Fate Unlimited Codes/Saber Alter: Difference between revisions
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<big><big><center>'''Overview'''</center></big></big> | <big><big><center>'''Overview'''</center></big></big> | ||
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Saber Alter( | Saber Alter (often referred to as '''Salter''' or even just '''Alter''') is a slow but high damage dealing character. Similar to Leysritt she abuses armour on one of her launchers (6C). Her access to high damage with relatively easy execution means that she needs relatively few neutral wins to take a round which is partly why her tools tend to be commital. | ||
{{ProConTable|width=100 | {{ProConTable|width=100 | ||
|pros= | |pros= |
Revision as of 12:38, 2 June 2024
Overview
Saber Alter (often referred to as Salter or even just Alter) is a slow but high damage dealing character. Similar to Leysritt she abuses armour on one of her launchers (6C). Her access to high damage with relatively easy execution means that she needs relatively few neutral wins to take a round which is partly why her tools tend to be commital.
Strengths | Weaknesses |
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Notes
- Full Mana Activation Ability: For the duration, Saber Alter deals more damage.
Normals
5A
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2A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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j.236X
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214X
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421X
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Supers (WIP)
236236A
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236236B
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236236C (Grail Super)
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Combos (WIP)
Normal chain order: (between '>'s in the normal chain order are in either order)
5A > 2A > 5B, 2B > 6B > 5C, 2C > 6C
(note: while 2C can cancel into 5C it WILL drop the combo bc of 2C's knockdown)
"normals" shall refer to: 5A 2A 5B 2B 6B 5C (you can and generally should if possible omit the A normals to reduce damage scaling)
Basic combo structure: normals > (623A > tk 236A)x2 > extension/ender
(from here on, this portion will be known as "basic route") (with Alter's basic route, you can on the 2nd 623A tk 236A loop, do (623A > jump > jB j236A) instead)
Modified basic route variations from tk 236A starter:
tk 236A > (623A tk 236A)x2 > extension/ender
tk 236A > microdash > 5B 2B 6B 5C > (623A tk 236A)x2
harder version, more damage
tk 236A > jump forward > jC > 6B 2B 6B 5C > (623A tk 236A)x2 > extension/ender
For throw combos: omit the normals and the first 623A > tk 236A loop.
Comboing off of 6C starter: you need to treat the 6C as if it's the 623A from the 2nd loop, and do jB j236A. you can then do the enders from there as normal.
Comboing off of 2C starter: you need to go straight to the ender, and start the ender with its 623A. meter damage ender needs wall, and if the ender does not have a 623A, you cannot do that ender.
Extensions and Enders:
Simple meter damage ender (50 meter damage) > 623A > tk 236C > 623C
Harder meter damage ender (100 meter damage)
> 236C > 623C > 623C
(optionally do 236C > 623A 62369C > 623C, it helps for extending it further)
In any combo where you go for a 623C based extension or ender, you can sneak in before the 623C:
236C > (623A 2369C)xN where N is 3 or less, depending on how close you are to the wall, gravity etc. Usually N is 1 or 2.
HKD enders (choose 421B or 214C based on stage position, depending on how close you are to the wall, if close: 214C, if far, 421B)
easy meterless hard-knockdown ender: > 421B/214C
slightly harder meterless Hard-knockdown ender
> 623A > tk236C > 623A 42147A/2147C
Meter damage extension (200 meter damage, needs to reach wall) > 236C > 623A 62369C > 623C > rc > 236C > 623A 62369C > 623C
METER DUMP/ACTIVATE/UNSCALE ENDERS
(airborne after a 623C, need near wall)
(623C) > act (midair) > j236B/C > land 236236B > 236B 236236A
(623C) > act (midair) > j236B/C > land 236236B~236236B(~236236B) > 214C
midscreen unscale (623C) > act (midair) > j236B/C > land rc > 236B 236236A
(no 623C, needs wall)
(unscale) basic route > (236C) > 623A tk 236C > activate > 236C 236236B(~236236B) > 236B 236236A
(hkd) basic route > (opt 236C) > 623A tk 236C > activate > 236C 236236B~236236B(~236236B) > 214C
midscreen unscale basic route > (opt 236C) > 623A tk 236C > activate > 236B 236236A
Grail combos
(easier, will not touch of death off of 5A, will off of tk 236A starter if you omit the normals and go straight to the 623A tk 236A loop)
basic route > 623A tk 236C > act > 236C 236236B > 236C 236236B > 236C 236236C
(harder, will do 9.9k-10k off of 5A) basic route > 236C > 623A tk 236C > act > 236C > 623A tk 236C > 236236B > 236C 236236B > 236C 236236C
Beginner Universal Corner Carry (Video Demonstration)
Basic: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > 214A
RC extension: Normals > 623A > [j.B > j.236A]x3 > tkc 623A > tkc 236C > 623A > tkc 623C > RC > j.B > j.236C > 623A > tkc > 214C
Casual Universal Corner Carry Meter Damage route (Video Demonstration)
HP Damage: 4426
Opponent's Meter: -110%
Saber Alter's Metert: -45%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > (623A) > 2369C > 62369C
• you can omit the last (623A) if you reach corner, so the opponent would have 0% meter at the end (assuming they start at ~100%)
Casual Universal Corner Carry Damage route (Video Demonstration)
HP Damage: 5714
Opponent's Meter: +80%
Saber Alter's Metert: +115%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 623A > 2369B > 623A > 2369C > 623A > 421B
• Can be used as a follow up to the Meter Damage route
Advanced ToD against Assassin, Caster, Gilgamesh, Lancer, Leysritt, Rider, and Zero Lancer (as well as Sakura and Leysritt) (Video Demonstration)
• very hard to burst, there're only 2 opportunities to burst out: burst into 623C iframe, or burst into 236236B's beam and still take almost full damage
Damage: 9555
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > [623A > 2369C]x2 > 623C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A
• you can omit the first 623A in [623A > 2369C]x2 against Leysritt, Caster, and Zero Lancer for easier execution
j.236A starter ToD against Sakura and Leysritt (Video Demonstration)
HP Damage: 9024
Opponent's Metere: +100%
Saber Alter's Meter: -140%
(tk) j.236A > idj.C > 2B > 5B > 6B > 5C > 623A > tk j.236A > 623A > j.B > j.236A > 623A > 2369B > 623A > 62369C > lands > 623C > rc > 236C > 623A > 2369C > 623A > 62369C(delay) > mid-air act. > j.236C > 236236B > 236B > 236236A