JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati

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Introduction

The deuteragonist of Part 5, Golden Wind, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.

Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his teleport. While his okizeme options leave something to be desired, Bruno can control the space in almost any other way you would need, including sniping bad jumps on reaction with one of the few real reaction anti-airs that ASBR has to offer (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until you crack and let him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back from you.

  • A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
Playstyle
JJASBR Bruno Small Icon.png Bruno Bucciarati is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace.
Pros Cons
  • Footsies: The majority of Bucciarati's normals in both Stand Off and Stand On serve as great pokes, giving him an edge in neutral.
  • Mobility: Equipped with specials like "Close, zipper!" and "I'll finish you from afar.", Bucciarati can be one of the more tricky characters to get breathing room against.
  • Comeback King: Having access to both Resolve Mode and a revive allows him to come back from dire situations.
  • Air Control: Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping.
  • Consistent Damage: Most confirms lead to massive damage and can be done off of many different starters.
  • Meter Reliant: Although Bucciarati is great at gaining meter, he constantly requires it to get his offense started.
  • Lack of Okizeme: Bucciarati doesn't really have any tools to use after a hard knockdown, relying more on things like cross-up Stand On j.M.
  • No Meterless Reversals: While Bucciarati's HHA is a great reversal option, it's still his only real choice.

A tiny stroke of fate that heaven allowed.

Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health.

In order for this to occur, Bucciarati must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match.

This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_BRU
#ASBR_BUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Bruno 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
11 Mid - - - - -

Bucciarati performs a backhanded attack.

  • Standard jab, good for stopping dash jumps.
5M
5M
JJASBR Bruno 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bucciarati performs a low kick.

  • Despite its appearance, does not hit Low.
  • Good range for pokes.
5H
5H
JJASBR Bruno 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Mid - - - - -

Bucciarati summons Sticky Fingers, who performs a punch outwards.

  • Good range for pokes.
2L
2L
JJASBR Bruno 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Bucciarati performs a crouching jab.

  • Standard jab.
2M
2M
JJASBR Bruno 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Bucciarati performs a crouching punch upwards.

  • Good for combo-filler.
  • Reaches above Bucciarati, giving it potential as an anti-air.
2H
2H
JJASBR Bruno 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low - - - - -

Bucciarati summons Stick Fingers, who attacks with a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
3X
3L/M/H
I've got you!
JJASBR Bruno 3L.png
3L
3L
JJASBR Bruno 3M.png
3M
3M
JJASBR Bruno 3H.png
3H
3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bucciarati unzips his arm and uses it to punch from a distance at different angles.

  • All versions launch on hit.
  • L aims downwards, M aims outwards, and H aims upwards.
  • As of the current patch, 3L does not count towards the IPS of 3X / j.3X.
JL
j.L
JJASBR Bruno Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Bucciarati performs a jumping punch.

  • Good for air-to-airs.
JM
j.M
JJASBR Bruno Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Bucciarati performs a kick outwards.

  • Great for air-to-airs.
  • If landed as an air-to-air from a normal jump (as opposed to a dashing jump), can be canceled into j.3L > j.M for a full combo.
JH
j.H
JJASBR Bruno Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Bucciarati summons Stick Fingers, who performs a punch downwards.

  • Good for jump-ins.
J3X
j.3L/M/H
I've got you! (Air)
JJASBR Bruno Jump 3L.png
j.3L
j.3L
JJASBR Bruno Jump 3M.png
j.3M
j.3M
JJASBR Bruno Jump 3H.png
j.3H
j.3H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Mid - - - - -

Bucciarati unzips his arm and uses it to punch from a distance at different angles.

  • All versions launch on hit.
  • L aims outwards, M aims at a 45 degree angle downwards, and H aims almost straight down.

Special Moves

236X-214X
Close, zipper!
236L/M/H or 214L/M/H
JJASBR Bruno 236X.png
236 is forward
236 is forward
JJASBR Bruno 214X.png
214 is backward
214 is backward
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - - - -
Medium 0 - - - - - -
Heavy 0 - - - - - -

Bucciarati uses Sticky Fingers to open a zipper on the ground and uses it to move quickly.

  • Bucciarati travels farther based on the button pressed, increasing in distance with strength of button.
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper!
JJASBR Bruno 236X-X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid - - - - -
Medium 50 Mid - - - - -
Heavy 50 Mid - - - - -

Bucciarati performs a kick toward the opponent.

  • Launches on hit.
  • Will auto-correct towards the opponent.
  • Bucciarati slides forward at different distances based on the button pressed, traveling farther in order of L > M > H.
  • All versions deal equal damage.
421X
Saw it coming miles away!
421L/M/H
JJASBR Bruno 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Low - - - - -
Medium 55 Low - - - - -
Heavy 55 Low - - - - -

Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper.

  • The punch will appear at different distances based on the button pressed, spawning further from Bucciarati with higher strengths.
  • All versions deal equal damage.
22X
I'll finish you from afar.
22L/M/H
JJASBR Bruno 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - - - -
Medium 0 - - - - - -
Heavy 0 - - - - - -

Bucciarati enters his zipper and exits from a different spot.


