JoJo's Bizarre Adventure: All-Star Battle R/Mariah

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Introduction

Insert character introduction here.

  • Magnetic Gauge: Mariah’s Magnetic gauge is a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials. It is filled when Mariah lands, "If you're not allowed to touch something, it makes you want to touch it more..." or if the opponent is within in the range of the small magnetic aura displayed under Mariah's feet. The gauge begins at “LV1” and progresses to “LV2” then “LVMAX”.This bar will slowly deplete if the opponent is outside of the aura and immediately set to LV1 if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's game plan allowing her to convert into more damage, mix-ups, and long block strings that shred the opponent's guard gauge.
  • Setplay: Due to Mariah’s low damage output, she heavily relies on loop-able set play off knockdowns with her "The electricity will char you to a crisp" and "You can't follow me anymore." specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.


Playstyle
JJASBR Mariah Small Icon.png Mariah is a Stand character who utilizes her Magnetization and multiple projectiles in order to gain momentum and overwhelm the opponent
Pros Cons
  • Snowball: Mariah is able to use her momentum against the opponent and keep them from being able to escape from certain situations
  • Versatile Zoning: Mariah has a large arsenal of powerful projectiles allowing her to create opportunities to close distance to start her relentless offense.
  • Pro 3: TBD
  • Low Average Damage: Mariah has low damage potential for her basic combos, meaning she will need to work harder to defeat the opponent
  • Specific Combo Structure: While Mariah can do more than her average damage with certain combos, they require
  • Meter Hungry: TBD

The magnetic force will just keep on increasing...

When Mariah lands her 5S, even on block, an area around Mariah will appear. While the opponent is in this area, Mariah's Magnetization Gauge will increase, buffing the tracking of her moves as well as the damage of specific specials.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_MRH
#ASBR_MAR


Move List

Normal Moves

5L
5L
JJASBR Mariah 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid - - - - -

Mariah performs a quick stab with her knife

  • Standard jab
  • Reaches downwards, making it not as good at stopping dash jumps
5M
5M
JJASBR Mariah 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10*2 Mid - - - - -

Mariah performs a slash upwards with her knife

  • Reaches high, good for anti-airs
  • Good range for counter-pokes
5H
5H
JJASBR Mariah 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid - - - - -

Mariah performs a slash outwards with her knife

  • Good range for pokes
2L
2L
JJASBR Mariah 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Low - - - - -

Mariah performs a crouching stab with her knife

  • Standard jab
2M
2M
JJASBR Mariah 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Mariah performs a slash at the opponent's knees with her knife

  • Good range for pokes and counter-pokes
2H
2H
JJASBR Mariah 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -

Mariah performs a slash at the opponent's feet with her knife

  • Provides hard knockdown
  • Good range for pokes, counter-pokes, and combo enders
JL
j.L
JJASBR Mariah Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Overhead - - - - -

Mariah performs a short stab outwards with her knife

  • Very active, good for air-to-airs
JM
j.M
JJASBR Mariah Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead - - - - -

Mariah performs an aerial slash upwards with her knife

  • Launches on hit
  • Can crossup deceptively well
JH
j.H
JJASBR Mariah Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Overhead - - - - -

Mariah performs an aerial horizontal slash with her knife

  • Mariah's main jump-in
  • Does not reach far behind her

Special Moves

236X
Sorry, but you'll have to die now.
236L/M/H (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10 each Mid - - - - -

Mariah throws 3 knives at the opponent

  • The knives track The Opponent. Tracking and damage increase with each version, 236L having the least amount damage and tracking but making up for it with the fastest startup and projectile speed. damage and tracking also increases with more gauge.
  • TK knives can be plus on block
Medium 12 each Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 14 each Mid - - - - -
  • Slow moving projectile with incredible tracking
  • Best version of TK knives setups a strike throw mix if blocked at a close range
623X
The electricity will char you to a crisp!
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10*2, 6*6

LV2: 6*8

LVMAX: 6*11

Mid - - - - -

Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent

  • Can not be used when a line is already on screen
  • Decent way to deal with cross up attempts
  • Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with more gauge
  • Mariah throws the knife at different angles for each button, getting further horizontally with higher strength
  • Let the mix begin
Medium - - - - - - -
  • Decent anti-air
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214X
Heh heh heh... Enjoy...
214L/M/H
JJASBR Mariah 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 15 Low - - - - -

Mariah sends wires towards the opponent, ensnaring them on contact

  • Keeps the opponent stunned on contact, but does not crumple unless Mariah is at LVMAX
  • Frametrap at close range
  • A consistent way to deal with crossups
  • trades in Mariah’s favor even at LV1
  • very punishable on block
Medium 15 Low - - - - -
  • Less initial range on startup good for messing with opponents' SG/SD timing
  • Still punishable on block
Heavy 15 Low - - - - -
  • the least amount of range on startup
  • safe on block
421X
You can't follow me anymore.
421L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20

LV2: 35

LVMAX: 45

Mid - - - - -

Mariah summons an object from the sky that falls onto the opponent

  • Object changes with each level
  • LV1 a cluster of cans hitting multiple times
  • LV2 version summons a bike with staggered hit stun on hit and block
  • LVMAX version launches on hit
  • Can OTG
  • Mariah summons the object immediately
Medium 20

LV2: 35

LVMAX: 45

Mid - - - - -
  • Mariah delays the summon
Heavy - - - - - - -
  • Mariah feints the summon, only doing the first part of the animation
  • SG/SD bait and pressure reset

System Mechanics

Throw
Throw
You were one fine specifmen.
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 20, 100 Throw - - - - -

Mariah grabs the opponent and holds them in place with her stand before a barrel flies in and knocks the opponent down

  • Leaves the opponent too far to OTG
Back 20, 100 Throw - - - - -
  • leaves the opponent closer then forward throw allowing Mariah to OTG and run her setplay
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5S
If you're not allowed to touch something, it makes you want to touch it more...
5S
JJASBR Mariah 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 1 Mid - - - - -

Mariah summons her stand on the ground, damaging the opponent

  • Fills ~0.25 of Mariah's Magnetization Gauge
  • Can OTG

Heart Heat Attack

What are you drooling over?
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
(6,4)*9, 6, 40

LV2: (7, 5)*8, 7, 13, 50

LVMAX: (9, 6)*8, 9, 15, 60

Mid - - - - -

Mariah fires a barrage of nuts and bolts at the opponent

  • Damage increases with Magnetization levels
  • Safe on block

Great Heat Attack

You little turds!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
304 (30+1*70+16+1*11+15+50+112) Mid - - - - -

Mariah attacks the opponent with her stand, magnetizing the opponent before barraging them with attacks from different magnetized objects

  • Unaffected by Magnetization Gauge
  • Gives you Max gauge on initial hit
  • Mariah can confirm into GHA off any HKD at any Magnetic level with 214H ~ taunt ~ GHA
  • Does not OTG like 5S, although they look very similar

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh