Acceleration of Suguri 2/Iru
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Introduction
Iru is a relatively simple character. With no melee attacks to speak of but an excellent space-controlling move in the form of her mines, Iru players are free to focus almost purely on beam and ballistic zoning. Be careful of using too many of her ballistics as they can feed the opponent a lot of meter.
Normal Moves
Weapon A
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Type | Energy | Shots |
Beam | Primary: 30% | 1 |
Damage | Meter Gain | Grazed Meter Gain |
360 | ? | ? |
Startup | Canceled Recovery | Full Recovery |
15 | 10 | 27 |
A single, fast beam shot. |
Weapon B
Hypers
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File:Iru wbh.png | ||
Type | Energy | Shots |
Ballistic, Direct (Explosion) | - | 1 |
Damage | Meter Gain | Grazed Meter Gain |
400 (Missile), 45x up to 13 (Explosion) | - | ? |
Startup | Canceled Recovery | Full Recovery |
27 | 27 | 37 |
Fires a single rocket straight forward that detonates upon impact into a large explosion with a vacuum effect. It deals damage to Iru as well if she gets caught in the blast. The maximum amount of blasts is thirteen. As of 1.1 the bomb has been changed so that it explodes if you destroy it early. Hyper shield only lasts 52 frames. |