JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin

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Introduction

Insert character introduction here.

  • Notable Trait: Explain Notable Trait.
Playstyle
JJASBR Kakyoin Small Icon.png Noriaki Kakyoin is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Unique Mechanic

Explain character-specific mechanic here, if applicable.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_
#ASBR_


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Kakyoin 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Kakyoin performs an open-handed attack while facing away from the opponent

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Kakyoin 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Hierophant Green performs a long-range attack with a tentacle

  • Very long reach, good for pokes and zoning
  • Make sure it doesn't whiff, as it has long recovery
5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4*9 Mid - - - - -

Hierophant Green performs a short range Emerald Splash

  • Less range than 5M, but still a good button for pokes
2L
2L
JJASBR Kakyoin 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Kakyoin performs a crouching variation of his 5L

  • A standard jab
  • Chains into itself 3 times
2M
2M
JJASBR Kakyoin 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Hierophant Green performs a long-range low attack with a tentacle

  • Very long reach, good for pokes and zoning
  • Make sure it doesn't whiff, as it has long recovery
2H
2H
JJASBR Kakyoin 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Hierophant Green performs a low sweeping attack with a tentacle

  • Provides hard knockdown
  • Has less reach than 2M, but still a good button for pokes
6M
6M
Let's shake on it.
JJASBR Kakyoin 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45 Mid - - - - -

Kakyoin performs an elbow attack

  • Moves Kakyoin forward
  • Launches on hit
JL
j.L
JJASBR Kakyoin Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Kakyoin performs a kick downwards

  • Kakyoin's fastest aerial
  • Good for air-to-airs and jump-ins
JM
j.M
JJASBR Kakyoin Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Hierophant Green performs an attack outwards with a tentacle

  • Reaches very far outwards, good for air-to-airs and combo filler
JH
j.H
JJASBR Kakyoin Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Hierophant Green performs an attack downwards with a bunch of tentacles

  • Ground bounces on hit
  • Kakyoin's best aerial, as it can confirm into combos from a distance

Special Moves

236X
Emerald Splash
236L/M/H (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 6 each Mid - - - - -

Hierophant Green launches emeralds out towards the opponent

  • Notes 1
  • Notes 2
Medium 6 or 7 each - - - - - -
  • Notes 1
  • Notes 2
Heavy 7 each - - - - - -
  • Notes 1
  • Notes 2
22X
Hierophant's Barrier
22L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5 each Mid - - - - -
Medium 5 each Mid - - - - -
Heavy 5 each Mid - - - - -

Hierophant Green places a trap of tentacles that launches emeralds on contact with the opponent

  • Remains active even if Kakyoin is hit
  • Different strengths place the trap at different distances, increasing distance with the strength of the button
214X
How's this!
214L/M/H
JJASBR Kakyoin 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20, 10*2, 60 Mid - - - - -
Medium 20, 10*2, 60 Mid - - - - -
Heavy 20, 10*2, 60 Mid - - - - -

Hierophant Green summons tentacles from the ground, attacking the opponent

  • Causes crumple on hit
  • Different strengths attack at different distances, increasing distance with the strength of the button

Stand On

Normal Moves

Stand 5L
5L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand 3H
3H
Stand On Command Normal Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X-6X
Stand On Special Move 1
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 623X
Stand On Special Move 2
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Stand 63214X
Stand On Special Move 3
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
No match for my Stand!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 120, 10 Throw - - - - -

Kakyoin grabs the opponent before Hierophant Green knocks them down

  • Leaves the opponent close to Kakyoin
Back 120, 10 Throw - - - - -
  • Leaves the opponent slightly further away
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
Stand On
Stand On
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Summons Stand Name, altering Character name's moveset and abilities.

System Mechanic
System Mechanic
22S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

HHA
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

GHA
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh