JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego

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Introduction

This article is about Diego Brando's alternate incarnation, primarily known as "AW Diego". For information about his base incarnation, see Diego Brando.

Originally brought into the "base world" by President Funny Valentine as a fail-safe in order to kill Johnny Joestar at the end of the Steel Ball Run race, the Diego Brando from an Alternate World serves as the true final antagonist of the seventh part of JoJo's Bizarre Adventure, Steel Ball Run. Wielder of the Stand known as THE WORLD, with the ability to stop time for up to five seconds, his goal (much like his original counterpart) is to acquire the Holy Corpse at all costs, including stomping any opposition that may stand in the way of his goal. With a combination of dirty tactics and an intense urge to win, this new, crueler version of Diego will stop at nothing to claim the Holy Corpse and stand at the apex of society.

As a combatant, Diego is a rushdown/setup character with a unique status debuff, a teleport, and multiple strong ways of closing the gap on the opponent. Through "My trial is to conquer and kill at all costs.", he can apply a debuff that dramatically changes the properties of his other primary special move, "This is where the fun begins...". This makes Diego a powerful setup character with strong mobility tools and great neutral presence. Furthermore, not only is his damage high, but his meter gain in combos is extraordinarily good, allowing him to almost always end in a highly damaging metered option for even more offensive power.

However, Diego struggles in the defensive department, having a slightly lower amount of health than the average, and lacking a quick, invincible reversal of any kind. Additionally, because his Stand is active at all times, he has a uniquely large hurtbox, making him extremely susceptible to air normals and rendering his approach more difficult. Nevertheless, Diego's abilities will force his opponent to respect his neutral presence - and delete their health bar if they don't.

  • Stand/Mounted Hybrid: While Diego is considered a Mounted character, his Dismounted state summons his Stand, THE WORLD, at all times.
  • Mounted: While on his horse, Diego cannot be downed by a sweep, be thrown, or be crumpled, but also loses access to Stylish Evade, Stylish Guard, and Throw.
  • Holy Corpse Parts: Diego can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • THE WORLD: While Dismounted, Diego is one of four characters in the game (along with DIO and both incarnations of Jotaro Kujo) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
JJASBR AW Diego Small Icon.png Diego Brando (THE WORLD) is a Mounted character who utilizes his strong neutral presence to force mistakes and push his gameplan.
Pros Cons
  • High Damage: Diego's meterless routes offer an extremely high yield of damage for the amount of effort required, and his metered combos can do even more than that at minimal opportunity cost.
  • Meter Battery: While Diego certainly doesn't need meter to be strong, his basic combos can quickly yield extremely high amounts of meter to be spent on any variety of methods, between HHA, GHA or time stop resets.
  • Great Buttons: Between his fantastic j.H and 2M, Diego has an incredibly strong hold over the neutral game at a close range with large, oppressive buttons that lead into a full combo on any hit.
  • Extremely Large Hurtbox: Diego's unique attribute of being in Stand On at all times off horseback gives him one of the largest and widest hurtboxes in the game, with a multitude of cross-ups and instant overhead setups working exclusively on him.
  • No Reversals: Aside from universal mechanics such as Stylish Guard and Dodge, Diego has no fast, invincible reversal attacks that he could use to get the opponent off of him. As a result, the game can quickly snowball away from him if he gets knocked down in a bad situation.

Holy Corpse

Owing to his status as a Steel Ball Run character, whenever AW Diego is one of the combatants, three parts of the Holy Corpse will spawn over time across the stage. AW Diego can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides AW Diego with a buff that lasts until said part is lost via being knocked down, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (Johnny, Gyro, Diego, another AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.

For AW Diego, the buffs applied are the following:

Stats

Style Health Low Health Mode Hashtag(s)
Mounted 920 Rumble #ASBR_AWD

Move List

JJASBR Stand Icon.png
JJASBR Mounted Icon.png

Dismounted

Normal Moves

5L
5L
JJASBR AW Diego 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 5 - - -6 -

Diego jabs forward with a knife.

  • Notes 1
  • Notes 2
5M
5M
JJASBR AW Diego 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid 7 - - -4 -

THE WORLD delivers an open palm stab.

  • Notes 1
  • Notes 2
5H
5H
JJASBR AW Diego 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Mid 13 - - -12 -

THE WORLD attacks with an upwards swipe.

  • Moves Diego forward.
  • Considerable vertical reach.
2L
2L
JJASBR AW Diego 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 7 - - -6 -

Diego stabs at the opponent's feet with a knife.

