Assassin
|
|
Health |
9,500
|
Prejump |
4
|
Backdash |
24F (Invulnerable 1-14)
|
Weight |
Medium
|
Introduction
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.
Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
200
|
All
|
N, S, R, A
|
5
|
26
|
19
|
-1
|
Assassin jabs the opponent with the hilt of his sword.
|
|
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
180
|
Low
|
N, S, R, A
|
7
|
33
|
22
|
-3
|
Assassin performs a short range low kick.
|
|
6A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
250
|
All
|
S, R, A
|
7
|
31
|
20
|
-3
|
Assassin steps forward and hits with the hilt of his sword.
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
280
|
All
|
N, S, R, A
|
12
|
36
|
11
|
-12
|
Assassin does a horizontal slash.
|
|
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
300
|
Low
|
N, S, R, A
|
10
|
39
|
13
|
-15
|
Assassin performs a low horizontal slash.
|
|
6B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
350
|
All
|
N, S, R, A
|
15
|
39
|
16
|
-11
|
Assassin steps forward and does ANOTHER horizontal slash.
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
430
|
All
|
N, S, R, A
|
14
|
46
|
21
|
-10
|
Assassin performs a vertical slice starting from the ground.
|
|
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
425
|
All
|
N, S, R, A
|
12
|
51
|
21
|
-13
|
Assassin performs two vertical slashes.
|
|
6C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
502
|
All
|
S, R, A
|
18
|
56
|
23
|
-10
|
Assassin transitions a horizontal slash into a vertical slash.
|
|
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
250
|
High
|
J*, N, A
|
8
|
-
|
13
|
-
|
|
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
350
|
High
|
J*, N, A
|
13
|
-
|
17
|
-
|
|
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
480
|
High
|
A
|
18
|
-
|
22
|
-
|
|
6A+B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
None
|
A
|
4
|
57
|
-
|
-
|
Assassin grabs his opponent before slashing them with a long hitstun, short recovery attack that can start a combo. This attack leaves Assassin's opponent grounded.
|
|
Specials
236X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
236A
|
596
|
All
|
R, A
|
7
|
49
|
25
|
-4
|
Assassin stabs his opponent 3 times.
|
236B
|
850
|
All
|
R, A
|
7
|
61
|
21
|
-13
|
Assassin stabs his opponent 3 times before performing a retreating slash.
|
236C
|
850
|
All
|
R, A
|
7
|
61
|
14
|
-11
|
Assassin stabs his opponent 3 times before performing a counter clockwise side-stepping slash.
|
|
623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
623A
|
650
|
All
|
R, A
|
19
|
46
|
21
|
-5
|
Assassin steps forward and performs a horizontal slash.
|
623B
|
750
|
All
|
J, R, A
|
25
|
51
|
9
|
-16
|
Assassin performs a counter clockwise side-stepping slash.
|
623C
|
850
|
All
|
R, A
|
30
|
56
|
9
|
-16
|
Assassin performs an invincible clockwise side-stepping slash.
This costs 50 meter to perform.
|
|
214X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
214A
|
600
|
All
|
R, A
|
15
|
41
|
22
|
-3
|
|
214B
|
600
|
All
|
R, A
|
15
|
41
|
21
|
-4
|
|
214C
|
600
|
Low
|
R, A
|
15
|
51
|
21
|
-4
|
|
|
421X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
421A
|
600
|
All
|
R, A
|
14
|
46
|
21
|
-9
|
Retreating horizontal slice.
|
421B
|
600
|
All
|
R, A
|
9
|
51
|
26
|
-14
|
Retreating vertical slice.
|
421C
|
623
|
All
|
J, R, A
|
4
|
51
|
27
|
-16
|
Retreating multi-hitting vertical slice.
|
|
646X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
646A
|
600
|
All
|
J, R, A
|
15
|
51
|
21
|
-14
|
Assassin attempts to parry incoming mid and high attacks then performs a vertical slash.
A successful parry will deal 1000 damage and cannot start a combo.
|
646B
|
600
|
All
|
R, A
|
15
|
51
|
21
|
-14
|
Assassin attempts to parry incoming mid and high attacks then performs a horizontal slash.
A successful parry will deal 600 damage and can start a combo.
|
646C
|
-
|
All
|
R, A
|
-
|
36
|
-
|
-
|
Assassin attempts to parry incoming mid and high attacks. A successful parry will make the opponent vulnerable to fast counterattacks
This may be performed as a guard cancel during blockstun.
|
|
Supers (WIP)
236236A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
2100 or 900
|
None or All
|
-
|
10 + 0 or 10 + 6
|
98
|
-
|
-31
|
Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. If the opponent is within a short range and can be grabbed, they will be and will suffer 2100 damage. If they cannot be grabbed, Assassin will perform 3 strikes that each deal 900 damage. If his opponent is in hitstun, which followup happens depends only on distance, not whether they can be grabbed.
This costs 100 meter.
|
|
236236C (Grail Super)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
4000
|
All
|
-
|
10 + 4
|
91
|
-
|
-55
|
Assassin dashes at the opponent, performs one a fast slash to knock them off balance, and finishes them off with numerous quick slashes from all directions. The dash is rather short, need to be close to guarantee the hit.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.
This reduces your meter to 0.
|
|
Combos (WIP)
• 5B and 2B can be used interchangeably. note that 2B hits low, faster, but has shorter reach. You might have to skip it if you're too far from the opponent
• [6469A > 42147C] is considered an essential loop to master
Normals
(j.C) > 5B > 2B > 6B > 5C > 2C > 6C > Combo
Combo
623C variant (Meter damage) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5B > 5C > 2C > 6C > [646A > 42147C] > 2369B
- This combo is not very consistent against Kirei and Berserker, please don't rely on it too much against them
- Against Berserker: after 623C, hit with 2B and skip to [6469A > 42147C] > 2369B. (Video Demonstration)
623B variant (HP damage) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B
- This is one of his most difficult combos. you can skip a [6469A > 42147C] loop or two for consistency
- Against Berserker: reduce the [6469A > 42147C] loop to x3. If you're confident, you can still use 6469A before 2369B (Video Demonstration)