JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine

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Introduction

The main antagonist of Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Funny Valentine is the 23rd President of the United States of America and the user of the Stand, Dirty Deeds Done Dirt Cheap (usually referred as D4C).

  • Holy Corpse Parts: Valentine can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • D4C -Love Train-: Upon adquiring all of the Holy Corpse parts, Valentine will have enhanced attributes, in addition to immunity to most projectiles.
  • Back from the "other side": At the cost of destroying his Heart Heat Gauge, Valentine can fully heal himself once per match.
Playstyle
JJASBR Valentine Small Icon.png Funny Valentine is a Stand character who operates as a jack-of-all-trades that utilizes his many great tools in a variety of ways to overwhelm his opponents.
Pros Cons
  • Zoning and Anti-Zoning: Valentine has access to some of the best anti-zoning tools in the game, with special moves like "It's merely self-defense." and "A gift from the other side.". He also has no problems getting in on zoners with his invincible DP, "Hiding in the next dimension.".
  • Self-Reliant: Valentine has tools for almost every situation and can do most of his own combos without requiring specific assists.
  • Knockdown Escape: Valentine can escape hard knockdowns by doing "Hiding in the next dimension." at the cost of 1 bar, both allowing him to escape OTG hits and okizeme with ease, and granting him an unique way to prevent dropping the Holy Corpse parts. This makes some matchups against opponents that rely on their OTG and oki setups a lot easier to manage.
  • D4C -Love Train-: While active, Valentine takes less damage from all sources and is invincible to most projectiles, making some matchups really one-sided in his favor.
  • Inconsistent Combo Damage: Some of Valentine's higher damage combo routes require specific timings to execute correctly, especially if D4C -Love Train- is active.
  • No Offensive HHA: Since Valentine's HHA is purely defensive, he doesn't have any big, low cost combo enders, unlike most characters.
  • Bad Pressure: Valentine doesn't have many ways to apply pressure.
  • Committal Mixups: Valentine's mixups usually require additional meter spending to make it a true mixup and/or safe.

Holy Corpse

All of the Steel Ball Run characters possess the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each part collected provides a buff to the character who picks it up; this buff is active until the part is lost via being knocked down, which drops the most recent part collected. Holy Corpse parts collected by a character will be carried over between rounds.

For Valentine, the buffs applied are the following:

  • One: The Guard Gauge will decrease more slowly.
  • Two: Damage taken is reduced by 10%.
  • Three: D4C -Love Train- triggers.

D4C -Love Train-

Upon obtaining all three of the Holy Corpse parts, D4C -Love Train- activates, denoted by a golden glow surrounding Valentine. While active, Valentine becomes immune to all non-HHA and GHA projectiles and traps, so long as he is not in hitstun (meaning projectiles and traps will work if they are used mid-combo); this allows him to approach much more confidently. D4C -Love Train- also enhances Valentine's defense (reducing damage taken by 25%), grants new properties to some of his Stand On special moves, and increases his Stylish Guard window.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_VAL

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Valentine 5L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

Valentine performs a quick jab.

  • Good for preventing dash jump attempts.
5M
5M
JJASBR Valentine 5M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Valentine steps forward and performs a downward straight punch.

  • A good poke for catching whiffs.
5H
5H
JJASBR Valentine 5H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Mid - - - - -

Valentine summons D4C to perform a fast backhanded swipe.

  • Good reach.
2L
2L
JJASBR Valentine 2L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Valentine performs a crouching swipe.

2M
2M
JJASBR Valentine 2M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Valentine performs a crouching straight punch.

  • Juggles opponent on an aerial hit.
  • Moves Valentine slightly forward.
2H
2H
JJASBR Valentine 2H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 (14*2) Low - - - - -

Valentine summons D4C to perform a double-hitting low thrust.

  • The 1st hit launches opponent on hit.
  • The 2nd hit pulls the opponent towards Valentine on hit, slightly less so on block.
JL
j.L
JJASBR Valentine JL.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Valentine performs a quick aerial kick.

JM
j.M
JJASBR Valentine JM.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Valentine summons D4C to perform a fast aerial uppercut.

  • Great air-to-air.
  • Launches opponent on hit.
  • Juggles opponent on an aerial hit.
JH
j.H
JJASBR Valentine JH.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -

Valentine summons D4C mid-air to perform a downward straight punch.

Special Moves

236X
It's merely self-defense.
236L/M/H
JJASBR Valentine 236X.jpg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 16 (8*2) Mid - - - - -
Medium 32 (8*4) Mid - - - - -
Heavy 48 (8*6) Mid - - - - -

Funny Valentine uses a revolver to fire at the opponent. The shots will miss against crouching and short characters.


L version:

  • Fires 2 bullets.
  • Has very little recovery.

M version:

  • Fires 4 bullets.

H version:

  • Fires 6 bullets.
623X
Hiding in the next dimension.
623L/M/H
JJASBR Valentine 623X (1).jpg
Start
Start
JJASBR Valentine 623X (2).jpg
Held
Held
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10 Mid - - - - -
Medium 10 Mid - - - - -
Heavy 10 Mid - - - - -

Funny Valentine hides himself inside his American flag, travelling to the next dimension and making himself invincible for longer if the button is held.

  • Juggles the opponent if they have already been launched.
  • If he is knocked down by anything other than an HHA or GHA, he can spend a bar of HH Gauge to perform the attack while downed.

L version:

  • Sends Valentine straight upward.

M version:

  • Sends Valentine diagonally up and forward.

H version:

  • Sends Valentine diagonally up and backward.
214X
A gift from the other side.
214L/M/H (Air OK)
JJASBR Valentine 214X.jpg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Overhead - - - - -
Medium 40 Overhead - - - - -
Heavy 40 Overhead - - - - -

Funny Valentine summons an alternate version of himself, who dives down from the air with a kick.

  • Ground versions share IPS count with their aerial counterparts.
  • Causes a groundbounce on hit.
  • The alternate Valentine still comes out even if the main Valentine gets hit during startup.

L version:

  • The alternate Valentine comes out behind him, diving to right in front of him.
  • Can catch cross-ups.

M version:

  • The alternate Valentine comes out straight above him and dives to mid-screen distance.

H version:

  • The alternate Valentine comes out from mid-screen distance and dives to almost fullscreen distance.
421X
He's gone?!
421L/M/H
JJASBR Valentine 421X (1).jpg
Counter
Counter
JJASBR Valentine 421X (2).png
Catch
Catch
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 - - - - - -
Medium 100 - - - - - -
Heavy 100 - - - - - -

Funny Valentine poses, entering a counter that when activated, causes him to drag his opponent to an alternate dimension before they both return.

  • On a succesful counter, switches sides and leaves the opponent next to him in an optimal okizeme distance.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Valentine Stand 5L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

D4C performs a backhanded strike.

  • Good at catching jump-ins.
Stand 5M
5M
JJASBR Valentine Stand 5M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

D4C performs a fast horizontal slice.

  • Good at catching dash jumps.
  • Deceptively good reach, as D4C moves slightly forward while Valentine stays still.
Stand 5H
5H
JJASBR Valentine Stand 5H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid - - - - -

D4C performs an uppercut.

  • A good anti-air.
  • Can confirm into GHA if opponent has been launched or hit mid-air.
Stand 2L
2L
JJASBR Valentine Stand 2L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

D4C performs a quick low slash.

Stand 2M
2M
JJASBR Valentine Stand 2M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

D4C thrusts straight upward from a low stance.

  • Good anti-air.
  • Launches opponent on hit.
  • Juggles opponent on an aerial hit.
Stand 2H
2H
JJASBR Valentine Stand 2H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 (14*2) Low - - - - -

D4C performs a double-hitting low thrust, almost identical to the Stand Off version.

  • Like the Stand Off version, the second hit launches the opponent on a successful 1st hit.
  • Unlike the Stand Off version, the 2nd hit does NOT pull the opponent towards Valentine.
  • Has longer reach than the Stand Off version.
Stand JL
j.L
JJASBR Valentine Stand JL.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

D4C performs a fast aerial downward slice.

Stand JM
j.M
JJASBR Valentine Stand JM.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

D4C performs a horizontal slice.

  • Launches the opponent far on hit.
  • Good air-to-air.
Stand JH
j.H
JJASBR Valentine Stand JH.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -

D4C performs a downward kick.

Special Moves

Stand 236X
Well, now you've done it!
236L/M/H
JJASBR Valentine Stand 236X.jpg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 72 (6*7, 30) Mid - - - - -
Medium 84 (6*8, 36) Mid - - - - -
Heavy 96 (6*9, 42) Mid - - - - -

Funny Valentine sends D4C forward to rush the opponent with a barrage of chops.


L version:

  • D4C stays next to Valentine.

M version:

  • D4C goes slightly farther.

H version:

  • D4C goes to nearly mid-screen distance.
Stand 623X
Tah dah!
623L/M/H
JJASBR Valentine Stand 623X (1).jpg
JJASBR Valentine Stand 623X (2).png
Dojyaaan~
Dojyaaan~
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 90 (16*2, 8, 50) Mid - - - - -
Medium 110 (20*2, 10, 60) Mid - - - - -
Heavy 130 (24*2, 12, 70) Mid - - - - -

Funny Valentine puts a flag in the air while stepping back. Afterwards, D4C punches it (and the opponent) into the ground, sending the opponent to another dimension on hit.

  • Causes hard knockdown.
  • Can hit OTG once, but doing so will consume the OTG counts for the rest of the combo.
  • Damage is enhanced when D4C -Love Train- is active.

L version:

  • Fastest version of this attack, but deals the least amount of damage.

M version:

  • Slower than the light version, but deals more damage.

H version:

  • Slowest version of this attack, but deals the most damage.
Stand 214X
I'll dispose of you!
214L/M/H
JJASBR Valentine Stand 214L.jpg
L version
L version
JJASBR Valentine Stand 214M.jpg
M version overhead chop
M version overhead chop
JJASBR Valentine Stand 214H.jpg
H version low slide kick
H version low slide kick
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (20, 35) Mid - - - - -
Medium 80 (20, 35, 25) Mid*2, Overhead - - - - -
Heavy 85 (20, 35, 30) Mid*2, Low - - - - -

Funny Valentine sends D4C to chop down on the opponent.

  • Stand Rush-compatible.
  • Juggles the opponent if they have already been launched.

L version:

  • Only does the first chop, but is slightly faster than in the other versions.

M version:

D4C performs the same chop, but adds an overhead chop afterwards.

  • The overhead chop causes crumple on hit.
  • The two hits normally do not combo into each other, but can be made to with a well timed Stand Rush after the first hit connects.
  • Has slightly faster startup when D4C -Love Train- is active.

H version:

D4C performs the same chop, but adds a sliding kick afterwards.

  • The sliding kick will launch the opponent on hit.
  • The two hits do not combo into each other.
  • Both hits juggle the opponent if they have already been launched, making it a great combo extender.
  • Has slightly faster startup when D4C -Love Train- is active.

System Mechanics

Throw
Throw
A hindrance to my country!
5/4 + Any Two Attack Buttons
JJASBR Valentine Throw (1).jpg
JJASBR Valentine Throw (2).jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 (110+20) Throw - - - - -

Valentine summons D4C to pick up the opponent, throws them straight up and impales them on its hand after which it then tosses them away.

  • Throws the opponent to mid-screen distance.
  • Back Throw leaves the opponent slightly closer.
Assist
Assist
A gift from the other side.
JJASBR Valentine Assist.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214H
  • Causes groundbounce on hit.
5S
Stand On/Off
5S
JJASBR Valentine Stand On.jpg
Stand On
Stand On
JJASBR Valentine Stand Off.jpg
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons D4C, altering Valentine's moveset and abilities.

214LMH
Back from the "other side"
214L+M+H
JJASBR Valentine 214LMH (1).jpg
JJASBR Valentine 214LMH (3).jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Funny Valentine slowly twirls with his American flag, escaping to a parallel world, where he then switches places with another version of himself.

  • Completely heals Valentine if successful.
  • Does not deactivate Rumble Mode if used at low health.
  • Spends all 3 bars of HH Gauge, consuming them immediately upon use, and removes the use of HH Gauge for the rest of the game.
  • Drops all of Valentine's currently-held Holy Corpse parts.
  • The HH Gauge won't be destroyed and Holy Corpse parts aren't dropped unless the replacement is successful.
  • Guaranteed after a successful hit with any version of "A gift from the other side.".

Heart Heat Attack

Guess who's back!
236 + Any Two Attack Buttons
JJASBR Valentine HHA (1).png
Dojyaaan~
Dojyaaan~
JJASBR Valentine HHA (2).jpg
JJASBR Valentine HHA (3).jpg
All for one, one for all!
All for one, one for all!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45*3, 20, 65 - - - - - -

Funny Valentine enters a stance that activates a counter, hiding himself in another dimension and returning with alternate versions of himself to attack the opponent when it activates.

  • Counter is active as soon as the animation begins.
  • Useful for escaping blockstrings.

Great Heat Attack

Dirty Deeds Done Dirt Cheap
236L+M+H
JJASBR Valentine GHA (1).png
Consider this an honor!
Consider this an honor!
JJASBR Valentine GHA (2).jpg
My ability lets me freely go between here and the "world" next door!
My ability lets me freely go between here and the "world" next door!
JJASBR Valentine GHA (3).jpg
Savor the taste...
Savor the taste...
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
348 (0+12*24+60) Unblockable - - - - -

Valentine tries to touch the opponent with an American flag. On a succesful hit, Valentine pins the opponent between the flag and the ground, sending them to a different parallel universe and jumping between the ground and the flag himself to follow. Valentine's parallel counterpart is waiting there with another version of his current opponent, who fuses with their parallel world counterpart and causes their mutual destruction in the process.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh