JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando/Strategy

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Neutral

Offense

236X-L > FC on block sets up a 4-way mixup with 66 2l, 669 jm, 669 dl.jm, 669 empty into 2l. Can get away with sjc or 214 resets but they can be punished on reaction. A deep jl can setup a true 50/50 into jm or 2l.

Dio Brando can intentionally trigger IPS with 2M at the end of a combo to set up a mixup, provided your opponent tech rolls. Post-reset: 214L immediately will whiff and allows you to punish SG, 66 214L hits overhead, 66 214L hits low for a crumple starter, and Brando can cancel the startup of 214L/M into super jump for additional layers.  

Framekills

2m 5lm 29 jm jh 2h hha -> w5l 5h
2h -> w2l 214l/214m
2h -> w236l wgrab grab/2l
2h -> w5l x4 2l/grab
2h -> w236l w5l x2 grab/2l
2h -> w2l x3 5h
f throw -> w5l 669 dl.jm safe jump
F throw -> 669 5h
b throw -> 3h
B throw -> 9 dl.jm (can hit same side or crossup depending on delay)
grounded 236hh- 8 w5l w2l 5h

Setups for 236S hkd

236X-M > 5LM > 29 > jLMH > 3H > 236S
2M > 5LM > 29 > jMH > 2LH > 236S
2M > 5LM > 29 > jH > 2H > 236S
jH > 4 > 2M > 3H > 236L-H > 5L > 236S
2M > 236LH > 236S
214L > 5LM > 29 > jH > 2H > 236S
2M > 5LM > 29 > jLMH > 5L > 2L > 236S
2M/214L > 5LM > 28 > jH > 2H > 236S
2M > 5LM > 66 > 236S

Defense

Backjump j.H threatens with a relatively safe combo starter while you retreat. You can convert on hit with 2H > 3S or just 3S depending on how low it lands.

Assist Usage

JJASBR Keicho Small Icon.png Keicho Nijimura

JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png

Keicho provides Brando with a high-damage combo extension after both HHA and GHA, which enables many of his most damaging conversions.

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