JoJo's Bizarre Adventure: All-Star Battle R/Mariah
Introduction
Mariah is a bit tricky to use, but has great potential when mastered. Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing.
On offense, Mariah can be pretty overwhelming, with "Heh heh heh... Enjoy", "Sorry, but you’ll have to die now" and "You can't follow me anymore." she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going.
On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.
- Magnetic Gauge: Mariah’s Magnetic gauge is a two-bar gauge that affects all of her special moves, increasing damage, guard damage, and changing the properties of specific specials.
- Setplay: Due to Mariah’s low damage output, she heavily relies on loop-able set play off knockdowns with her "The electricity will char you to a crisp" and "You can't follow me anymore." specials setting up for particularly strong high/low, left/right mixups. Even on block, these specials can lock the opponent down for a considerable time, allowing her to set up another chance to mix up her opponents.
The magnetic force will just keep on increasing...
When Mariah lands, "If you're not allowed to touch something, it makes you want to touch it more..." her magnetic gauge is filled or if the opponent is within in the range of the small magnetic aura displayed under Mariah's feet. The gauge begins at “LV1” and progresses to “LV2” then “LVMAX”.This bar will slowly deplete if the opponent is outside of the aura and immediately set to LV1 if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's game plan allowing her to convert into more damage, mix-ups, and long block strings that shred the opponent's guard gauge.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_MRH #ASBR_MAR |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Sorry, but you'll have to die now.
236L/M/H (Air OK) |
---|
623X
The electricity will char you to a crisp!
623L/M/H |
---|
214X
Heh heh heh... Enjoy...
214L/M/H |
---|
421X
You can't follow me anymore.
421L/M/H |
---|
System Mechanics
Throw
Throw
You were one fine specifmen. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The electricity will char you to a crisp! |
---|
5S
If you're not allowed to touch something, it makes you want to touch it more...
5S |
---|
Heart Heat Attack
What are you drooling over?
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You little turds!
236L+M+H |
---|