JoJo's Bizarre Adventure: All-Star Battle R/Diavolo

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Introduction

Diavolo, the central antagonist of Vento Aureo, the fifth part of Jojo's Bizarre Adventure, is a high damage defensive character. He excels at punishing his opponents for even attempting to harm him and utilizes the predictive abilities of Eulogy and the time erasing abilities of Emperor Crimson to give himself an edge in battle. His neutral is very slow and methodical, as he either waits for his opponent to attempt to attack or find the perfect moment to strike hard. He can also find cracks in his opponents defenses with an unblockable attack, fast overheads, and a command grab.

On offense, Diavolo strikes hard and fast with his high damage. His main combo tool in Stand Off is The passage of time resumes!, as this can be followed up with This is the end! for either a hard knockdown or a full combo with the use of a PC. Alternatively, his combos in Stand On are much more reliant on normals, as the only move that is an actual hit is Now I'm really angry!, which is an anti-air hitgrab. Regardless of whether he is using specials or normals in his combos, Diavolo is sure to deal high damage for almost anything he does. His HHA also allows him to pass through the opponent with his dash, giving him even more mixup potential.

On defense, Diavolo shines with his unique movement and counters. I've eliminated 0.5 seconds alters the start of his dash to make him invincible, allowing him to either approach or escape an opponent safer than most characters. Time has been erased... is a counter that activates his unique ability Erasing Time, in which he is put at advantage over his opponent after a brief screen freeze. Such futility! is a combo breaker which also activates Erasing Time, and while he is still at advantage, he is moved away from the opponent, making it impossible to combo from. In addition to all this, both his HHA and GHA have defensive properties. His HHA, Eulogy, puts Diavolo into an install where as long as he is not running, attacking, or jumping, he will automatically Stylish Evade the opponent. Lastly, his GHA, Pinnacle of Eternity, is a high damaging counter super that can instantly turn the tide of a match, sometimes ending it outright.

  • Erasing Time: Diavolo's unique mechanic Erasing Time allows him to freeze the screen for a moment before putting himself at frame advantage
  • I've eliminated 0.5 seconds!: Diavolo's dash has an invincible startup, making it easier for him to approach or escape an opponent compared to other characters
Playstyle
JJASBR Diavolo Small Icon.png Diavolo is a Stand character who utilizes his counters to predict his opponent's attacks and punish them for their actions
Pros Cons
  • High Damage: Diavolo has naturally high damage, allowing him to make hits count for very little effort
  • Erasing Time: Diavolo has two counters, a combo breaker, and a defensive install, making him a very good defensive character who can punish opponents for many of the actions they take
  • Unique Movement: I've eliminated 0.5 seconds! is a good tool for approaching zoners, as he can use his period of invincibility to approach without worry of projectiles
  • Unblockable Assist: Diavolo's assist is an unblockable attack, making it good for characters who can lock their opponent in blockstun for a period of time, as it can guarantee that they are opened up.
  • Meter Hungry: Diavolo requires meter to do a lot of his combo extensions, making him an extremely meter hungry character
  • Strange Movement: I've eliminated 0.5 seconds! is a good tool for approaching against zoners, but because he can only cancel it into jump without the use of Eulogy, it can be a detriment to his punishes and mixups

Erasing Time

The activation of Such futility! and Time has been erased... trigger Erasing Time, a passive ability which freezes both characters in place for a moment before resuming the fight with Diavolo at advantage. With Such futility!, it is used to create space between himself and the opponent, as it is a combo breaker. With Time has been erased..., it is used as an offensive counter, predicting his opponent will attack and using it to guarantee a punish regardless of the attack, as he is put at advantage by default.

I've eliminated 0.5 seconds!

At the start of Diavolo's dash, he briefly disappears, making him invincible for a short time. While Eulogy is active, this part of his dash also passes through opponents, allowing for quick crossups without jumping. Diavolo normally can not cancel this part of the dash with an attack, but can cancel it with a jump. This limitation is removed while Eulogy is active.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_DIA


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Diavolo 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Diavolo 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Diavolo 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Mid - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Diavolo 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Diavolo 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Diavolo 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
39 Mid - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Diavolo Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
19 Overhead - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Diavolo Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
29 Overhead - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Diavolo Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
The passage of time resumes!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 [65] Mid [Unblockable] - - - - -
  • Notes 1
  • Notes 2
Medium 50 [65] Mid [Unblockable] - - - - -
  • Notes 1
  • Notes 2
Heavy 55 [65] Mid [Unblockable] - - - - -
  • Notes 1
  • Notes 2
214X
This is the end!
214L/M/H
or
6L/M/H after 236L/M/H
JJASBR Diavolo 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Overhead - - - - -
  • Notes 1
  • Notes 2
Medium 65 Overhead - - - - -
  • Notes 1
  • Notes 2
Heavy 70 Overhead - - - - -
  • Notes 1
  • Notes 2
421S
Such futility
421S while taking damage
JJASBR Diavolo 421S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Diavolo breaks out of a combo for 2 bars of HH gauge, activating Erasing Time

  • Notes 1
  • Notes 2

Stand On

Normal Moves

Stand 5L
5L
JJASBR Diavolo Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 5M
5M
JJASBR Diavolo Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 5H
5H
JJASBR Diavolo Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
42 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Diavolo Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Notes 1
  • Notes 2
Stand 2M
2M
JJASBR Diavolo Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Low - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Diavolo Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15, 38 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 6H
6H
Your life is mine!
JJASBR Diavolo Stand 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
JJASBR Diavolo Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Diavolo Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Diavolo Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 623X
Now I'm really angry!
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20, 45, 60 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 20, 45, 60 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 20, 45, 60 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 632144X
Emperor Crimson!
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25, 9*3, 100 Throw - - - - -
  • Notes 1
  • Notes 2
Medium 40, 9*3, 100 Throw - - - - -
  • Notes 1
  • Notes 2
Heavy 55, 9*3, 100 Throw - - - - -
  • Notes 1
  • Notes 2
Stand 421X
Time has been erased...
421L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -

Diavolo enters a counter stance that triggers Erasing Time on activation

  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
You're not getting away!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 120 Throw - - - - -
  • Notes 1
  • Notes 2
Back 120 Throw - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
The passage of time resumes!
JJASBR Diavolo Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
65 Unblockable - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Diavolo Stand On.png
Stand On
Stand On
JJASBR Diavolo Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Emperor Crimson, altering Diavolo's moveset and abilities.

Heart Heat Attack

Euology
236 + Any Two Attack Buttons
I can see every move you will make.
I can see every move you will make.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Pinacle of Eternity
236L+M+H
GGs, shake my hand
GGs, shake my hand
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
504 - - - - - -
  • Notes 1
  • Notes 2

Navigation

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Jonathan
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