JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice

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Introduction

Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character similar to a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.

  • Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent can not block, allowing him to mix up between strikes, throws, and unblockables to open them easily
Playstyle
JJASBR Vanilla Ice Small Icon.png Vanilla Ice is a Stand character who utilizes his unblockable attacks and command throw to mix up the opponent with strike/throw options and deal devastating damage upon hitting them
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Zoning Troubles: While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Gauge to do so, making him use a resource to get past projectiles if he chooses to do so this way while otherwise not having any other tools to get past said projectiles
  • Con 2: TBD

Stand Gauge

While Vanilla Ice is in Stand Off, he will continuously build Stand Gauge, which starts at half at the beginning of the round. Vanilla Ice uses this gauge to perform his unblockable attacks, such as 22X and Stand L/M/H. This gauge does not fill up while he is in Stand On, and will be consumed any time he attacks, gets hit, or blocks while in Stand On. If he is in Stand On when the gauge runs out, he will be forced back into Stand Off, leaving him open for an attack from the opponent.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_VAI


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Vanilla Ice 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

Vanilla Ice performs a backhanded attack

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Vanilla Ice 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Vanilla Ice performs a mid kick

  • Good range for pokes
  • Moves Vanilla Ice forward
5H
5H
JJASBR Vanilla Ice 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15, 20 Mid - - - - -

Cream performs a biting attack as he drags the opponent in with both arms

  • Good range for pokes
  • Confirms into 623L from any range
2L
2L
JJASBR Vanilla Ice 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Vanilla Ice performs a crouching chop

  • Standard jab
  • Chains into itself 3 times
2M
2M
JJASBR Vanilla Ice 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Vanilla Ice performs an uppercut

  • Hits low, despite the animation
  • Moves Vanilla Ice forward
  • Useful for juggles
2H
2H
JJASBR Vanilla Ice 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Cream performs a sweeping attack

  • Provides hard knockdown
  • Has less range than 5H
  • Good for counter-pokes
3H
3H
You foul creature!
JJASBR Vanilla Ice 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5*7, 10 Low - - - - -

Vanilla Ice repeatedly kicks a downed opponent

  • Can only be used when the opponent is downed
JL
j.L
JJASBR Vanilla Ice Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Cream performs a chop downwards

  • Good for air-to-airs
JM
j.M
JJASBR Vanilla Ice Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Cream performs a backhanded attack upwards

  • Good for air-to-airs
  • Can cross up at specific distances
JH
j.H
JJASBR Vanilla Ice Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Cream performs a chop downwards with both hands

  • Good for jump-ins

Special Moves

623X
How dare you!
623L/M/H
JJASBR Vanilla Ice 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid - - - - -

Vanilla Ice performs a rising upper

  • All versions provide hard knockdown
  • L version has no invul and can be cancelled with HHA
  • Moves Vanilla Ice the furthest
Medium 15, 45 Mid - - - - -
  • M version has no invul
  • Moves Vanilla Ice forward
Heavy 15*2, 45 Mid - - - - -
  • H version has no invul
  • Vanilla Ice does not move forward
421X
This vicious arm!
421L/M/H
JJASBR Vanilla Ice 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid - - - - -

Cream performs an overhead chop

  • Does not cause knockdown
Medium 15, 45 Mid - - - - -
  • Adds an additional hit
Heavy 15*2, 45 Mid - - - - -
  • Adds a third hit
  • Causes crumple
63214X
Lord DIO!
63214L/M/H
Whiff
Whiff
Hit
Hit
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5, 12*4, 40 Throw - - - - -
Medium 5, *12*5, 40 Throw - - - - -
Heavy 5, 12*6, 40 Throw - - - - -

Vanilla Ice grabs the opponent and absorbs their blood

  • Heals Vanilla Ice
  • Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button
22X
Now I've taken your legs!
22L/M/H
JJASBR Vanilla Ice 22L.png
L version
L version
JJASBR Vanilla Ice 22M.png
M version
M version
JJASBR Vanilla Ice 22H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35, 40*2 Unblockable - - - - -
  • All versions can OTG and consume a bit of Stand Gauge
  • Cream comes straight up in front of Vanilla Ice before travelling back towards him
Medium 35, 40*3 Unblockable - - - - -
  • Cream comes straight up further from Vanilla Ice and disappears
Heavy 35, 40*3 Unblockable - - - - -
  • Cream comes straight up the furthest from Vanilla Ice and travels away from him

Stand On

Special Moves

Stand LMH
Once and for all!
L/M/H
L and H version
L and H version
JJASBR Vanilla Ice Stand 5M.png
M version
M version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable - - - - -

Vanilla Ice becomes completely engulfed by Cream, creating a ball of void that erases anything in its path

  • All versions are invul
  • All versions can OTG
  • L version has Cream travel straight forward slowly
Medium 80 Unblockable - - - - -
  • M version has Cream travel at a 45 degree angle upward
Heavy 80 Unblockable - - - - -
  • H version has Cream travel straight forward very quickly
Stand jX
Once and for all! (Air)
L/M/H while in the air
L version
L version
M version
M version
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable - - - - -

Vanilla Ice becomes completely engulfed by Cream, creating a ball of void that erases anything in its path

  • All versions are invul
  • All versions can OTG
  • L version has Cream travel at a very steep angle downward
Medium 80 Unblockable - - - - -
  • M version has Cream travel at a 45 degree angle downward
Heavy 80 Unblockable - - - - -
  • H version has Cream travel straight forward very quickly

System Mechanics

Throw
Throw
I swear I'll kill you!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 130 Throw - - - - -

Vanilla Ice grabs the opponent, holding them in place for Cream to erase them

  • Leaves the opponent far away from Vanilla Ice
  • Can not be followed up with an OTG
Back 130 Throw - - - - -
  • Leaves the opponent closer to Vanilla Ice
  • Can be followed up with a 66 > 3H
Assist
Assist
Assist Name
JJASBR Vanilla Ice Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Vanilla Ice Stand On.png
Stand On
Stand On
JJASBR Vanilla Ice Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Summons Cream, altering Vanilla Ice's moveset and abilities.

Heart Heat Attack

The great void rises!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15*12, 25 Unblockable - - - - -

Cream grabs the opponent and devours them

  • Can be combo'd into after certain attacks, such as 623L and 421H
  • Slow activation due to being an unblockable, but invincible the entire time

Great Heat Attack

Miasma of the Void
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+16*9+34+102) Unblockable - - - - -

Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence.

  • Can not be combo'd into without a specific setup
  • Just make sure it hits

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh