Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see Dio Brando.
Insert character introduction here.
- Life Regeneration: Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time.
- Time Stop: DIO is one of three characters in the game (along with his both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop. More details included in the move's section.
Playstyle
DIO is a ABC character who utilizes their XYZ |
Pros |
Cons |
- Pro 1: TBD
- Pro 2: TBD
- Pro 3: TBD
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Stats
Style
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Health
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Low Health Mode
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Hashtag(s)
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Stand
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840
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Rumble
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#ASBR_DIO
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Now THIS is the greatest high!
This effect activates when DIO hits "Oh, this suits me well!" on one of the following characters:
Aside from the usual health gained, DIO will also gain extra HHA gauge depending on the amount of hits. Only available once per round.
Move List
Stand Off
Normal Moves
5L
5L
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Damage
|
Guard
|
Startup
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Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
13
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Mid
|
-
|
-
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-
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-
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-
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DIO performs a jab as he turns his head away
- A standard jab, good for stopping dash jumps
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5M
5M
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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23
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Mid
|
-
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-
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-
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-
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-
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DIO performs an advancing swipe
- Great range for pokes or counter-pokes
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5H
5H
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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36
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Mid
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-
|
-
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-
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-
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-
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DIO performs a high kick
- Moves DIO forward
- Good range for pokes
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2L
2L
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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12
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Low
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-
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-
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-
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-
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-
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DIO performs a crouching chop
- Stubby jab
- Can chain into itself 3 times
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2M
2M
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
|
22
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Low
|
-
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-
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-
|
-
|
-
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DIO performs an advancing swipe at the opponent's feet
- Good range for pokes and counter-pokes
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2H
2H
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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35
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Low
|
-
|
-
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-
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-
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-
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The World performs a sweeping punch at the opponent's feet
- Provides hard knockdown
- Good range for pokes and counter-pokes
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3H
3H An absolute end
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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45
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Mid
|
-
|
-
|
-
|
-
|
-
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DIO slams a road sign down on the opponent
- Launches on hit
- Can hit OTG
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JL
j.L
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Damage
|
Guard
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Startup
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Active
|
Recovery
|
Block Adv.
|
Hit Adv.
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17
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Overhead
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-
|
-
|
-
|
-
|
-
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DIO performs a kick downwards
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|
JM
j.M
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Damage
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Guard
|
Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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24
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Overhead
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-
|
-
|
-
|
-
|
-
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DIO performs a jumping knee attack
- Deceptively good at crossups
- Good for air-to-airs
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JH
j.H
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Damage
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Guard
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Startup
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Active
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Recovery
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Block Adv.
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Hit Adv.
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37
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Overhead
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-
|
-
|
-
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-
|
-
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The World performs a sweeping chop that reaches behind him
- Very good crossup, as it reaches far behind DIO and can hit late
- One of DIO's best jump-in normals
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Special Moves
236X
Right in front of me!? 236L/M/H
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Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
40
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Mid
|
-
|
-
|
-
|
-
|
-
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The World appears and punches the opponent in the gut
- Launches the opponent on hit
- Can be combo'd off of with a PC
|
Medium
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25, 65
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Overhead
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-
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-
|
-
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-
|
-
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The World appears and performs an overhead punch that hits twice
- Provides hard knockdown
- Can not be combo'd off of with PC
- Can not confirm into HHA
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Heavy
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65
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Low
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-
|
-
|
-
|
-
|
-
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The World appears an punches at the opponent's feet
- Provides hard knockdown
- Can be combo'd off of with a PC
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22X
I'll give you one chance. He's... gone! 22L/M/H Counter Counter L version L version M version M version H version H version
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Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
38
|
-
|
-
|
-
|
-
|
-
|
-
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DIO walks forward, automatically activating "He's... gone!" when hit by a non-HHA or GHA attack
- DIO walks the furthest in this variant
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Medium
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38
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-
|
-
|
-
|
-
|
-
|
-
|
- DIO walks less in this variant
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Heavy
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38
|
-
|
-
|
-
|
-
|
-
|
-
|
- DIO walks the least in this variant
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63214X
Oh, this suits me well! 63214L/M/H
|
Version
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Damage
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Guard
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Startup
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Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
10, 8*4, 5
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Throw
|
-
|
-
|
-
|
-
|
-
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Medium
|
10, 8*4, 5
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Throw
|
-
|
-
|
-
|
-
|
-
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Heavy
|
10, 8*4, 5
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Throw
|
-
|
-
|
-
|
-
|
-
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DIO grabs the opponent and sucks the blood out of their body
- Can be followed up with 3H OTG
- Automatically activates "Now, THIS is the greatest high!" when used on a Joestar (excluding Johnny and Josuke (Part 8), giving him additional HH gauge once per round
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|
46X
And one more just in case! 46L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
30
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Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
30
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
30
|
Mid
|
-
|
-
|
-
|
-
|
-
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The World throws a single knife towards the opponent
- The different versions change the startup and speed of the knife
- While time is stopped, the knife will fly a short distance before freezing in place
- Can be cancelled into other specials once the knife is thrown
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Stand On
Normal Moves
Stand 5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
15
|
Mid
|
-
|
-
|
-
|
-
|
-
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The World performs a standing low kick
- Despite its appearance, this does not hit low
- Not good for stopping dash jumps
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|
Stand 5M
5M
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
25
|
Mid
|
-
|
-
|
-
|
-
|
-
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The World performs a gut punch
- Moves DIO forward
- Good range for counter-pokes
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|
Stand 5H
5H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
38
|
Mid
|
-
|
-
|
-
|
-
|
-
|
The World performs a high kick
- Good for anti-airs
- Good range for pokes
|
|
Stand 2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
14
|
Low
|
-
|
-
|
-
|
-
|
-
|
The World performs a crouching punch
- A standard jab
- Can chain into itself 3 times
|
|
Stand 2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
The World performs a crouching hook
- Launches the opponent on air hit
- Good range for pokes and counter-pokes
|
|
Stand 2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
27
|
Low
|
-
|
-
|
-
|
-
|
-
|
The World performs a sweeping punch at the opponent's feet
- Provides hard knockdown
- Launches the opponent on hit
|
|
Stand JL
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
21
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
The World performs a punch downwards
- Stubby aerial, good for air-to-airs
|
|
Stand JM
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
38
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
The World performs a sweeping punch upwards
- Launches the opponent on hit
- A great jump-in normal
|
|
Stand JH
j.H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
40
|
Overhead
|
-
|
-
|
-
|
-
|
-
|
The World performs a cross downwards
|
|
Special Moves
Stand 236X
Useless, useless, useless, useless! 236L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
4*16, 20
|
Mid
|
-
|
-
|
-
|
-
|
-
|
The World performs a barrage of punches
- Launches the opponent on hit
- The World starts right in front of DIO in this variant
|
Medium
|
4*18, 20
|
Mid
|
-
|
-
|
-
|
-
|
-
|
- The World starts further ahead in this variant
|
Heavy
|
4*20, 20
|
Mid
|
-
|
-
|
-
|
-
|
-
|
- The World starts the furthest away in this variant
|
|
Stand J236X
My Stand's full power! j.236L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
4*10, 16
|
Overhead, Mid
|
-
|
-
|
-
|
-
|
-
|
Medium
|
4*14, 32
|
Overhead, Mid
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
4*18, 48
|
Overhead, Mid
|
-
|
-
|
-
|
-
|
-
|
The World performs a barrage of punches downwards
- Launches the opponent upwards on hit
- The first hit is an overhead, making it very good for mixups
|
|
Stand 214X
This is... The World! 214L/M/H
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Light
|
120
|
Unblockable
|
-
|
-
|
-
|
-
|
-
|
Medium
|
120
|
Unblockable
|
-
|
-
|
-
|
-
|
-
|
Heavy
|
120
|
Unblockable
|
-
|
-
|
-
|
-
|
-
|
DIO performs a pose as The World prepares a heavy punch to the gut
- The different variants change the speed and range
|
|
System Mechanics
Throw
Throw What just happened? 5/4 + Any Two Attack Buttons
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
Forward
|
130
|
Throw
|
-
|
-
|
-
|
-
|
-
|
The World grabs the opponent and, while time is stopped, punches through the opponent before resuming time
- Leaves the opponent very far away
|
Back
|
130
|
Throw
|
-
|
-
|
-
|
-
|
-
|
- Identical to the front throw, but backwards
|
|
Assist
Assist This is... The World!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
5S
Stand On/Off 5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(Un)Summons The World, altering DIO's moveset and abilities.
|
|
22S
Stop, time! 22S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent (rendering them completely unable to act).
- Requires 1.5 bars to be used; startup accelerates the more meter has been accumulated before use.
- VERY slow startup; only guaranteed setups exist with 3 Gauge or Assist.
- Landing a Throw, 63214L/M/H or GHA ends the Time Stop immediately and consumes all bars.
- Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
- Can set up for juggles post Time Stop.
- All attacks can OTG during Time Stop, restanding the opponent if they can reach.
- Against Part 3 Jotaro, Part 4 Jotaro, and himself, DIO can use this ability to move within their Time Stop. If their Time Stop runs out before DIO's does, they will be frozen instead.
|
|
46H
So close! 46H when taking damage or guarding
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
DIO "teleports" out of the way of an attack
- Consumes 2 bars of HH gauge
- Leaves DIO in a position as if he just rotated to the side
- Leaves DIO close enough to the opponent to punish them for their attack hitting
|
|
Heart Heat Attack
Scared, are you? 236 + Any Two Attack Buttons
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
160 (10+60+90)
|
Mid
|
-
|
-
|
-
|
-
|
-
|
DIO kicks the opponent upwards before stopping time and throwing knives at him
- This is a hit-grab
- DIO moves very far forward on activation
|
|
Scared, are you? (Time Stop) 236 + Any Two Attack Buttons during Stop, time!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
24 each
|
Mid
|
-
|
-
|
-
|
-
|
-
|
DIO throws multiple knives at the same time
- The knives fly briefly before freezing
|
|
Great Heat Attack
It's a steamroller! 236L+M+H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Block Adv.
|
Hit Adv.
|
348 (120+25+1*125+6*2+66)
|
Mid
|
-
|
-
|
-
|
-
|
-
|
The World punches the opponent before stopping time, allowing DIO to fly off screen and return with a steamroller which he punches until it explodes once time is resumed.
- Just make sure it hits
- Has a special animation VS Part 3 Jotaro
- Part 3 Jotaro can prevent the GHA from killing by using his I stopped time... before the final hit
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Navigation
General
|
|
|
Phantom Blood
|
|
Battle Tendency
|
|
Stardust Crusaders
|
|
Diamond is Unbreakable
|
|
Vento Aureo
|
|
Stone Ocean
|
|
Steel Ball Run
|
|
JoJolion
|
|
Baoh the Visitor
|
|