Shirou
|
|
Health |
10,000
|
Prejump |
4
|
Backdash |
29F (Invulnerable 1-15)
|
Introduction
Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking
Pros
Cons
Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
220
|
All
|
N, S, R, A
|
6
|
26
|
19
|
+0
|
Shirou knees his opponent. It is a very short range attack.
|
|
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
200
|
Low
|
N, S, R, A
|
8
|
29
|
18
|
-2
|
Shirou crouches down and performs a low kick.
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
280
|
All
|
N, S, R, A
|
10
|
31
|
22
|
+2
|
Shirou steps forward and elbows his opponent.
|
|
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
300
|
Low
|
N, S, R, A
|
12
|
36
|
21
|
-2
|
Shirou slides forward and sweeps his opponent's legs and knocks them off their feet.
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
380
|
All
|
N, S, R, A
|
18
|
41
|
16
|
-6
|
Shirou punches the opponent to the ground. It will drag down aerial opponents into a non-techable knockdown.
|
|
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
All
|
J, N, S, R, A
|
13
|
41
|
16
|
-11
|
Shirou punches the opponent into the air.
|
|
6C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
450
|
All
|
S, R, A
|
18
|
51
|
35
|
+3
|
Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state.
|
|
Specials
236X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
236A
|
350, 350
|
All
|
R, A
|
27
|
46
|
15
|
-3
|
236B
|
350, 350
|
All
|
R, A
|
27
|
46
|
15
|
+5
|
236C
|
350, 350
|
All
|
R, A
|
27
|
46
|
15
|
+4
|
Shirou throws 2 daggers at his opponent.
A and B version throw 1 dagger into the air and 1 dagger straight forward.
C version throws both daggers into the air.
|
|
623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
623A
|
650
|
All
|
R, A
|
20
|
51
|
19
|
-11
|
623B
|
624
|
High
|
R*, A
|
30
|
61
|
24
|
-3
|
623C
|
750
|
All
|
R, A
|
20
|
66
|
31
|
-14
|
Shirou summons 2 blades and attacks the opponent.
A version is a hard knockdown that knocks the opponent far away.
B version is an overhead that can link into his normals on hit.
Startup on the C version is invincible and it costs 30 meter to perform. As long as it connects, you will drain 50 meter from your opponent. C version launches his opponents, but cannot combo on regular hit without meter.
|
|
214X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
214A
|
-
|
-
|
R, A
|
-
|
25
|
-
|
-
|
214B
|
500
|
Low
|
R, A
|
25
|
44
|
20
|
+2
|
214C
|
600
|
High
|
R*, A
|
30
|
60
|
21
|
-8
|
Shirou rushes forward with a command dash.
A version has no follow up attack and returns Shirou to neutral.
B version performs a plus on block low attack.
C version performs a committal overhead that does not look like an overhead.
|
|
421X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
421A
|
585
|
All
|
R, A
|
76
|
44
|
18
|
+73
|
421B
|
712
|
All
|
R, A
|
28
|
56
|
15
|
-13
|
421C
|
800
|
All
|
R, A
|
36
|
56
|
22
|
+3
|
Shirou takes out his bow and fires at his opponent.
A version fires into the sky and will hit in front of Shirou soon after.
B version fires multiple shots straight forward.
C version fires one powerful shot straight forward.
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