JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)
Introduction
- This article is about Jotaro Kujo's Diamond is Unbreakable incarnation, primarily known as "Jotaro 4". For information about his Stardust Crusaders incarnation, see Jotaro Kujo (Part 3).
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
Moving through Jotaro's moveset piece by piece, the first thing to note are his great normals, which are backed by pretty solid frame data that stays pretty consistent between modes. Jotaro's light normals allows him to get quick counter-pokes against gaps in pressure, with s.5L being noteworthy due to its impressive range compared to other characters' equivalents. Buttons like 5H and 2H serve as good pokes/counter-pokes too, with their Stand On counterparts basically being strict upgrades. He has access to one of the best buttons in the game in s.2L: a very quick normal boasting phenomenal range that enables a solid strike/throw gameplan, since it can be canceled into itself and leads to incredible stagger pressure from distances other characters could only dream of. As for aerials, buttons like j.M and s.jL serve as great air-to-airs (and both can cross up if need be), while both j.H and s.jH shine when used as jump-ins, since they cover a lot of space and are very active. Both of his command normals, 3H and s.3H, serve as fundamental combo starters in their respective modes as they can lead into anti-air conversions from the rest of Jotaro's normals, which is a strong privilege to have.
As for special moves, Jotaro's kit has different purposes depending on his current mode. In Stand Off, Jotaro's toolkit leans into a more passive playstyle, with "If I throw this bearing..." being a solid projectile to pester opponents from long range and even leading into conversions depending on Jotaro's distance with the opponent; "Star Finger" is a poke and pressure tool with respectable range, considerable Guard Damage, and strong frame advantage, while also allowing meterless extensions in a variety of routings; and "I'm going to break you into pieces." mainly serves as combo filler near walls, since its slow startup makes it unreliable as a dedicated anti-air. In Stand On, on the other hand, Jotaro's toolset switches to a more aggressive focus: "ORA ORA!" is a persistent hitbox with a variety of follow-ups that enables strong pressure on block, can be used as an anti-air against dash-jumps and even leads into combos; "So I'm gonna bust you up!" serves as a solid command grab with amazing range, allowing Jotaro to open up opponents who like to play very defensively and turtle; and "Where'd all that time go?" is a teleport that allows for coversions from incredible ranges and lets him control space extraordinarily well.
Jotaro's versatility is paid with a price, however: very slow mobility and a near-complete lack of reversal options, which makes him a very momentum-based character and leaves him heavily reliant on universal mechanics. Adding on to this, Jotaro's strongest tools are only present while in Stand On, so if the opponent manages to get a lead and/or maintains constant pressure, there's not a lot Jotaro can do on his own. Jotaro thrives when playing from ahead, but struggles with playing from behind, so finding balance between his passive and aggressive tools is key to succeeding with this character.
- Star Platinum, The World!: Jotaro is one of four characters in the game (along with his younger incarnation, DIO, and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Jotaro Kujo (Part 4) is a Stand character who controls space with strong normals and a balanced toolkit. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Just shut up! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
If I throw this bearing...
236L/M/H |
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623X
I'm going to break you into pieces.
623L/M/H |
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214X
Star Finger
214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand 3H
3H
ORAAAA! |
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
ORA ORA!
236L/M/H |
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Stand 236X-6X
ORAAA!
236L/M/H > 6L/M/H |
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Stand 22X
Where'd all that time go?
236L/M/H > 4L/M/H or 22L/M/H |
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Stand 63214X
So I'm gonna bust you up!
63214L/M/H |
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System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
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Assist
Assist
If I throw this bearing... Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off
5S |
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22S
Star Platinum, The World!
22S |
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Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
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Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
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