JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli
Introduction
The deuteragonist from Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and improved special moves. Gyro's moveset allows him to play footsies and perform strike/throw mixups. As a Mount character, Gyro also has access to Mounted Mode, which gives him access to a separate moveset along with altered movement (in a similar way to characters with the Stand style). He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via Spin.
- Spin: Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly.
Gyro Zeppeli is a Mount character who utilizes his Steel Balls and Spin Gauge to attack from a comfortable range. | |
Pros | Cons |
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Spin Gauge
The Spin Gauge appears above Gyro's Heart Heat Gauge, and functions as a unique mechanic that drains over time with use. Normally, the higher the gauge is filled, the more damage Gyro's Steel Ball special moves will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's Spin Gauge becomes a timer for an install where all of his special moves are enhanced. The Golden Spin Mode damage values are listed in parentheses.
Holy Corpse
All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Gyro, the buffs are applied as follows:
- One: Gyro gains access to Scan.
- Two: Gyro's Steel Ball special moves are armored.
- Three: Gyro enters Golden Spin Mode until the corpse part is dropped.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Mounted | 900 | Rumble | #ASBR_GYR |
Move List
User Mode
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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4S
4S
I toughened my skin. |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Spin, spin!
236L/M/H |
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Stand 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
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236S
Scan
236S |
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214X
Raaaaugh!
214L/M/H |
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623X
I'm gonna throw it away!
623L/M/H |
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Mounted
Normal Moves
Mounted 5L
5L
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Mounted 5M
5M
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Mounted 5H
5H
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Mounted 2L
2L
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Mounted 2M
2M
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Mounted 2H
2H
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Mounted JL
j.L
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Mounted JM
j.M
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Mounted JH
j.H
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Special Moves
Mounted 236X
Spin, spin!
236L/M/H |
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Mounted 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
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Mounted 236S
Scan
236S |
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Mounted 623X
Run wild, run free!
623L/M/H |
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Mounted 214X
Winds from Mexico
214L/M/H |
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System Mechanics
Throw
Throw
Can only spin for a bit! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Raaaaugh! |
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Mount
Mount/Dismount
5S |
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Spin
Spin
22M |
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Heart Heat Attack
One moooore shot!
236 + Any Two Attack Buttons |
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Great Heat Attack
Ball Breaker
236L+M+H |
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