JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe

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Introduction

Insert character introduction here.

  • Safety Lock!: Rohan can use seals from different parts of his moveset to lock away the opponent's options.
Playstyle
JJASBR Rohan Small Icon.png Rohan Kishibe is a Stand character who utilizes his Safety Locks to incapacitate the opponent.
Pros Cons
  • Safety Lock!: Rohan's Safety Locks allow him to limit the opponent's options against him, leaving them at a disadvantage. In particular, his GHA seals nearly every action, leaving the opponent almost defenseless.
  • Good Defense: Rohan is tied for the second highest health in the game. Combined with his possession of a meterless reversal in "I must keep drawing!", it allows him to survive many things other characters would not.
  • Pseudo-Grappler: Rohan has 2 command grabs (1 per mode), both of which lead into great reward: "Your power will be destroyed." seals the opponent's Style actions, while "I won't even give you the chance to speak!" leads into a combo. This forces the opponent to guess after nearly every blocked hit.
  • Strange Moveset: Because of the unique properties of his Safety Locks, Rohan's Stand Off normals cannot be chained like traditional attacks, worsening his pressure and confirms in general. Stand On gives him access to a more traditional moveset, but comes at the cost of losing his main defensive tool.
  • Stubby Limbs: Because of his unique Stand Off mode, and his attacks in Stand On having much less range than the average character, Rohan has a very limited selection of pokes, resulting in a lackluster neutral despite his access to a projectile.
  • Bizarre Combo Structure: Because Rohan cannot chain normals into each other while in Stand Off, he mainly relies on links when it comes to confirms. He often requires to use Quick Stand On to access a more traditional combo game, making him somewhat meter intensive.

Safety Lock!

Rohan features a highly unusual Stand Off mode: in place of standard normal attacks, Rohan rapidly draws Pink Dark Boy's silhouette in the air. As a result, Rohan's Safety Locks do not trigger counters, nor do they negate projectiles (although they still interact with Super Armor and Auto Guard).

If the opponent touches the drawing, their normal attacks are sealed for a period of time. The normal attacks sealed correspond directly to the attack button used to produce the silhouette (Light Safety Locks seal Light normals, for example), sealing the opponent's standing, crouching, and jumping versions all at once. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered, even while airborne.

In exchange, Rohan cannot chain the Safety Locks together as other characters would chain their normal attacks (meaning chains like 5L>2M or 5L>5M>5H are impossible to perform). Rohan can only use one seal at a time: landing an already applied Safety Lock refreshes its duration, and different Safety Locks will overwrite existing ones; additionally, if Rohan gets hit, any existing Safety Locks will be removed.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_ROH

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
Safety Lock!
JJASBR Rohan 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 (1*2, 22) Mid 7 - - 4 -

Rohan draws the head of Pink Dark Boy.

  • Locks the opponent out of Light normals.
5M
5M
Safety Lock!
JJASBR Rohan 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 (3*2, 11*2) Mid 7 - - 0 -

Rohan draws the head and torso of Pink Dark Boy.

  • Locks the opponent out of Medium normals.
5H
5H
Safety Lock!
JJASBR Rohan 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (5*2, 7*2, 8) Mid 7 - - -6 -

Rohan draws the entirety of Pink Dark Boy.

  • Locks the opponent out of Heavy normals.
2L
2L
Safety Lock!
JJASBR Rohan 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (5*2, 22) Low 9 - - 4 -

Rohan draws the head of Pink Dark Boy.

  • Locks the opponent out of Light normals.
2M
2M
Safety Lock!
JJASBR Rohan 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (7*2, 11*2) Low 9 - - 0 -

Rohan draws the head and torso of Pink Dark Boy.

  • Locks the opponent out of Medium normals.
  • Knocks the opponent down.
  • Does not provide hard knockdown.
2H
2H
Safety Lock!
JJASBR Rohan 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (9*2, 7*2, 8) Low 9 - - -6 -

Rohan draws the entirety of Pink Dark Boy.

  • Locks the opponent out of Heavy normals.
  • Launches on hit.
  • Does not provide hard knockdown, unlike other sweeps.
JL
j.L
Safety Lock!
JJASBR Rohan Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -

Rohan draws the head of Pink Dark Boy.

  • Locks the opponent out of Light normals.
  • The drawing is guaranteed to come out even if Rohan lands.
JM
j.M
Safety Lock!
JJASBR Rohan Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 (11*2) Mid - - - - -

Rohan draws the head and torso of Pink Dark Boy.

  • Locks the opponent out of Medium normals.
  • The drawing is guaranteed to come out even if Rohan lands.
JH
j.H
Safety Lock!
JJASBR Rohan Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 (7*2, 8) Mid - - - - -

Rohan draws the entirety of Pink Dark Boy.

  • Locks the opponent out of Heavy normals.
  • The drawing is guaranteed to come out even if Rohan lands.

Special Moves

236X
What would I do if I were a manga hero?
236L/M/H
JJASBR Rohan 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 (10*3) Mid 13 - - -12 -
Medium 40 (10*4) Mid 15 - - -10 -
Heavy 50 (10*5) Mid 19 - - -6 -

Rohan throws pen tips at his opponent as sharp projectiles.

  • Projectile speed does not vary across versions.

L Version:

  • Shoots 3 projectiles.

M Version:

  • Shoots 4 projectiles.

H Version:

  • Shoots 5 projectiles.
623X
I must keep drawing!
623L/M/H
JJASBR Rohan 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 13 - - -7 -
Medium 40 (10, 30) Mid 17 - - -7 -
Heavy 50 (10*2, 30) Mid 21 - - -19 -

Rohan swings multiple paint bushes in an upwards arc.

  • Provides hard knockdown.
  • Has invul from activation.
  • Cannot be Flash Canceled.
  • Adds hits in proportion to the strength of the button pressed.
63214X
"Your power will be destroyed."
63214L/M/H
JJASBR Rohan 63214X (1).png
JJASBR Rohan 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Throw - - - - -
Medium 60 (20, 40) Throw - - - - -
Heavy 70 (30, 40) Throw - - - - -

Rohan steps forward and extends his hand. If he grabs the opponent, he will pick them up by their collar and swiftly write on their face with a paintbrush, before shoving them onto the floor.

  • Locks the opponent out of the Style button.
  • Range and recovery increase in proportion to the strength of the button pressed.
    • Medium and Heavy versions deal increased damage against short-sized characters (100 and 120, respectively).

Stand On

Normal Moves

Stand 5L
5L
JJASBR Rohan Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Rohan hits the opponent with an open palm.

  • Standard jab.
  • Good for stopping dash jumps.
Stand 5M
5M
JJASBR Rohan Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Heaven's Door lunges forward and performs an overhead chop.

  • Good range for pokes.
Stand 5H
5H
JJASBR Rohan Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (12*3) Mid - - - - -

Rohan performs a double chop, with Heaven's Door performing a third chop to follow up.

  • Very advantageous on both hit and block.
  • Short range.
Stand 2L
2L
JJASBR Rohan Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -

Rohan performs a crouching elbow attack.

  • Very good range.
  • Good for pokes and counter-pokes.
Stand 2M
2M
JJASBR Rohan Stand 2M.png
Knockin' on heaven's door
Knockin' on heaven's door
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Low - - - - -

Heaven's Door performs an uppercut attack as it flies upwards.

  • Reaches very high, making it a good anti-air.
  • Cannot be cancelled into anything if it hits too high.
Stand 2H
2H
JJASBR Rohan Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Heaven's Door flies forward and sweeps at the opponent's feet.

  • Provides hard knockdown.
  • Good range for pokes.
Stand JL
j.L
JJASBR Rohan Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Rohan performs an overhead slap.

  • Good range for air-to-airs and jump-ins.
  • Can cross up.
Stand JM
j.M
JJASBR Rohan Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Heaven's Door performs an attack outwards.

  • Good for air-to-airs.
Stand JH
j.H
JJASBR Rohan Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (20*2) Overhead - - - - -

Rohan performs an attack downwards with his palm, with Heaven's Door copying him after.

  • Hits twice.
  • Good for jump-ins.

Special Moves

Stand 214X
I'm on the rise!
214L/M/H
JJASBR Rohan Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 24 (4*6) Mid - - - - -
Medium 32 (4*8) Mid - - - - -
Heavy 40 (4*10) Mid - - - - -

Heaven's Door rushes forward and performs a barrage of punches.

