Combo Info
Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential.
Solo combos
Combo
Damage
Meter
Notes
5LMH > 421L > 623H
213
623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead.
5LMH > 214H > HHA
291
Easy beat combo.
5LMH > 214H > PC > 5M > 214M > 5L 2H > 421M > 623H
373
Example of a one bar basic launcher route that avoids extra jumps and goes straight into the 214M extension.
5LMH > 214H > PC > 5M > 214M > 5L 2H > 236H > HHA
408
Variation of the above that spends a second bar.
5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H
402
Example of a one bar standard launcher route using a dash jump to extend.
5LMH > 214H > PC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA
426
Variation of the above that spends a second bar.
2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L
418
Advanced one bar launcher route using Ikuro's superjump as an extra extension. Link
j.H > 2L 5H > 214H > PC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA
490
Variation of the above that spends a second bar. Link
5LMH > GHA
375
Low effort hit into GHA.
5LMH > 214H > PC > 669H > 2M 5H > 214M > 5M 2H > GHA
535
Example of standard launcher route into GHA.
Assist combos
Combo
Assist
Damage
Meter
Notes
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L
Avdol
494
Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. Link
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA
Avdol
537
Variation of the above that spends a bar.
623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA
Avdol
651
GHA version.
Video examples
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