JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U: Difference between revisions
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When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the '''Calamity Level''' (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, | When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the '''Calamity Level''' (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing roughly 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing roughly 60% of its total Health). | ||
As a passive effect from this ability, Wonder of U will automatically escape universal Throws ''under any circumstance'', at the cost of taking the Throw's damage as White Damage. | As a passive effect from this ability, Wonder of U will automatically escape universal Throws ''under any circumstance'', at the cost of taking the Throw's damage as White Damage. | ||
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'''H version:''' | '''H version:''' | ||
*Wonder of U feints the summon, only doing the first part of the animation. | *Wonder of U feints the summon, only doing the first part of the animation. | ||
*Wonder of U can interrupt the animation with normals | *Wonder of U can interrupt the animation with normals from '''frame 21''' onwards. | ||
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Wonder of U disappears for a brief moment before reappearing in a new location. | Wonder of U disappears for a brief moment before reappearing in a new location. | ||
*The direction Wonder of U teleports towards depends on | *The point Wonder of U reappears in depends on the version used. | ||
*The direction Wonder of U teleports towards depends on which way it is facing, not on which side it is on. | |||
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'''L version:''' | '''L version:''' | ||
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*Launches the opponent away on hit. | *Launches the opponent away on hit. | ||
*Considered a projectile. | *Considered a projectile. | ||
* | *The grounded version can be canceled into Special Moves from '''frame 21''' onwards, even on whiff. | ||
*The aerial version pushes Wonder of U backwards slightly. | |||
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*Considered a projectile. | *Considered a projectile. | ||
*Tracks the opponent's location. | *Tracks the opponent's location. | ||
* | *The grounded version can be canceled into Special Moves from '''frame 9''' onwards, even on whiff. | ||
}} | }} | ||
}} | }} |
Revision as of 14:17, 6 December 2023
Introduction
Insert character introduction here.
- Force of Calamity: Wonder of U's Special Moves, HHA and GHA are enhanced the lower its Health becomes.
- Step Dash: In place of a run, Wonder of U possesses a step dash that cannot be cancelled.
Wonder of U is a Stand character who manipulates the calamity to keep the opponent away. | |
Pros | Cons |
|
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Force of Calamity
- JJASBR Calamity Level (1).png
- JJASBR Calamity Level (2).png
- JJASBR Calamity Level (3).png
When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the Calamity Level (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing roughly 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing roughly 60% of its total Health).
As a passive effect from this ability, Wonder of U will automatically escape universal Throws under any circumstance, at the cost of taking the Throw's damage as White Damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 850 | Rumble | #ASBR_WOU |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The flow of calamity is coming for you.
236L/M/H |
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214X
Something's coming in!
214L/M/H |
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421X
You... attacked me? Me... How...
421L/M/H |
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22X
That's strange... wh-when did...
22L/M/H (Air OK) |
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System Mechanics
Throw
Throw
The law of calamity! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Something's coming in! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Ob-La-Di, Ob-La-Da
5S (Air OK) |
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2S
Do Do Do, De Da Da Da
2S (Air OK) |
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Heart Heat Attack
The rain! It's coming down hard!
236 + Any Two Attack Buttons |
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Great Heat Attack
Calamity is coming.
236L+M+H |
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