L version:

  • Bucciarati teleports backwards.

M version:

  • Bucciarati teleports upwards.

H version:

  • Bucciarati teleports above the opponent.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Bruno Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Sticky Fingers performs a jab.

  • Standard jab, good for stopping dash jumps.
Stand 5M
5M
JJASBR Bruno Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Sticky Fingers performs an uppercut.

  • Good range for pokes and counter-pokes.
Stand 5H
5H
JJASBR Bruno Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -

Sticky Fingers performs an overhead punch.

  • Good range for pokes.
Stand 2L
2L
JJASBR Bruno Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Low - - - - -

Sticky Fingers performs a crouching jab.

  • Standard jab.
  • Chains into itself 3 times.
Stand 2M
2M
JJASBR Bruno Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Low - - - - -

Sticky Fingers performs a crouching hook.

  • Good range for pokes and counter-pokes.
Stand 2H
2H
JJASBR Bruno Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -

Sticky Fingers performs a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
Stand 3H
3H
Not so bright, are you?
JJASBR Bruno Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
54 (27*2) Mid - - - - -

Bucciarati and Sticky Fingers both unzip an arm and perform an extended punch.

  • Launches on hit.
  • Great range for pokes.
Stand JL
j.L
JJASBR Bruno Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Sticky Fingers performs an attack with its elbow.

  • Stubby aerial, good for air-to-airs.
Stand JM
j.M
JJASBR Bruno Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Sticky Fingers performs an aerial uppercut.

  • Launches on hit.
  • Can cross-up.
  • Good for jump-ins.
Stand JH
j.H
JJASBR Bruno Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Sticky Fingers performs an axe kick.

  • Good for jump-ins.

Special Moves

Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK)
JJASBR Bruno Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 68 (3*12, 32) Mid - - - - -
Medium 76 (3*14, 34) Mid - - - - -
Heavy 84 (3*16, 36) Mid - - - - -

Sticky Fingers performs a barrage of punches.

  • Stand Rush-compatible.
  • Launches on hit.
  • Different versions increase the number of hits and damage.
Stand 623X
This isn't my arm.
623L/M/H
JJASBR Bruno Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (5*2, 10*3) Mid - - - - -
Medium 65 (10*5, 15) Mid - - - - -
Heavy 75 (10*6, 15) Mid - - - - -

Bucciarati and Sticky Fingers perform a unison attack with a false arm.

  • Has armor on startup.
  • Different versions change the startup and amount of hits, increasing with the strength of button.
Stand 214X
Open, zipper!
214L/M/H
JJASBR Bruno Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Low - - - - -
Medium 30 Low - - - - -
Heavy 30 Low - - - - -

Sticky Fingers opens a zipper along the ground and uses it as a projectile.

  • Launches on hit.
  • Causes a hard knockdown.
  • Different versions reach farther based on the button pressed, increasing in distance with higher strengths.

System Mechanics

Throw
Throw
From interrogation to torture.
5/4 + Any Two Attack Buttons
JJASBR Bruno Throw (1).png
JJASBR Bruno Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 (30*2, 60) Throw - - - - -

Bucciarati grabs the opponent and whips them with his fist.

  • Leaves the opponent far away.
  • Both Throws are identical aside from direction.
Assist
Assist
Open, zipper!
JJASBR Bruno Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low - - - - -

Bucciarati summons Sticky Fingers, who opens a zipper along the ground and uses it as a projectile.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on s.214H
  • Launches on hit.
  • Causes a hard knockdown.
5S
Stand On/Off
5S
JJASBR Bruno Stand On.png
Stand On
Stand On
JJASBR Bruno Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

(Un)Summons Sticky Fingers, altering Bucciarati's moveset and abilities.

Heart Heat Attack

Are you prepared? I am!
236 + Any Two Attack Buttons
JJASBR Bruno HHA (1).png
JJASBR Bruno HHA (2).png
JJASBR Bruno HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
167 (30, 20*4, 54, 3) Mid - - - - -

Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky.

  • Functions as a hitgrab.
  • Has super armor, allowing it to go through attacks.
  • Deals gray damage to Bucciarati and forces him into Stand Off upon a successful hit.
  • Extremely fast start-up that, allowing it to be used to punish gaps or jump-in attempts.

Great Heat Attack

Arrivederci!
236L+M+H
JJASBR Bruno GHA (1).png
JJASBR Bruno GHA (2).png
JJASBR Bruno GHA (3).png
ARIARIARIARIARIARIARI
ARIARIARIARIARIARIARI
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
330 (60+12+2*115+28) Mid - - - - -

Bucciarati sends out a zipper to hit the opponent. Upon activation, Bucciarati hides himself inside a zipper while Sticky Fingers barrages the opponent with a punch barrage, finishing with Bucciarati's signature "Arrivederci!" as Sticky Fingers sends the opponent flying.

  • Hits OTG, allowing you to confirm into it from any hard knockdown.

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
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Character Data
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Glossary
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Phantom Blood
Jonathan
Zeppeli
Speedwagon
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Steel Ball Run
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AW Diego
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JoJolion
Josuke (Part 8)
Wonder of U
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Baoh