JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista

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Introduction

Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.

On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent. Both of his supers refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.

On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.

  • Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
  • Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
  • Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, improving his own zoning.
Playstyle
JJASBR Mista Small Icon.png Guido Mista is a Stand character who utilizes his Sex Pistols to provide tricky zoning and extensive combos against the opponent.
Pros Cons
  • Tricky Zoning: By using Sex Pistols, Mista can make it much harder to beat or avoid his bullets, making him excellent at zoning.
  • Meter Battery: Mista does not use a lot of meter, as he is usually zoning, meaning he can save it for when he really needs it or to cash out on damage.
  • OTG Extender: "Gonna light you up!" can extend his OTGs to be very long in order to draw out the timer or installs.
  • High Execution Combos: Mista's Sex Pistols are central to extending combos, meaning that he will have to load more into a bullet in order to do more damage in the combo, leading to hard routing.
  • Unlucky Number 4: Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly.
  • Walls: Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall when he goes into combos.

Bullets & Sex Pistols

Mista's special moves that fire his gun are limited by the number of bullets left in his chamber, which is represented by the bullet icons above his HH Gauge. The bullets are either reloaded automatically when Mista tries to fire an empty gun or done manually with "Reload" or "Quick Reload".

Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active, repurposing his Style button to interacting with his Stand:

  • Mista's Sex Pistols help him to hit all of his shots, being used either to change the properties of the bullets he fires or ricocheting the bullets towards the opponent.
  • "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!", changing how many hits it does and how much damage it deals as well as how much it tracks the opponent.
  • "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols.
  • With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
  • All of the Sex Pistols can be reset by using "Get back here!", allowing him to switch between loading the next shot or setting up for ricochets, as they cannot be used simultaneously.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_MIS

Move List

Normal Moves

5L
5L
JJASBR Mista 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 5 3 9 -2 +4

Mista performs a pistol whip.

  • Stubby jab, good for stopping dash-jumps.
5M
5M
JJASBR Mista 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid 7 4 14 -4 +2

Mista performs a kick straight outwards.

  • Good reach, good for counter-pokes.
  • Mista remains in place.
5H
5H
JJASBR Mista 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 11 4 18 -4 +4

Mista performs a shoulder tackle.

  • Moves Mista forward.
  • Confirms into 623H on air hit.
2L
2L
JJASBR Mista 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9 Low 7 2 10 -2 +4

Mista performs a crouching kick outwards.

  • Good range for a 2L, good for pokes.
2M
2M
JJASBR Mista 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
19 Low 7 4 14 -4 2

Mista performs a slightly different crouching kick outwards.

  • Nearly identical to 2L.
  • Moves Mista forward.
2H
2H
JJASBR Mista 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low 13 2 24 -8 HKD (+66)

Mista performs a sweeping kick.

  • Causes hard knockdown.
  • Moves Mista forward.
3H
3H
Smash!
JJASBR Mista 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Low 21 4 18 -4 +4

Mista performs a stomping kick downwards, aiming at the opponent's knees.

  • Used for combo filler.
  • Moves Mista forward
  • Frame trap from 5H/2H
JL
j.L
JJASBR Mista Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 9 10 - - -

Mista performs an aerial pistol whip.

  • Good for close air-to-airs.
  • Can cross up.
  • Rising j.L recovers in time to fall with any other jump normal.
JM
j.M
JJASBR Mista Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Overhead 11 8 - - -

Mista performs a jumping knee attack.

  • Stubby aerial, good for close air-to-airs.
  • Can cross up.
JH
j.H
JJASBR Mista Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 13 6 - - -

Mista performs an aerial kick outwards.

  • Mista's main jump-in normal.
  • Best cross-up button.
  • Does not hit until Mista is done swinging his leg.

Special Moves

236X
Gonna light you up!
236L/M/H
JJASBR Mista 236L.png
Light
Light
JJASBR Mista 236M.png
Medium
Medium
JJASBR Mista 236H.png
Heavy
Heavy
JJASBR Mista 236X (Sex Pistols).png
Sex Pistols
Sex Pistols
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 13 - Total 26 - -4
Medium 12 Mid 17 - Total 26 -8 -4
Heavy 12 Mid 21 - Total 26 -8 -4

Mista fires his revolver.

  • Cancelable into special moves after 3f (ie 623X, 22X)
  • Pressing the button repeatedly causes Mista to fire more bullets.
    • Mista can mix and match trajectories by pressing their respective button.
    • The 6th bullet that connects with the opponent will cause a knockdown.
  • If 4-5 Sex Pistols are loaded, the bullet launches on hit.
  • If all 6 Sex Pistols are loaded, the bullet launches and causes a hard knockdown.

L Version:

Mista shoots upwards at an angle.

  • Each version has its own IPS count.
  • Can be used for anti-airs.
  • Will curve downwards towards grounded opponents when loaded with Sex Pistols.

M Version:

Mista shoots straight forward.

  • Primary method of shooting for combos and zoning.
  • Can curve down to OTG with Sex Pistols.

H Version:

Mista shoots at the ground.

  • Can hit OTG (+60).

Sex Pistols Modifiers (Point Blank)
Sex Pistols Damage Block Adv. Hit Adv.
1 50 (25*2) +4 +10
2 60 (20*3) +10 +16
3 68 (17*4) +16 +22
5 80 (16*5) +14 -
6 90 (15*6) +18 -
7 98 (14*7) +22 -
J236X
Gonna light you up! (Air)
j.236L/M/H
JJASBR Mista Jump 236L.png
Light
Light
JJASBR Mista Jump 236M.png
Medium
Medium
JJASBR Mista Jump 236H.png
Heavy
Heavy
JJASBR Mista Jump 236X (Sex Pistols).png
Sex Pistols
Sex Pistols
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 21 - - - -
Medium 12 Mid 21 - - - -
Heavy 12 Mid 21 - - - -

While in the air, Mista fires his revolver.

  • Pressing the button repeatedly causes Mista to fire more bullets.
    • Mista can mix and match trajectories by pressing their respective button.
    • The 6th bullet that connects with the opponent will cause a knockdown.
  • If 4-5 Sex Pistols are loaded, the bullet launches on hit.
  • If all 6 Sex Pistols are loaded, the bullet launches and causes a hard knockdown.

L Version

Mista shoots straight ahead.

  • Good for preventing the opponent from jumping over grounded shots.
  • Can be crouched under.

M Version

Mista shoots at a downwards angle.

  • Can hit OTG.
  • Reaches outwards a bit.

H Version

Mista shoots at a steeper angle downwards.

  • Can hit OTG.
  • Shoots almost directly beneath Mista.

Sex Pistols Modifiers
Sex Pistols Damage Block Adv. (TK Height) Hit Adv.
1 50 (25*2) +4 -
2 60 (20*3) +10 -
3 68 (17*4) +16 -
5 80 (16*5) +14 -
6 90 (15*6) +18 -
7 98 (14*7) +20 -
214X
Pass, pass, pass!
214L/M/H while Sex Pistols is deployed (Air OK)
JJASBR Mista 214X.png
Ground
Ground
JJASBR Mista Jump 214X.png
Air
Air
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 Mid 11 - - -22 -16
Medium 20 Mid - - - - -
Heavy 20 Mid - - - - -

Mista shoots towards the deployed Sex Pistols.


L Version:

  • Shoots towards the nearest Pistol, then passes to the closest one to each Pistol.

M Version:

  • Shoots towards the first Pistol deployed, then fires in descending order.

H Version:

  • Shoots towards the last Pistol deployed, then passes in ascending order.
623X
I'll ask the damn questions!
623L/M/H
JJASBR Mista 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 13 9 17 -6 -
Medium 40 Mid 19 (1-15f invuln) 10 22 -10 -
Heavy 50 Mid 27 (1-28f invuln) 11 46 -16 -8 (Horse)

Mista performs a flying knee attack.

  • Can be cancelled into from 236L/M/H.
  • Only 236L can be cancelled into HHA

L Version:

  • Does not have invul.
  • The easiest version to combo into.
  • Launches the opponent away on hit.

M Version:

  • Has invul until before the first active frame.
  • Cannot be Flash Canceled.
  • Launches the opponent further away on hit.