  • Notes 1
  • Notes 2
2M
2M
JJASBR AW Diego 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 9 - - -10 -

Diego attacks with a crouching stab.

  • Moves Diego forward.
  • Notes 2
2H
2H
JJASBR AW Diego 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 13 - - -12 -

THE WORLD attacks with a double cross-chop outwards.

  • Launches on hit.
  • Causes hard knockdown.
3M
3M
It's useless. I'll cut you down.
JJASBR AW Diego 3M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 27 - - -18 -

THE WORLD attacks with an overhead chop.

  • Causes crumple on hit.
  • Notes 2
3H
3H
Hmph!
JJASBR AW Diego 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 23 - - -42 -

Diego slides forward and performs a high kick.

  • Launches on hit.
  • Particularly low damage for a Heavy normal.
JL
j.L
JJASBR AW Diego Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 9 - - - -

Diego stabs downwards with a knife.

  • Very active.
  • Notes 2
JM
j.M
JJASBR AW Diego Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Overhead 11 - - - -

Diego performs an outward slash.

  • Notes 1
  • Notes 2
JH
j.H
JJASBR AW Diego Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 13 - - - -

THE WORLD leans forward and delivers a downwards chop.

  • Notes 1
  • Notes 2

Special Moves

46X
I'll skewer you!
46L/M/H
JJASBR AW Diego 46X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 23 - - -8 -
Medium 30 Mid 23 - - -8 -
Heavy 30 Mid 23 - - -8 -

Diego throws a single knife towards the opponent.

  • The version used determines the knife's flight speed, as well as Diego's recovery.
  • While time is stopped, the knife will fly a short distance before freezing in place.
  • Can be cancelled into special moves, including itself, once the knife is thrown.

L version:

  • Fastest startup.
  • Slowest travel speed.

M version:

  • Average startup and projectile speed.

H version:

  • Slowest startup.
  • Fastest travel speed.
623X
My trial is to conquer and kill at all costs.
623L/M/H
JJASBR AW Diego 623X (1).png
JJASBR AW Diego 623X (2).png
JJASBR AW Diego 623X (3).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (15, 40) Mid 19 - - -28 -
Medium 55 (15, 40) Mid 21 - - -28 -
Heavy 55 (15, 40) Mid 25 - - -28 -
Gasoline 0 Mid - - - - -

Diego lifts a can of gasoline before chucking it in an arc, with its contents spilling across the ground partway after the throw.

  • The version used determines the can's travel distance and when the gasoline spills.
  • The initial throw launches on hit and is considered a physical attack, while the can itself is a projectile that causes hard knockdown.
  • While time is stopped, the can will fly a short distance before freezing in place.
  • The gasoline spill left on the ground douses the opponent in Template:NotationIcon-JJASBRGasoline for 7 seconds.
    • The spill can hit OTG, but deals no damage or hitstun. Regardless, it still can be Stylish Evaded/Guarded.
    • Only one puddle of gasoline can be on the ground at a time.
      • With 2 Holy Corpse parts, Diego is allows to have two puddles of gasoline on the ground.

L version:

  • The can is thrown at a downwards parabola.
  • Gasoline is spilled right before can hits the ground.

M version:

  • The can is thrown further at a wider downwards parabola.
  • Gasoline is spilled around 2/3 the way before the can hits the ground.

H version:

  • The can is thrown around halfscreen length at an even wider parabola.
  • Gasoline is spilled around halfway before the can hits the ground.
214X
This is where the fun begins...
214L/M/H
JJASBR AW Diego 214X (1).png
Matches
Matches
JJASBR AW Diego 214X (2).png
Explosion
Explosion
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 (5*9) Mid 17 - - 0 -
Medium 55 (5*11) Mid 19 - - +2 -
Heavy 75 (5*15) Mid 21 - - +4 -
Explosion 120 (40*3) Mid - - - - -

Diego throws a spread of lit matches while leaping backwards.

  • The version used determines the amount of matches thrown, as well as how far back Diego leaps.
  • Causes an explosion upon coming in contact with opponents doused in Template:NotationIcon-JJASBRGasoline.
    • The explosion deals huge Guard Damage, launches on hit, and can damage Diego.
  • Both the matches and the explosion can hit OTG, with the latter being notably capable of OTG relaunches.

L version:

  • Throws the least amount of matches.
  • Leaps backwards the least.

M version:

  • Distance leapt, as well as amount of matches, are between the L and H versions.
  • Not all matches will hit grounded opponents.

H version:

  • Throws the most amount of matches.
  • Leaps backwards the most.
  • Not all matches will hit grounded opponents.
22X
Barb wire!
22L/M/H
JJASBR AW Diego 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25 Mid - - - - -
Medium 25 Mid - - - - -
Heavy 25 Mid - - - - -

Diego commands THE WORLD to deploy a wall of barbed wire, briefly stopping time as it does so.

  • The version used determines the placement of the barb wire.
  • Binds the opponent.
    • If a grounded opponent is hit, the bind transitions into a crumple.
  • The wire stays out for about 2 seconds, but will vanish immediately after blocking a projectile or coming into contact with an opponent.
  • While time is stopped, only one set of wire can be out at any time.

L version:

  • Places the barb wire next to Diego.

M version:

  • Places the barb wire ahead of Diego.

H version:

  • Places the barb wire further away from Diego.
22S
THE WORLD
22S
JJASBR AW Diego 22S (1).png
JJASBR AW Diego 22S (2).png
JJASBR AW Diego 22S (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 202~103 - - - -

After a lenghty startup, Diego stops time, freezing the stage effects, the battle timer, and the opponent.

  • Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use.
  • Starting a cutscene with a Throw or an HHA/GHA will instantly end the Time Stop and take away the rest of Diego's meter.
  • Prevents the use of "Mounting" while the Time Stop is active.
  • All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply.
  • Against both versions of Jotaro, DIO, and himself, Diego can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before Diego's does, they will be frozen instead.

Mounted

Normal Moves

Mounted 5L
5L
JJASBR AW Diego Mounted 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid 5 - - -4 -

While mounting Silver Bullet, Diego stabs downwards with his knife.

  • Standard jab, good for stopping dash-jumps.
Mounted 5M
5M
JJASBR Diego Mounted 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 9 - - -10 -

Silver Bullet performs a lunging attack with its head.

  • Moves Diego forward.
  • Good range for pokes.
Mounted 5H
5H
JJASBR Diego Mounted 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Mid 19 - - -10 -

Silver Bullet slams down with both hooves.

  • Good range for pokes and juggles.
Mounted 2L
2L
JJASBR Diego Mounted 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low 7 - - -2 -

Silver Bullet performs a sweeping attack with a hoof.

  • Does hit Low, unlike Diego's version.
Mounted 2M
2M
JJASBR Diego Mounted 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Low 7 - - -4 -

Silver Bullet performs a poke with a hoof.

  • Good range for counter-pokes.
Mounted 2H
2H
JJASBR Diego Mounted 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Low 17 - - -4 -

Silver Bullet performs a kick with a hind leg.

  • Provides hard knockdown.
  • Good range for pokes.
Mounted JL
j.L
JJASBR Diego Mounted Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 7 - - - -

Silver Bullet performs an attack with both knees.

  • Stubby aerial, good for air-to-airs.
Mounted JM
j.M
JJASBR Diego Mounted Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Overhead 7 - - - -

While mounting Silver Bullet, Diego performs a kick outwards.

  • Good for air-to-airs.
  • Very active.
Mounted JH
j.H
JJASBR Diego Mounted Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 9 - - - -

Silver Bullet performs a kick downwards with both front legs.

  • Good for jump-ins and juggles.

Special Moves

Mounted 46X
I'll skewer you!
46L/M/H
JJASBR AW Diego Mounted 46X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 23 - - -28 -
Medium 30 Mid 21 - - -20 -
Heavy 30 Mid 25 - - -12 -

While mounting Silver Bullet, Diego throws a single knife towards the ground.

  • The version used determines the knife's flight speed, as well as Diego's recovery.
  • Can be cancelled into special moves, including itself, once the knife is thrown.

L version:

  • Fastest startup.
  • Slowest travel speed.

M version:

  • Average startup and projectile speed.

H version:

  • Slowest startup.
  • Fastest travel speed.
Mounted 623X
Your sentence is death!
623L/M/H
JJASBR AW Diego Mounted 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid 19 - - -20 -
Medium 60 (30*2) Mid 33 - - -14 -
Heavy 90 (30*3) Mid 37 - - -12 -

While mounting Silver Bullet, Diego commands THE WORLD stop time for an instant and attack with an uppercut.

  • The version used determines the distance between THE WORLD and Diego.
  • Launches on hit.
  • Ranged anti-air attack.

L version:

  • THE WORLD attacks closest to Diego.
  • Notes 2

M version:

  • THE WORLD attacks slightly farther from Diego.
  • Notes 2

H version:

  • THE WORLD attacks even farther from Diego.
  • Notes 2
Mounted 22X
I WILL win.
22L/M/H
JJASBR AW Diego Mounted 22X (1).png
Start
Start
JJASBR AW Diego Mounted 22X (2).png
Light
Light
JJASBR AW Diego Mounted 22X (3).png
Medium
Medium
JJASBR AW Diego Mounted 22X (4).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 65 Low 33 - - -14 -
Medium 80 Overhead 29 - - -14 -
Heavy 18 - - - - - -

While mounting Silver Bullet, Diego commands THE WORLD to briefly stop time, before suddenly "teleporting" to reappear with an attack.

  • The attack performed by Diego changes depending on the version used.

L version:

Diego reappears in front of the opponent with a low stab.

  • Causes crumple on hit.
  • Takes Diego out of Mounted Mode, which can be taken advantage of to cancel into 3H.

M version:

Diego reappears above the opponent with an overhead slash.

  • Causes a groundbounce on hit.
  • Takes Diego out of Mounted Mode.

H version:

Diego ponders as if he will teleport, but decides not to do so.

  • Causes a feint, only performing the first half of the move.
  • Fast recovery, and leaves Diego in Mounted Mode.
Mounted 63214S
The champion of this race!
41236S
JJASBR AW Diego Mounted 41236S (1).png
Animation
Animation
JJASBR AW Diego Mounted 41236S (2).png
Activation
Activation
JJASBR AW Diego Mounted 41236S (3).png
Deactivation
Deactivation
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

While mounting Silver Bullet, Diego incites his horse, enveloping it in a red aura.

  • Requires 1 HH Gauge to be used.
  • Increases Diego's movement speed and grants Super Armor to the entire startup and active frames of any normal attack he uses.
  • Lasts indefinitely, but comes with the cost of preventing Diego from gaining HH Gauge while active.
    • The effect will be disabled if Diego uses the move again, dismounts Silver Bullet, or performs an HHA/GHA.

System Mechanics

Throw
Throw
Why are you here?
5/4 + Any Two Attack Buttons
JJASBR AW Diego Throw (1).png
JJASBR AW Diego Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
120 Throw - - - - -

Diego grabs the opponent by the neck and slams them against the ground.

  • Leaves the opponent right next to Diego.
  • The axis rotates after a successful Throw.
  • Both Throws are identical other than direction.
  • Against opponents already doused in Gasoline, Diego can confirm his Throw into a (heavily scaled) combo by using 214M.
Assist
Assist
Barb wire!
JJASBR AW Diego Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -

Stopping time for an instant, Diego commands THE WORLD to deploy a wall of barbed wire.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 22H
  • Binds the opponent.
    • If a grounded opponent is hit, the bind transitions into a crumple.
  • The wire stays out for about 2 seconds, but will vanish immediately after blocking a projectile or coming into contact with an opponent.
5S
Mounting
5S
JJASBR Diego Mount.png
Mount
Mount
JJASBR Diego Dismount.png
Dismount
Dismount
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal - - - - - - -
Quick Mount 25 Mid - - - - -

(Un)Summons Diego's horse, Silver Bullet, altering Diego's moveset and abilities.

  • Quick Mount is considered an attack that launches on hit and carries Super Armor.
  • The Guard Gauge will not restore while Diego is Mounted (does not apply when Diego has possession of all 3 Holy Corpse parts).
  • Diego cannot be grabbed while Mounted.
  • Being hit by moves that launch will knock Diego off of the horse.

Heart Heat Attack

Me Time
236 + Any Two Attack Buttons
JJASBR AW Diego HHA (1).png
JJASBR AW Diego HHA (2).png
JJASBR AW Diego HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
177 (10, 67, 100) Mid - - - - -

THE WORLD strikes the opponent, sending them flying through the air before stopping time, allowing Diego to throw a volley of knives at them.

  • Available while both Mounted and Dismounted.
  • Notes 2

Great Heat Attack

Now I've got a plan...
236L+M+H
JJASBR AW Diego GHA (1).png
JJASBR AW Diego GHA (2).png
JJASBR AW Diego GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
324 (40+142*2) Mid - - - - -

Diego mounts Silver Bullet, who then body slams the opponent, after which he dismounts it and commands THE WORLD to stop time. While THE WORLD approaches the opponent, Diego pulls out a revolver, loads a bullet, and fires it for a simultaneous attack with his Stand, who throws a devastating punch.

  • Can only be used while Mounted. Will force Diego into Mounted Mode if he was Dismounted when activated, increasing startup.
  • Notes 2

Colors

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
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HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
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Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
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Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
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Risotto
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JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh