JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa

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Introduction

                                                             I will shut you down.... forever!

Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, which turns Ikuro into a BAOH(Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychich called Sumire, they are now on the run from the organization and its assassins.

Overview

Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessy rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.

Key Traits

  • Super Jump: Baoh has a super jump that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
  • Rushdown Specials: Access to multiple special moves meant to attack forward, he's all about getting into the opponent's face and staying there. Has a great tool in 214M which can cross-up as well.
  • Super Armor: Can threaten opponents further in neutral with his armor install, granting his next special armor for the entire duration of the move.


Playstyle
JJASBR Baoh Small Icon.png Baoh is a rushdown character that relies on his Sabers and his armor mode to keep his offensive momentum going, while being able to quickly close the distance between him and his opponent when pushed back.
Pros Cons
  • High Damage: Has access to high-damaging, meter positive combos.
  • Easy conversions: Can easily convert into decent damage and knockdowns, thanks to his Melting Palm special series.
  • Dash Speed: Baoh has the fastest dash speed in the game, making him very good at closing distance.
  • Threatening Options: Poses a threat from anywhere on the screen, thanks to his fireballs and very fast, fullscreen HHA
  • Stubby Normals: While having a good approach, Baoh's buttons are rather small, making him easy to contest in scramble situations and in neutral.
  • Difficult Routing: Most of Baoh's optimal routing requires precise timing and tight execution.
  • Meter Reliant: Due to not having access to Stand Rush or EX moves, he is forced to rely on Flash Cancelling for combo extension.

Unique Mechanics

Baoh Armed Phenomenon

After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:

    • Level 1: Activates at 75% HP
    • Level 2: Activates at 50% HP
    • Level 3: Activates at 25% HP

Scent of Murder

When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Rotation or Part 7 characters picking up corpse parts), Baoh gains an increased Stylish Defense window (roughly 4 frames).

This is Baoh!

By pressing the Style button Baoh can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.

Stats

Style Health Low Health Mode Hashtag(s)
Baoh Armed Phenomenon 850 Baoh Armed Phenomenon #ASBR_BAO


Move List

Normal Moves

5L
5L
JJASBR Baoh 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid - - - - -
  • Standing jab with average range.
  • Mainly used for situational combo extenisions.
5M
5M
JJASBR Baoh 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -
  • Combo filler with below average range and slight forward movement.
  • Used for confirms and combo extensions.
5H
5H
JJASBR Baoh 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -
  • Normal with lots of forward movement. Your primary combo extension tool into super jump routes and 214M juggles.
  • Rather unsafe and cannot be used as a poke unless special cancelled.
2L
2L
JJASBR Baoh 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low - - - - -
  • Baoh's fastest button.
  • One of the stubbier 2Ls in the game, mainly used for pressure and quick confirms.
2M
2M
JJASBR Baoh 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -
  • Slightly bigger than 2M.
  • Mostly used during 214M juggles.
2H
2H
JJASBR Baoh 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low - - - - Knockdown
  • His furthest reaching button and a solid sweep.
  • Used as combo filler for the more optimal, difficult routes.
JL
j.L
JJASBR Baoh Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 High - - - - -
  • Primarily used in jump-ins low to the ground after successfuly baiting a Stylish Guard attempt
JM
j.M
JJASBR Baoh Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 - - - - - -
  • Solid air-to-air
  • Used in super-jump routes where jH's hitbox won't reach
JH
j.H
JJASBR Baoh Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 - - - - - -
  • Your main jump-in and combo extender after flash cancelling 214H
  • Solid downward-reaching hitbox


Special Moves

421X
Baoh Melting Palm Phenomenon
421L/M/H
Damage is the same across all versions, with distance and startup scaling with button strength.
Damage is the same across all versions, with distance and startup scaling with button strength.
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 145(20, 5x12, 65) Mid - - - - Knockdown
  • Baoh lunges forward to grab the enemy and melt their face off.
  • A hitgrab and Baoh's most damaging ender.
  • Fastest version with the shortest travel distance.
Medium 145(20, 5x12, 65) Mid - - - - Knockdown
  • Due to the slightly slower startup it's mostly used in routes where L Palm is too quick and requires precise timing
Heavy 145(20, 5x12, 65) Mid - - - - Knockdown
  • Version with the longest startup, but also with the longest travel distance. Can be used as a situational approaching tool with install.
214X
Baoh Reskin Hardened Saber Phenomenon
214L/M/H
JJASBR Baoh 214L.png
JJASBR Baoh 214H.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Low - - - - -
  • Baoh lunges forward and slashes his opponent's ankles with his saber.
  • Rather predictable, but still a threatening low in Baoh's kit.
  • Crumples on hit, allowing for combos after.
  • Does not cross up, despite the misleading animation.
Medium 65 High - - - - -
  • Baoh leaps forward and does a circular slash.
  • Baoh's main mix tool and air combo extension.
  • Crosses up, but if spaced enough, can hit from the front, adding another layer to your mix.
Heavy 80(5x9, 35) Mid - - - - -
  • Baoh unleashes a flurry of saber slashes.
  • H Saber > Flash Cancel/Priority Cancel(PC) is Baoh's main grounded combo starter.
  • Only used as a quick meterless combo ender otherwise.
623X
Saber Off
623L/M/H
Baoh's DP series.
Baoh's DP series.
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60(30x2) Mid - - - - Knockdown
  • Baoh rises into the air, slashing with his sabers.
  • Rarely used over M and H DP. Has no invuln, so it's useless as a wakeup tool.
Medium 75(40,35) Mid - - - - Knockdown
  • Baoh does a rising slash and fires off his saber downwards in a curve.
  • Standard invulnerable DP.
  • Baoh will fire off the saber even if the move doesn't connect.
  • Common combo ender for juggle routes.
Heavy 115(20, 60, 35) Mid - - - - Knockdown
  • Baoh does two rising slashes and fires off his saber downwards at a 30 degree angle. Invulnerable.
  • Baoh will fire off the saber even if the move doesn't connect.
  • Goes slightly further upwards while rising than the medium version.
236X
Baoh Shooting Bees' Stinger Phenomenon
236L/M/H
JJASBR Baoh 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45(15,30) Mid - - - - -
  • Fastest version of his fireball.
  • Used for zoning, countering fireballs and juggle extensions.
Medium 60(15x2, 30) Mid - - - - -
  • Slightly more startup than L Stinger.
  • Same as the L version, though sometimes used over L due to the additional hits and slightly slower startup.
Heavy 75(15x3, 30) Mid - - - - -
  • Slowest version with the most hits and damage.
22X
Baoh Break Dark Thunder Phenomenon
22L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 56(12x3, 20) Mid - - - - -
  • Baoh rises into the air and discharges electricity from his body.
  • Very situational special with long startup even for its fastest version.
  • Inflicts immense guard bar damage. Usable in some blockstrings, provided your opponent doesn't SG/SD the startup on reaction.
Medium 68(12x4, 20) Mid - - - - -
  • Same as L, but with longer startup and bigger guard bar damage.
Heavy 80(12x5, 20) Mid - - - - -
  • Slowest version of the special with the highest guard damage.

System Mechanics

Throw
Throw
Throw Name
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 130 Throw - - - - Knockdown
  • Standard throw.
  • Recovers fast enough to let you activate your armor install and do oki after.
Back 130 Throw - - - - Knockdown
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
68 - - - - - -
  • 2 use, 1 breaker assist.
  • Does M version of Break Dark Thunder Phenomenon.
I stopped time...
System Mechanic
"This is Baoh!"
5S
JJASBR Baoh 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Baoh's unique install, costs 0.25 meter to use.
  • On use, gives Baoh guard point on his next special for the entire duration of the move.
  • Doesn't disappear on knockdown.
  • Has low recovery, which lets you activate it after most hard knockdowns.

Heart Heat Attack

Laser Beam!
236 + Any Two Attack Buttons
BARUBARUBARUBARUBARU
BARUBARUBARUBARUBARU
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
180/168 Mid - - - - Knockdown
  • Baoh fires a lsaer cannon.
  • Very fast and reliable HHA.
  • Does an additional hit and additional damage when done point-blank.
  • Has instant travel time and goes full-screen.
  • Will combo from virtually any ender due to its speed and generous hitbox.
  • Fast enough to punish Kars ULF transformation from full-screen.

Great Heat Attack

Time to cover up that stench!
236L+M+H
Voice acting nerfed from the original.
Voice acting nerfed from the original.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
558(LVL 2), 372(LVL 1) Mid - - - - Knockdown
  • Baoh lunges at his opponent, attacking him with a flurry of saber attacks before finishing them off with his Break Dark Thunder.
  • Comboable into from most routes due to the forward movement and generous hitbox on the initial attack.
  • Can be combo'd into from the universal LMH gatling series.
  • Underwhelming wakeup option, as it is easily jumpable.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh