Gilgamesh
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Health |
9,500
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Prejump |
4
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Backdash |
29F (Invulnerable 1-15)
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Introduction
Gilgamesh is a form change character. For 30% meter 22C will change between EA and Gate of Babylon mode. While in EA mode, he has chains, great midscreen combos, and good pressure along with one of the best whiff punishers in the game in 623B. In Gate mode he has strong zoning, plus on block normals, links instead of chains, and a special(623A/B) that can be held and only releases on negative edge. This can make him hard to approach while keeping his zoning safe. The held button can be transferred to other buttons. Mode change with Gilgamesh to mitigate each mode's weaknesses and take advantage of their strengths.
Universal Moves
5A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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270
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Low
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N*, S, R, A
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8
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26
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17
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+0
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Gilgamesh steps on his opponent's toes.
The only normal it can cancel into is 2A while in GoB mode
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2A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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220
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Low
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N*, S, R, A
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7
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26
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15
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-3
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Gilgamesh performs a fast crouching kick.
It cannot cancel into normals while in GoB mode
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214X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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214A
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500
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Low
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R, A
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30
|
60
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17
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-12
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214B
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500
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All
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R, A
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31
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60
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17
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-11
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214C
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500
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All
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R, A
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17
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60
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26
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-16
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Gilgamesh's chain special. Each version has near full screen range.
A version is a huge sweep that knocks any grounded opponent off their feet. This can be jumped over on reaction.
B version is an antiair vertical slash. This can be sidestepped on reaction.
C version is a nearly fullscreen projectile. On hit, this projectile will knockdown Gil's opponent and can be followed up by this version's unique follow up (64C) which restands Gil's opponent and leaves him at a +3 advantage.
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22C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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-
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-
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R, A
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-
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10
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-
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-
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Gilgamesh switches between his Ea form and Gate of Babylon (GoB) mode.
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Ea Form Moves
5B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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330
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All
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N, S, R, A
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10
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39
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21
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-7
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Gilgamesh quickly slashes at his opponent with Ea.
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2B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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425
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All
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N, S, R, A
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11
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41
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23
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-5
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Gilgamesh does a short range vertical slash using Ea starting from the ground.
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5C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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430
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All
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N, S, R, A
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18
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51
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26
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-6
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Gilgamesh does a short range vertical slash using Ea.
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2C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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418
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Low
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N, S, R, A
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15
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49
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26
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-6
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Gilgamesh sweeps his opponent off their feet with a strike from Ea.
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6C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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520
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All
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J, S*, R, A
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18
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51
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14
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-15
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Gilgamesh rushes forward and launches his opponent into the air. This can be used as a combo starter, but it's more commonly used for its unique special cancel feature.
6C can cancel into any special, but only before the first hitbox comes out. It is the only normal Gilgamesh has that can cancel into 623X (Important for 623[A] > B).
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236X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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236A
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704
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All
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R, A
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25
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56
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23
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-5
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236B
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758
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Low
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R, A
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25
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56
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21
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-7
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236C
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813
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High
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R*, A
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30
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66
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21
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-11
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Gilgamesh's powerful Ea strikes. These attacks look like his normals.
The A version hits mid, the B version is a low and the C version is a jumping overhead.
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623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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623A
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500
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All
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R, A
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12
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46
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30
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-3
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623[A]
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800
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None
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R, A
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55
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93
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-
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-
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B Cancel
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-
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-
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-
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-
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6
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-
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-
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Gilgamesh rushes forward and performs a powerful slash.
The A version is chargable. If uncharged the A version does not combo on hit. If half-charged, a wind effect will appear around the blade and it will crumple Gil's opponent on hit half-charge frame data is not provided. If fully charged, A version will perform an unblockable strike. The A version's charge can be cancelled by pressing B with almost no endlag.
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623B
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911
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All
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R, A
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7
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65
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16
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-21
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Gilgamesh rushes forward and performs a powerful slash.
The B version has a follow up attack, but cannot be charged.
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623C
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981
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All
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R, A
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7
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53
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11
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-14
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Gilgamesh rushes forward and performs a powerful slash.
The C version has a follow up attack, but cannot be charged.
Startup on the C version is invincible and it costs 30 meter to perform. As long as the last hit connects, you will drain 50 meter from your opponent.
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Gate of Babylon Form Moves
5B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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380
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All
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R, A
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13
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31
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22
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+5
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Gilgamesh stabs his opponent with a summoned spear.
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2B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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420
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Low
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S, R, A
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15
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36
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26
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+6
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Gilgamesh summons a short sword and sweeps his opponent's legs, knocking them off their feet.
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5C
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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5C
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500
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All
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U, R, A
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23
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41
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21
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+4
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5C > C
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815
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All
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R, A
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23
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56
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21
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10
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Gilgamesh performs a long range horizontal slash with a summoned scythe.
Gilgamesh can perform a follow up attack on hit or whiff by pressing C again.
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2C
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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2C
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475
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All
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J, U, R, A
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20
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51
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21
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-7
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2C > C
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758
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All
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R, A
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20
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45
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21
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9
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Gilgamesh performs a long range vertical slash with a summoned scythe.
Gilgamesh can perform a follow up attack on hit or whiff by pressing C again.
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236X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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236A
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865
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All
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R, A
|
25
|
51
|
-
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-
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236B
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865
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All
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R, A
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25
|
58
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24
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+6
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236C
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865
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All
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R, A
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24
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54
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25
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+10
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Gilgamesh summons 10 swords that he telekinetically hurls at his opponent as a projectile. It can be performed while airborne or grounded. The startup and advantage are variable since the pattern of summoned swords is randomized (needs confirmation).
The A version is aimed diagonally upwards and will whiff on most grounded opponents.
The B version travels straight forward.
The C version travels diagonally downwards.
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623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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623[A]
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861
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All
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R, A
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38
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31
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16
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+28
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623[B]
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864
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All
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R, A
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40
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31
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16
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+29
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623[C]
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1242
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All
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R, A
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37
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46
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16
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+21
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Gilgamesh summons a chain that is released once the attack button is. The provided frame data assumes the attack button is not held at all. The A version is an anti-air, the B version hits directly forward, but has a short range, and the C version summons a web of chains.
The A and B versions allow Gilgamesh to play neutral while the chain is summoned, but not released. The stored chain can be released at any point as long as Gilgamesh has not been hit.
The C version does not allow Gilgamesh to return to neutral and it can only be held for a set period of time. As long as the last hit of the C version connects, you will drain 50 meter from your opponent.
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Supers (WIP)
Combos (WIP)
EA Combos
Basic Combos
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > Ender 1 or 2
- Ender 1
- j.A > j.B > j.C (2076 damage)
- Ender 2
- Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you.
Intermediate Combos
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2
- Ender 1
- j.A > j.B > j.C (2310 damage)
- Ender 2
- Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C.
Advanced Combos
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage)
- Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall.
- Against Berserker, omit the first 2C.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [623[A]~B > 5B > 6C]x3 > 6239B > 2147C
- Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall.
Gate of Babylon Combos
Basic Combos
- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage)
- A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together
Mode Change Combos
EA Starting
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B
- Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 214C or 2362369A
- EA -> Babylon -> EA combo.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite]
- Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos
Loops
EA Starting
- ~[5B > 6C > 6239[A]~B]xn
- EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time.
- Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B
- ~[22C > 2CC > 2C > 22C > 6C > 6239B]xn
- Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo.
- Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter.
- Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown
Gate of Babylon Starting
- [2B > 2C > 6239A~B]xn
- Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue.
- Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter.
- Ways to enter the infinite
- While in EA, after any 6C at the wall do 22C > infinite
- While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite
- Ways to end the infinite
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating.
- After 2C, 214C
- Hard knockdown ender and lets you store a chain(623[AorB]) of your choice