JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa/Strategy: Difference between revisions
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'''Kira''' can help Baoh capitalize off of his AA game, | '''Kira''' can help Baoh capitalize off of his AA game and open up his routing, allowing him to incorporate 623H into his combos and convert into meterless damage. On lighter characters, Baoh can even get confirms off of 623M(Assist). The coin can also help cover his mixup opportunities using 214L/M and keep himself safe as he overextends his turn. In a way, you might consider Kira to be a more offensively minded Keicho assist that is a good choice regardless of playstyle. | ||
==== [[File:JJASBR_Diego_Small_Icon.png|40px]] Diego Brando ==== | ==== [[File:JJASBR_Diego_Small_Icon.png|40px]] Diego Brando ==== |
Latest revision as of 17:08, 10 June 2024
- Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.
Neutral
Offense
Defense
Assist Usage
Main Assists
Ghiaccio
Ghiaccio is a very versatile choice for Baoh, both offensively and defensively. Due to the pushback and active frames of the move, it can be a solid tool to make any option you go for safe. While it is out, you can also close the gap with your high movement speed and force a left/right mix up using sj.H. If the move connects, it provides a meterless way for Baoh to go into his higher damaging routes which is a strong boon for him to have. All in all, Ghiaccio lends an incredibly potent assist to Baoh and is a consistent pick to give Baoh the most coverage.
Keicho Nijimura
Keicho helps enable an alternative playstyle for Baoh that goes from extreme rushdown to evasive and patient with a focus on counterpoking. If both offensive stocks are used to help shield Baoh as he lingers right behind or right on top of it, he can pester the opponent with 236X (with the threat of HHA to call out wanton rotates) and as they approach, armor up with 5S and try to land a spaced 214L or 421X while blowing through any pokes or specials the opponent might throw out during the armored startup frames to re-engage his rushdown and oki. In addition, it can buy Baoh some time to regenerate some health if Baoh Armed Phenomenon is active. At level 3 and if both stocks are used as a shield, it can buy Baoh about twenty seconds of regen time which can restore roughly 12-15% of his life. It isn't worth playing around the health regen normally, but it can catch opponents offguard if they choose to sit fullscreen and wait for you to approach without realizing you're spending this time gaining your life back.
On the other side of the coin, Keicho enables Baoh to have one thing he wouldn't otherwise have access to - taunt combos. Baoh would prefer to use two 214Ms in a combo versus requiring 214H FC to start his combo game, so being able to pick up off of a wakeup 623H(Assist) Taunt or after 421X > 623H[1-2](Assist) > 623H[3] Taunt is an incredibly threatening tool to have. Keicho does not have as strong of offensive utility as his other main assists, but is still the go-to choice for a alternative playstyle.
Yoshikage Kira
Kira can help Baoh capitalize off of his AA game and open up his routing, allowing him to incorporate 623H into his combos and convert into meterless damage. On lighter characters, Baoh can even get confirms off of 623M(Assist). The coin can also help cover his mixup opportunities using 214L/M and keep himself safe as he overextends his turn. In a way, you might consider Kira to be a more offensively minded Keicho assist that is a good choice regardless of playstyle.
Diego Brando
Diego's assist perfectly synergizes with Baoh's rushdown gameplan, keeping them locked in blockstun while Baoh gets to run his mix risk-free or sandwiching your opponent between Diego's Gouge and Baoh's attacks with 214M after calling out your assist.
Other Assists
Mohammed Avdol
Avdol was once used very often with Baoh - it helps Baoh cash in on DP confirms and nets him some very high damage combos. It has situational uses outside of DP confirms, having Guard Point while attempting crossups and a relatively high launch height to confirm afterwards. Since it became 2/1, there are now more specialized assists to emphasize core strengths and other 2/2 assists that can cover the same space with an extra breaker. He is still a solid pick if you're picking up the character and want an beginner friendly assist that synergizes easily with his toolkit. Kira is a strong point to move onto after you're used to the character and want a similar assist to Avdol.
Koichi Hirose
Koichi helps enable higher damage after a combo ending in 421X by hitting the opponent OTG and allowing for a second 421L to connect. While it still can be used for these double 421X combos and is a strong tool for oki and pressure, Baoh has access to more tools during his routing now that allow him to achieve similar damage without needing to dedicate a full assist for that goal.
Old Joseph Joestar
Old Joseph doesn't do much to help Baoh's weak areas but what he does do is help Baoh do damage. He can be used to help get GHA after 421X and other pickups without the use of taunt. Use it if you really want to go for stylishly high damage and feel confident in your gameplan.
Barrage Assists
Assists like Jotaro (Part 3), Joseph, Giorno and Josuke (Part 8) can be used to extend pressure and allow for an easier time weaving 236X into combos without needing the much more difficult 236X juggle routing. There was once also some niche technology with these assists that allowed 214H to combo without performing the final hit, but this has since been patched out. These can be interesting assists that have niche uses to catch opponents off guard and are fun for a change of pace.