JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego

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< JoJo's Bizarre Adventure: All-Star Battle R
Revision as of 09:59, 15 June 2023 by MysTiK308 (talk | contribs) (filled out basic information for AW Diego, the new DLC)
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Introduction

This article is about Diego Brando's alternate incarnation, primarily known as "AW Diego". For information about his base incarnation, see Diego Brando.

Originally called into the "root world" by President Valentine in order to kill Johnny Joestar at the end of the Steel Ball Run race, Alternate World Diego serves as the true final antagonist of Part 7, with the ability to stop time for up to five seconds, similar to his counterpart from Part 3, DIO. His purpose, much like Scary Monsters Diego, is to acquire the corpse parts at all costs, including stomping any opposition that may stand in the way of his goal. With a combination of dirty tactics and an intense urge to win, this new, crueler version of Diego will stop at nothing to claim the Holy Corpse and stand at the apex of society.

In ASBR, AW Diego is a rushdown/setup character with a unique status debuff, a teleport, and multiple strong ways of closing the gap on your opponent. With the power of his gas trap special move, he can apply a debuff that dramatically changes the properties of his other primary special move, 214X. This makes Diego a powerful setup character with strong mobility tools and great neutral presence. Furthermore, not only is his damage high, but his meter gain in combos is extraordinarily good, meaning you can almost always end in a highly damaging metered option for even more offensive power. However, Diego struggles in the defensive department, having a slightly lower amount of health than the average, and lacking a quick invincible reversal of any kind. His unique hurtbox additionally makes him extremely susceptible to air normals, which can make his approach difficult. Much like Diego Brando, AW Diego is a rushdown monster that focuses on forcing your opponent to respect his neutral presence - and deleting your health bar if you don't.

  • Permanent Stand On: While Diego is considered a Mounted character, his Dismounted state makes use of his Stand, THE WORLD, at all times.
  • Mounted: While on his horse, Diego cannot be downed by a sweep, be thrown, or be crumpled, but also loses access to Stylish Evade, Stylish Guard, and Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • THE WORLD: Diego is one of four characters in the game (along with DIO and both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Playstyle
JJASBR AW Diego Small Icon.png Diego Brando (THE WORLD) is a Mounted character who utilizes his strong neutral presence to force mistakes and push his gameplan.
Pros Cons
  • High Damage: Diego's meterless routes offer an extremely high yield of damage for the amount of effort required, and his metered combos can do even more than that at minimal opportunity cost.
  • Meter Battery: While Diego certainly doesn't need meter to be strong, his basic combos can quickly yield extremely high amounts of meter to be spent on any variety of methods, between HHA, GHA or time stop resets.
  • Great Buttons: Between his fantastic j.H and 2M, Diego has an incredibly strong hold over the neutral game at a close range with large, oppressive buttons that lead into a full combo on any hit.
  • Extremely Large Hurtbox: Diego's unique attribute of being in Stand Mode at all times off horseback gives him one of the largest and widest hurtboxes in the game, with a multitude of crossups and fuzzy setups working exclusively on him.
  • No Reversals: Aside from the universal mechanic of Stylish Guard/Dodge, Diego has no fast invincible reversal attacks that he could use to get the opponent off of him. As a result, the game can quickly snowball away from him if he gets knocked down in a bad situation.

Holy Corpse

All of the Steel Ball Run characters possess the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each part collected provides a buff to the character who picks it up; this buff is active until the part is lost via being knocked down, which drops the most recent part collected. Holy Corpse parts collected by a character will be carried over between rounds.

For Diego, the buffs applied are the following:

  • One: Diego gains increased movement speed while Dismounted.
  • Two: Enhances "My trial is to conquer and kill at all costs." by allowing Diego to have 2 traps out at a time, instead of just 1.
  • Three: The Guard Gauge will decrease more slowly. In addition, Diego becomes capable of regenerating Guard Gauge while Mounted.

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_AWD

Move List

JJASBR Stand Icon.png
JJASBR Mounted Icon.png

Dismounted

Normal Moves

5L
5L
JJASBR AW Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR AW Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR AW Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Mid - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR AW Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR AW Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR AW Diego 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -
  • On hit, spins slightly upward into hard knockdown.
  • Notes 2
3M
3M
It's useless. I'll cut you down.
JJASBR AW Diego 3M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Middle - - - - -
  • Causes crumple
  • Notes 2
3H
3H
Hmph!
JJASBR AW Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Launches on hit
  • Notes 2
JL
j.L
JJASBR AW Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR AW Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR AW Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

46X
I'll skewer you!
46L/M/H
JJASBR AW Diego 46X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -
Medium 30 Mid - - - - -
Heavy 30 Mid - - - - -

Diego throws a single knife towards the opponent.

  • The version used determines the knife's flight speed, as well as Diego's recovery.
  • While time is stopped, the knife will fly a short distance before freezing in place.
  • Can be cancelled into special moves, including itself, once the knife is thrown.

L version:

  • Fastest startup with slowest projectile speed
  • Notes 2

M version:

  • Average startup with average projectile speed
  • Notes 2

H version:

  • Slowest startup with fastest projectile speed
  • Notes 2
623X
My trial is to conquer and kill at all costs.
623L/M/H
JJASBR AW Diego 623X (1).png
JJASBR AW Diego 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (15, 40, 0) Mid - - - - -
Medium 55 (15, 40, 0) Mid - - - - -
Heavy 55 (15, 40, 0) Mid - - - - -

Diego lifts a can of gasoline before chucking it in an arc, with its contents spilling down to across the ground partway after the throw.

  • The version used determines the can's travel distance and when the gasoline spills.
  • The first hit from the lift portion launches while the second hit is a projectile that provides hard knockdown
  • The third hit douses the opponent in Gasoline for 7 seconds and can hit OTG
  • The gasoline spill has a ghost hitbox with no hitstun that can be Stylish Evaded/Guarded
  • Only one puddle of gasoline can be on the ground at a time.
    • With 2 Holy Corpse parts, Diego is allows to have two puddles of gasoline on the ground.
  • While time is stopped, the can will fly a short distance before freezing in place.

L version:

  • Projectile is thrown at a downwards parabola
  • Gasoline is spilled right before can hits the ground

M version:

  • Projectile is thrown further at a wider downwards parabola
  • Gasoline is spilled around 2/3's the way before can hits the ground

H version:

  • Projectile is thrown around half screen length at an even wider parabola
  • Gasoline is spilled around halfway before can hits the ground
214X
This is where the fun begins...
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 (5*9) Mid - - - - -
Medium 55 (5*11) Mid - - - - -
Heavy 75 (5*15) Mid - - - - -
Gasoline 120 Mid - - - - -

Diego throws a spread of lit matches while leaping backwards.

  • The version used determines the amount of matches thrown, as well as how far back Diego leaps.
  • M and H versions do not land all hits on grounded opponents
  • Causes an explosion upon coming in contact with opponents doused in Gasoline.
    • The explosion has increased Guard Damage, launches on hit, and can damage Diego.
  • While time is stopped, the matches will fly a short distance before freezing in place.

L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2
22X
Barb wire!
22L/M/H
JJASBR AW Diego 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25 Mid - - - - -
Medium 25 Mid - - - - -
Heavy 25 Mid - - - - -

Diego commands THE WORLD to deploy a wall of barbed wire, briefly stopping time as it does so.

  • The version used determines the placement of the barb wire.
  • Binds the opponent on hit
  • Will vanish after 2 seconds or when hit by an opponent/projectile
  • While time is stopped, only one set of wire can be out at any time.

L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2
22S
THE WORLD
22S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

After a lenghty startup, Diego stops time, freezing the stage effects, the battle timer, and the opponent (rendering them completely unable to act).

  • Requires 1.5 bars to be used; startup accelerates the more meter has been accumulated before use.
  • Prevents the use of "Mounting" while it is active.
  • Against both versions of Jotaro, DIO, and himself, Diego can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead.

Mounted

Normal Moves

Mounted 5L
5L
JJASBR AW Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -
  • Notes 1
  • Notes 2
Mounted 5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -
  • Notes 1
  • Notes 2
Mounted 5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid - - - - -
  • Notes 1
  • Notes 2
Mounted 2L
2L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -
  • Notes 1
  • Notes 2
Mounted 2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low - - - - -
  • Notes 1
  • Notes 2
Mounted 2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low - - - - -
  • Provides hard knockdown
  • Notes 2
Mounted JL
j.L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -
  • Notes 1
  • Notes 2
Mounted JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead - - - - -
  • Notes 1
  • Notes 2
Mounted JH
j.H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

Mounted 46X
I'll skewer you!
46L/M/H
JJASBR AW Diego Mounted 46X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid - - - - -
Medium 30 Mid - - - - -
Heavy 30 Mid - - - - -

While mounting Silver Bullet, Diego throws a single knife towards the ground.

  • The version used determines the knife's flight speed, as well as Diego's recovery.
  • Can be cancelled into special moves, including itself, once the knife is thrown.

L version:

  • Fastest startup with slowest projectile speed
  • Notes 2

M version:

  • Average startup with average projectile speed
  • Notes 2

H version:

  • Slowest startup with fastest projectile speed
  • Notes 2
Mounted 623X
Your sentence is death!
623L/M/H
JJASBR AW Diego Mounted 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid - - - - -
Medium 60 (30*2) Mid - - - - -
Heavy 90 (30*3) Mid - - - - -

While mounting Silver Bullet, Diego commands THE WORLD stop time for an instant and attack with an uppercut.

  • The version used determines the distance between THE WORLD and Diego.
  • Launches on hit
  • Ranged anti-air attack

L version:

  • Attacks closest to Diego
  • Notes 2

M version:

  • Attacks slightly farther from Diego
  • Notes 2

H version:

  • Attacks even farther from Diego
  • Notes 2
Mounted 22X
I WILL win.
22L/M/H
JJASBR AW Diego Mounted 22X (1).png
Start
Start
JJASBR AW Diego Mounted 22X (2).png
Light
Light
JJASBR AW Diego Mounted 22X (3).png
Medium
Medium
JJASBR AW Diego Mounted 22X (4).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 Low - - - - -
Medium 80 Overhead - - - - -
Heavy - - - - - - -

While mounting Silver Bullet, Diego commands THE WORLD to briefly stop time, before suddenly "teleporting" to reappear with an attack.

  • The attack performed by Diego changes depending on the version used.
  • Takes Diego out of Mounted Mode.

L version:

  • Teleports in front of the opponent with a low stab
  • Notes 2

M version:

  • Teleports above the opponent with an overhead slash
  • Notes 2

H version:

  • Feint variant
  • Fast recovery
Mounted 63214S
The champion of this race!
41236S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

While mounting Silver Bullet, Diego performs a mocking gesture.

  • Requires 1 HH Gauge to be used, and prevents Diego from gaining HH Gauge while active.
  • Increases Diego's movement speed and grants Super Armor to the entire startup of the next normal attack he uses.
  • The effect will be disabled if Diego dismounts Silver Bullet, uses the move again, or performs an HHA/GHA while the effect active.

System Mechanics

Throw
Throw
Why are you here?
5/4 + Any Two Attack Buttons
JJASBR AW Diego Throw (1).png
JJASBR AW Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Diego grabs the opponent by the neck and slams them against the ground.

  • Notes 1
  • Notes 2
Assist
Assist
Barb wire!
JJASBR AW Diego Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -

Stopping time for an instant, Diego commands THE WORLD to deploy a wall of barbed wire.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 22M
5S
Mounting
5S
Mount
Mount
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal - - - - - - -
Quick Mount 25 Mid - - - - -

(Un)Summons Diego's horse, Silver Bullet, altering Diego's moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not restore while Diego is Mounted (unless Diego has possession of all 3 Holy Corpse parts).
  • Diego cannot be grabbed while Mounted.
  • Being hit by moves that launch will knock Diego off of the horse.

Heart Heat Attack

Me Time
236 + Any Two Attack Buttons
JJASBR AW Diego HHA (1).png
JJASBR AW Diego HHA (2).png
JJASBR AW Diego HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
177 (10+67+100) Mid - - - - -

THE WORLD strikes the opponent, sending them flying through the air before stopping time, allowing Diego to throw a volley of knives at them.

  • Available while both Mounted and Dismounted.
  • Notes 2

Great Heat Attack

Now I've got a plan...
236L+M+H
JJASBR AW Diego GHA (1).png
JJASBR AW Diego GHA (2).png
JJASBR AW Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
324 (60, 213*2) Mid - - - - -

Diego mounts Silver Bullet, who then body slams the opponent, after which he dismounts it and commands THE WORLD to stop time. While THE WORLD approaches the opponent, Diego pulls out a revolver, loads a bullet, and fires it for a simultaneous attack with THE WORLD, who throws a devastating punch.

  • Can only be used while Mounted. Will force Diego into Mount Mode if Dismounted when activated, increasing startup.
  • Notes 2

Colors

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh