Fate Unlimited Codes/Gilgamesh
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Gilgamesh | |
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Health | 9,500 |
Prejump | 4 |
Backdash | 25F (Invulnerable 1-15) |
Backdash Distance | 1.5703 |
Sidestep Type | Neutral Inward Spiral |
Weight | Medium |
Introduction
Gilgamesh is a form change character. For 30% meter 22C will change between EA and Gate of Babylon mode. While in EA mode, he has chains, great midscreen combos, and good pressure along with one of the best whiff punishers in the game in 623B. In Gate mode he has strong zoning, plus on block normals, links instead of chains, and a special(623A/B) that can be held and only releases on negative edge. This can make him hard to approach while keeping his zoning safe. The held button can be transferred to other buttons. Mode change with Gilgamesh to mitigate each mode's weaknesses and take advantage of their strengths.
Universal Moves
5A
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2A
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j.A
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6A+B
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214X
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22C
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Ea Form Moves
5B
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2B
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5C
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2C
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6C
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Ea j.B
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Ea j.C
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236X
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623X
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Gate of Babylon Form Moves
5B
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2B
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5C
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2C
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GoB j.B
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GoB j.C
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236X
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623X
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Supers (WIP)
236236A (Ea)
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236236B (GoB)
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236236C > 63214C > 5A > 5B > 5C > 5A > 5B > 5C > 236236C
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Combos (WIP)
- EA Combos
- Basic Combos
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- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > Ender 1 or 2 (Video Demonstration)
- Ender 1
- j.A > j.B > j.C (2076 damage)
- Ender 2
- 214C (1870 damage)
- Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you.
- Ender 1
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > Ender 1 or 2 (Video Demonstration)
- Intermediate Combos
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- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 (Video Demonstration)
- Ender 1
- j.A > j.B > j.C (2310 damage)
- Ender 2
- 2147C (2104 damage)
- Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C.
- Ender 1
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 (Video Demonstration)
- Advanced Combos
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- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) (Video Demonstration)
- Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall.
- Against Berserker, omit the first 2C.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [6239[A]~B > 5B > 6C]x3 > 6239B > 2147C (Video Demonstration)
- Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) (Video Demonstration)
- Gate of Babylon Combos
- Basic Combos
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- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage) (Video Demonstration)
- A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together. If GoB 623A/B is being held can release after 2C hits and before the super to unscale the super.
- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage) (Video Demonstration)
- Advanced Combos
- 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B (Video Demonstration)
- advanced and competitive Gate of Babylon Combo. the back dash is fo distance adjustment so 623C will hit properly
- 623[B] → 5B → 2B → 2C → 5B → 2B → 2C → [623A~B → 2B → 2C]xn → 2369A → ]B[ → 623[B] → 2C → 2369A → ]B[ → back dash → [623C]xn → 236236B (Video Demonstration)
- Unburstable ToD from Ea into GoB
- 5B → 2B → 6C (kara cancel) 623C → 22C (GoB) → 623[B] → 5B → 2B → 5C → [2C~C → 2C → 623A~B → 2B →]xn → 2C → tkc 236A (delay) → Release chain → back dash → 623C → 623C → 623C → 236236B → 2C → tkc 236A → Activate right when the swords appear → back dash → 214C → 236236B (Video Demonstration)
- practically unburst-able unless the opponent has more than 100% meter. the only burst window is before the GoB 623C
- after the last back dash, you can also 22C into Ea and 214C → 236236A if you want to style on your opponent
- Mode Change Combos
- EA Starting
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- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B (Video Demonstration)
- Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 6239B > 2147C or 2362369A (Video Demonstration)
- EA -> Babylon -> EA combo.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite]
- Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B (Video Demonstration)
- Loops
- EA Starting
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- ~[5B > 6C > 6239[A]~B]xn
- EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time.
- Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B
- ~[22C > 2CC > 2C > 22C > 6C > 6239B]xn
- Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo.
- Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter.
- Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown
- ~[5B > 6C > 6239[A]~B]xn
- Gate of Babylon Starting
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- [2B > 2C > 6239A~B]xn
- Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue.
- Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter.
- Ways to enter the infinite
- While in EA, after any 6C at the wall do 22C > infinite
- While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite
- Ways to end the infinite
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating.
- After 2C, 214C
- Hard knockdown ender and lets you store a chain(623[AorB]) of your choice
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- [2B > 2C > 6239A~B]xn
- Meter Route Double Super
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- Normals > Corner Carry > 22C~EA > 6C > 623B > 22C~GoB > 2C > jump(7) > j.C > j.236A > ]X[ > land > |623C|xn > 2C > 2369C > activate > 236236B > 2C > 2369C > 236236A (Video Demonstration)