stand J236X
My Stand's full power! j.236L/M/H TK Mudas my beloved TK Mudas my beloved
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System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
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Assist
Assist
This is... The World! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
Stop, time!
22S |
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Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
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Scared, are you? (Time Stop) 236 + Any Two Attack Buttons during Stop, time! Only use this move to style on the opponent Only use this move to style on the opponent
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Great Heat Attack
It's a steamroller! 236L+M+H Jotaro's escape Jotaro's escape
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Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)