JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati

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Introduction

Insert character introduction here.

  • A tiny stroke of fate that heaven allowed.: Bruno is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
Playstyle
File:JJASBR Bucciarati Small Icon.png Bruno Bucciarati is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace.
Pros Cons
  • Footsies: The majority of normals in Stand Off and Stand On are great pokes, giving an edge in neutral.
  • Mobility: Equipped with specials like "Close, zipper!" and "I'll finish you from afar.", Bruno can be one of the more tricky characters to get breathing room against.
  • Comeback King: Having access to both Resolve Mode and a revive allows him to come back from dire situations.
  • Air Control: Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping.
  • Consistent Damage: Most confirms lead to massive damage and can be done off of many different starters.
  • Meter Reliant: Although Bruno is great at gaining meter, he constantly requires it to get his offense started.
  • Lack of Okizeme: Bruno doesn't really have any tools to use on HKD and relies more on things like cross-up Stand On j.M.
  • No Meterless Reversals: While Bruno's HHA is a great reversal option, it's still his only real choice.

A tiny stroke of fate that heaven allowed.

Upon death which would usually result in a match loss, a small cutscene will play where Bruno resurrects with roughly 10% health.

In order for this to occur, you must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, this will consume 1 bar of the HH Gauge and cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match.


Whenever the opponent is on match point, make sure you are VERY aware of your current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly match). If you are near death, NEVER spend the bar unless you are 100% certain it will close out the round.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_BRU
#ASBR_BUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Bruno 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Mid - - - - -

Bruno performs a backhanded attack.

  • Standard jab, good for stopping dash jumps.
5M
5M
JJASBR Bruno 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bruno performs a low kick.

  • Despite its appearance, does not hit low.
  • Good range for pokes.
5H
5H
JJASBR Bruno 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Mid - - - - -

Sticky Fingers performs a punch outwards.

  • Good range for pokes.
2L
2L
JJASBR Bruno 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Bruno performs a crouching jab.

  • Standard jab.
2M
2M
JJASBR Bruno 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bruno performs a crouching punch upwards.

  • Good for combo-filler.
  • Reaches above Bruno, giving it potential as an anti-air.
2H
2H
JJASBR Bruno 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low - - - - -

Bruno summons Stick Fingers, who attacks with a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
3X
3L/M/H
I've got you!
JJASBR Bruno 3L.png
3L
3L
JJASBR Bruno 3M.png
3M
3M
JJASBR Bruno 3H.png
3H
3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bruno unzips his arm and uses it to punch from a distance at different angles.

  • All versions launch on hit.
  • L aims downwards, M aims outwards, and H aims upwards.
JL
j.L
JJASBR Bruno Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Bruno performs a jumping punch.

  • Good for air-to-airs.
JM
j.M
JJASBR Bruno Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Bruno performs a kick outwards.

  • Good for air-to-airs.
JH
j.H
JJASBR Bruno Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Bruno summons Stick Fingers, who performs a punch downwards.

  • Good for jump-ins.
J3X
j.3L/M/H
I've got you! (Air)
JJASBR Bruno Jump 3L.png
j.3L
j.3L
JJASBR Bruno Jump 3M.png
j.3M
j.3M
JJASBR Bruno Jump 3H.png
j.3H
j.3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bruno unzips his arm and uses it to punch from a distance at different angles.

  • All versions launch on hit.
  • L aims outwards, M aims at a 45 degree angle downwards, and H aims almost straight down.

Special Moves

236X-214X
Close, zipper!
236L/M/H or 214L/M/H
JJASBR Bruno 236X.png
236 is forward
236 is forward
JJASBR Bruno 214X.png
214 is backward
214 is backward
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - - - -
Medium 0 - - - - - -
Heavy 0 - - - - - -

Bruno uses Sticky Fingers to open a zipper on the ground and uses it to move quickly.

  • Bruno travels farther based on the button pressed, increasing in distance with strength of button.
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper!
JJASBR Bruno 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid - - - - -
Medium 50 Mid - - - - -
Heavy 50 Mid - - - - -

Bruno performs a kick towards the opponent.

  • Launches on hit.
  • Will auto-correct towards the opponent.
  • Bruno slides forward different distances based on the button pressed, travelling farther with the strength of button pressed.
22X
I'll finish you from afar.
22L/M/H
JJASBR Bruno 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -

Bruno enters his zipper and exits from a different spot.


L version:

  • Bruno teleports backwards.

M version:

  • Bruno teleports upwards.

H version:

  • Bruno teleports above the opponent.
421X
Saw it coming miles away!
421L/M/H
JJASBR Bruno 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Low - - - - -
Medium 55 Low - - - - -
Heavy 55 Low - - - - -

Bruno sends one of Sticky Fingers' arms through the zipper and has it punch from the exit zipper.

  • The punch will appear at different distances based on the button pressed, being further from Bruno with the strength of the button.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Bruno Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Sticky Fingers performs a jab.

  • Standard jab, good for stopping dash jumps.
Stand 5M
5M
JJASBR Bruno Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Sticky Fingers performs an uppercut.

  • Good range for pokes and counter-pokes.
Stand 5H
5H
JJASBR Bruno Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -

Sticky Fingers performs an overhead punch.

  • Good range for pokes.
Stand 2L
2L
JJASBR Bruno Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low - - - - -

Sticky Fingers performs a crouching jab.

  • Standard jab.
  • Chains into itself 3 times.
Stand 2M
2M
JJASBR Bruno Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low - - - - -

Sticky Fingers performs a crouching hook.

  • Good range for pokes and counter-pokes.
Stand 2H
2H
JJASBR Bruno Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -

Sticky Fingers performs a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
Stand 3H
3H
Not so bright, are you?
JJASBR Bruno Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27*2 Mid - - - - -

Bruno and Sticky Fingers both unzip an arm and perform an extended punch.

  • Launches on hit.
  • Great range for pokes.
Stand JL
j.L
JJASBR Bruno Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Sticky Fingers performs an attack with its elbow.

  • Stubby aerial, good for air-to-airs.
Stand JM
j.M
JJASBR Bruno Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Sticky Fingers performs an aerial uppercut.

  • Launches on hit.
  • Can cross-up.
  • Good for jump-ins.
Stand JH
j.H
JJASBR Bruno Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Sticky Fingers performs an axe kick.

  • Good for jump-ins.

Special Moves

Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK)
JJASBR Bruno Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 68 (3*12, 32) Mid - - - - -
Medium 76 (3*14, 34) Mid - - - - -
Heavy 84 (3*16, 36) Mid - - - - -

Sticky Fingers performs a barrage of punches.

  • Stand-Rush Compatible.
  • Launches on hit.
  • Different versions increase the number of hits and damage.
Stand 214X
Open, zipper!
214L/M/H
JJASBR Bruno Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low - - - - -
Medium 30 Low - - - - -
Heavy 30 Low - - - - -

Sticky Fingers opens a zipper along the ground and uses it as a projectile.

  • Different versions reach farther based on the button pressed, increasing in distance with strength.
Stand 623X
This isn't my arm.
623L/M/H
JJASBR Bruno Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (5*2, 10*3) Mid - - - - -
Medium 65 (10*5, 15) Mid - - - - -
Heavy 75 (10*6, 15) Mid - - - - -

Bruno and Sticky Fingers perform an attack with a false arm.

  • Has armor on startup.
  • Different versions change the startup and amount of hits, increasing with the strength of button.

System Mechanics

Throw
Throw
From interrogation to torture.
5/4 + Any Two Attack Buttons
JJASBR Bruno Throw (1).png
JJASBR Bruno Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (30*2, 60) Throw - - - - -

Bruno grabs the opponent and whips them with his fist.

  • Leaves the opponent far away.
  • Both Throws are identical aside from direction.
Assist
Assist
Open, zipper!
JJASBR Bruno Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -
  • Assault Assist Stocks:2
  • Reversal Assist Stocks:1
  • Based on 214H
5S
Stand On/Off
5S
JJASBR Bruno Stand On.png
Stand On
Stand On
JJASBR Bruno Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Sticky Fingers, altering Bruno's moveset and abilities.

Heart Heat Attack

Are you prepared? I am!
236 + Any Two Attack Buttons
JJASBR Bruno HHA (1).png
JJASBR Bruno HHA (2).png
JJASBR Bruno HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30, 20*4, 54 Mid - - - - -

Bruno shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off screen before they fall from the sky.

  • Deals damage to Bruno; this damage is left as white health.
  • This is a hitgrab.
  • Can be used to go through attacks.

Great Heat Attack

Arrivederci!
236L+M+H
JJASBR Bruno GHA (1).png
JJASBR Bruno GHA (2).png
JJASBR Bruno GHA (3).png
ARIARIARIARIARIARIARI
ARIARIARIARIARIARIARI
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+12+2*115+28) Mid - - - - -

Bruno sends out a zipper to hit the opponent. Upon activation, Bruno hides himself inside a zipper while Sticky Fingers barrages the opponent with a stand rush, finishing with Bruno's signature "Arrivederci!" as Sticky Fingers sends the opponent flying.

  • This hits OTGs, allowing for quick and easy confirms.
  • Just make sure it hits.

Navigation

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