  • Stand Rush-compatible.
  • The distance Heaven's Door moves forward increases in proportion to the strength of the button pressed.
Stand 214X-6X
Your body will fly backwards at 70km/h!
214L/M/H~6L/M/H
JJASBR Rohan Stand 214X-6X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
64 (18, 46) Mid - - - - -

Heaven's Door follows up by quickly writing a command into the opponent, sending them flying backwards.

  • Can only be used if "I'm on the rise!" hits the opponent.
  • Move performance is identical across all versions.
  • Causes knockback on hit and triggers a wallbounce.
  • Provides hard knockdown.
Stand 214X-4X
I think I'll put you out of commission.
214L/M/H~4L/M/H
JJASBR Rohan Stand 214X-4X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (9, 27) Mid - - - - -

Heaven's Door follows up by snatching a page out of the opponent.

  • Can only be used if "I'm on the rise!" hits the opponent.
  • Move performance is identical across all versions.
  • Removes 0.25 HH Gauge from the opponent.
  • Provides hard knockdown.
Stand 41236X
I won't even give you the chance to speak!
41236L/M/H
JJASBR Rohan Stand 41236X (1).png
JJASBR Rohan Stand 41236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (20, 35) Throw - - - - -
Medium 55 (20, 35) Throw - - - - -
Heavy 55 (20, 35) Throw - - - - -

Heaven's Door flies forward and turns the opponent into a book.

  • The range increases in proportion to the strength of the button pressed.
  • Causes crumple on a successful Throw.

System Mechanics

Throw
Throw
Rock, I win!
5/4 + Any Two Attack Buttons
JJASBR Rohan Throw (1).png
JJASBR Rohan Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Rohan pushes the opponent before winding up and punching them.

  • Forward Throw leaves the opponent far away from Rohan.
  • Back Throw leaves the opponent closer to Rohan.
Assist
Assist
Safety Lock!
JJASBR Rohan Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 (5*2, 7*2, 8) Mid - - - - -

Rohan draws the entirety of Pink Dark Boy.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 5H
  • Locks the opponent out of Heavy normals.
5S
Stand On/Off
5S
JJASBR Rohan Stand On.png
Stand On
Stand On
JJASBR Rohan Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

(Un)Summons Heaven's Door, altering Rohan's moveset and abilities.

Counter Taunt
I won't let a cretin like you underestimate the great Rohan!
Taunt after being taunted
JJASBR Rohan Counter Taunt.png
Did you think the great Rohan Kishibe drew manga just for money or praise?!
Did you think the great Rohan Kishibe drew manga just for money or praise?!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

After being taunted, Rohan taunts his opponent back.

  • Gains 0.2 HH Gauge.
  • Can be used regardless of whether the opponent taunts in neutral or after Rohan experiences a hard knockdown.

Heart Heat Attack

Your reality will be mine!
236 + Any Two Attack Buttons
JJASBR Rohan HHA (1).png
I'll be taking your memories!
I'll be taking your memories!
JJASBR Rohan HHA (2).png
JJASBR Rohan HHA (3).png
Ha ha ha ha ha!
Ha ha ha ha ha!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
172 (36+136) Mid - - - - -

Rohan summons Heaven's Door, who flies forward and turns the opponent into a book, with Rohan ripping out a page afterwards.

  • Reaches far forward, but does not travel fullscreen.
  • Locks the opponent out of command normals, special moves and Style actions (except Stand On/Off and Mounting) for 5 seconds.

Great Heat Attack

Heaven's Door
236L+M+H
JJASBR Rohan GHA (1).png
Heaven's Door!
Heaven's Door!
JJASBR Rohan GHA (2).png
I've got the perfect safety lock for you.
I've got the perfect safety lock for you.
JJASBR Rohan GHA (3).png
"Cannot attack Rohan Kishibe."
"Cannot attack Rohan Kishibe."
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
300 (60+240) Mid - - - - -

Heaven's Door flies forward, turning the opponent into a book. Rohan then walks over to them, writing "Cannot attack Rohan Kishibe" in the opponent's pages before he closes their book and launches them away.

  • Does not have very far reach, but can be confirmed into from many moves (5L/M/H, 2L, j.H, s.5H).
  • Locks the opponent out of all actions aside from movement, Stand On/Off, Mounting, and Assist for 5 seconds.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)
Special E (Color 1)
Special E (Color 2)

Extra

Extra A (Color 1)
Extra A (Color 2)

Navigation

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