H Version:

  • Has invul until active frames.
  • Cannot be Flash Canceled.
  • Causes crumple on ground hit.
  • Launches the opponent even further away on air hit, and leads into a hard knockdown.
  • Cannot be combo'd into by normals on grounded opponents; requires an enhanced 236L/M/H.
22M
Reload
22M
JJASBR Mista 22M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 20-40 - -

Mista reloads his revolver.

  • Manually reloads all bullets.
  • Can be cancelled by any action once a single bullet is loaded.
    • Recovery is increased by 4 frames for every bullet loaded after the 1st one.
  • If cancelled from a normal or cancelable special (ie 236X), adds +2f to start-up
22H
Quick Reload
22H
JJASBR Mista 22H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 28 - -

Mista drops bullets from his hat into his revolver's chamber.

  • Costs 0.5 HH Gauge.
  • Instantly reloads all bullets.
  • Takes the same time as loading 3 bullets manually.

System Mechanics

Throw
Throw
Devastating Knee
5/4 + Any Two Attack Buttons
JJASBR Mista Throw (1).png
JJASBR Mista Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30, 70) Throw 7 2 - - HKD (+)

Mista grabs the opponent and knees them in the gut twice.

  • Enough time to "Reload"(1) > 66 > 236H OTG.
  • Leaves the opponent in range for TK j.236M OTG.
  • Both Throws are identical besides direction.
Assist
Assist
Gonna light you up!
JJASBR Mista Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (12*3) Mid - - - - -

Mista fires 3 bullets from his revolver.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 236M
5S
Time to get to work!
5S (Air OK)
JJASBR Mista 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 20 - -

Mista loads a Sex Pistol into his next bullet.

  • Loading a Sex Pistol into a bullet increases its number of hits and adds a bit of tracking, both of which increase when more Sex Pistols are loaded.
  • Can be done during any movement, including Dodge.
  • Can be done during blockstun.
  • Can be done from Stylish Guard (activation or whiff).
  • Cannot be done while in the middle of an attack.
236S-214S
Places, everyone!
236S or 214S or 46S
JJASBR Mista 5S-S.png
Start
Start
JJASBR Mista 236S.png
236S Formation
236S Formation
JJASBR Mista 214S.png
214S Formation
214S Formation
JJASBR Mista 46S.png
46S Formation
46S Formation
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 32 - -

Mista places a Sex Pistol in position to ricochet bullets.

  • The 46S version will deploy 3 Pistols at a time, while the 214S and 236S deploy versions 1 at a time each.
  • When deploying the first Sex Pistol, only the 236S version can be used midair.
  • Having a Pistol deployed on the field doesn't disable loading Pistols into bullets.
  • Cannot be done while moving.
  • Can be cancelled into after a normal.
  • If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location.
22S
Get back here!
22S
JJASBR Mista 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 40 - -

Resets all Sex Pistols.

  • Can be cancelled into after a normal.

Heart Heat Attack

Aim! Aim, you idiots!
236 + Any Two Attack Buttons
JJASBR Mista HHA (1).png
JJASBR Mista HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (19*10) Mid 1(3)1 - - -18 -

Mista fires a shot, and Sex Pistols splits it into 10 pieces, covering the entire screen with shrapnel.

  • Does not track Dodges.
  • Has a blindspot really close to Mista
  • Resets all Sex Pistols and reloads all bullets.
  • Unaffected by previous Sex Pistols actions.

Great Heat Attack

My true resolve starts here!
236L+M+H
JJASBR Mista GHA (1).png
JJASBR Mista GHA (2).png
JJASBR Mista GHA (3).png
My bullets don't miss!
My bullets don't miss!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
362 (36+24+46*2+52*4) Mid 1(25)1 - - -64 -

Mista unloads his revolver with Sex Pistols riding a bullet each, causing them to home in on the opponent. On hit, Mista reloads his revolver and unloads again, this time with every bullet being passed between Sex Pistols to deal even more damage to the opponent as they are turned into swiss cheese.

  • Resets all Sex Pistols and reloads all bullets.
  • Unaffected by previous Sex Pistols actions.
  • Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges.
  • Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG.
  • -51 oB if all bullets hit (plus if blocked fullscreen)

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh