JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa
Introduction
I will shut you down.... forever!
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, which turns Ikuro into a BAOH(Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychich called Sumire, they are now on the run from the organization and its assassins.
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessy rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.
Notable Traits
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent either activates an install(for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state(for example, Gyro's Golden Rotation or Part 7 characters picking up corpse parts), Baoh gains an increased Stylish Defense window(roughly 4 frames).
Unique Mechanics
This is Baoh!
Baoh does not have any unique system mechanics tied to his Style button. Instead, he can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.
Super Jump
Baoh has a super jump that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
421X
Special Move 1
421L/M/H |
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214X
Special Move 2
214L/M/H |
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623X
Special Move 3
623L/M/H |
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236X
Special Move 4
236L/M/H |
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22X
Special Move 5
22L/M/H |
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System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
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Assist
Assist
Assist Name |
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I stopped time...
System Mechanic
5S |
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Heart Heat Attack
HHA
236 + Any Two Attack Buttons |
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Great Heat Attack
GHA
236L+M+H |
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