Lancer
|
|
Health |
9,500
|
Prejump |
4
|
Backdash |
20F (Invulnerable 1-10)
|
Weight |
Medium
|
Introduction
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.
Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
250
|
All
|
N, S, R, A
|
5
|
26
|
19
|
-1
|
Lancer jabs his opponent with the butt of his spear.
- Proration: 15%
- Proration Penalty: 15%
|
|
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
220
|
Low
|
N, S, R, A
|
9
|
36
|
18
|
-8
|
Lancer performs a slide kick that travels far forward.
- Proration: 19%
- Proration Penalty: 19%
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
330
|
All
|
N, S, R, A
|
7
|
36
|
19
|
-9
|
Lancer stabs the opponent with his spear from midrange.
|
|
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
300
|
All
|
N, S, R, A
|
9
|
31
|
12
|
-9
|
Lancer stabs upwards at his opponent. Very similar to 5B.
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
420
|
All
|
S, R, A
|
12
|
51
|
21
|
-17
|
Lancer slashes at his opponent.
|
|
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
Low
|
N, R, A
|
13
|
51
|
21
|
-16
|
Lancer sweeps his opponent's legs. HUGE range.
|
|
6C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
450
|
All
|
J, R, A
|
18
|
51
|
22
|
-10
|
Lancer steps forward and launches his opponent. HUGE range and a very important combo tool.
|
|
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
270
|
High
|
J*, N, S, A
|
8
|
-
|
13
|
-
|
|
|
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
330
|
High
|
J*, N, S, A
|
9
|
-
|
17
|
-
|
|
|
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
430
|
High
|
S, A
|
12
|
-
|
20
|
-
|
|
|
6A+B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
None
|
A
|
4
|
51
|
-
|
-
|
Lancer lifts his opponent off the ground with his spear before tossing them into a comboable groundbounce.
|
|
Specials
236X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
236A
|
450
|
All
|
R, A
|
10
|
46
|
12
|
-11
|
|
|-
! 236B
| height="25px"| 750
| All
| R, A
| 10
| 66
| 16
| -15
|-
|-
! 236C
| height="25px"| 750
| All
| R, A
| 10
| 71
| -
| -
|-
| colspan="8" style="text-align: left; vertical-align:top;" |
Lancer stabs his opponent repeatedly. The attack button can be mashes for extra hits and a followup attack.
A and B version attack straight forward.
C version attacks upwards as an anti-air.
A version attacks 3 times
B and C versions attack 5 times
- Each hit deals 150 base damage for every version
|-
|-
! 236X~X (Mash)
| height="25px"| 500
| All
| R, A
| 10
| 179
| 17
| -21
|-
| colspan="8" style="text-align: left; vertical-align:top;" |
- This move has 5 hits dealing 100 base damage each
- Depends on your timing, you can repeat this move for up to 3 times
|-
|-
! 236X~X~X~X (Mash)
| height="25px"| 1079
| All
| R, A
| 10
| 147
| 17
| -21
|-
| colspan="8" style="text-align: left; vertical-align:top;" |
- Proration: 10% for every version.
|-
! 236X~X (Finish)
| height="25px"| 100+350+500
| All
| R, A
| 10
| 179
| 17
| -21
|-
| colspan="8" style="text-align: left; vertical-align:top;" |
- This move has up to 3 hits dealing 100, 350 and 500 base damage respectively.
- Depends on you precise you are, you can choose to skip the last hit.
- Proration: 10% for every version.
|-
|-
623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
623A
|
742
|
All
|
J, R, A
|
7
|
48
|
7
|
-9
|
- This move has 5 hits, the first 4 hits deal 150 base damage each, the last hit of the twirl deals 350 base damage.
|
623B
|
1300
|
All
|
R, A
|
7
|
84
|
20
|
-18
|
- This move has 7 hits, the first 5 hits deal 130 base damage each, the last hit of the twirl deals 250 base damage, and the last slash deals 400 base damage
|
623C
|
1550
|
All
|
R, A
|
7
|
71
|
9
|
-21
|
Lancer spins his spear over his head while stepping forward. This is an important combo tool.
- This move has 7 hits, dealing 150 base damage for up to 6 times during the twirling and finish with 650 base damage with the slam. The slam also does 50% meter damage
- This move has invincibility from frame 1 to 20
- Proration: 10% for every version
- Cost: 30% meter
|
|
214X 214X 214X X~A X~A X~B X~B X~C X~C
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
214A
|
-
|
-
|
U, R, A
|
-
|
31
|
-
|
-
|
214B
|
-
|
-
|
U, R, A
|
-
|
41
|
-
|
-
|
214C
|
-
|
-
|
U, R, A
|
-
|
51
|
-
|
-
|
Lancer command dashes forward. The distance he travels increases the heavier the button he uses. Each dash has the same 3 follow up options.
|
A follow up
|
400
|
All
|
J, R, A
|
21
|
45
|
13
|
-10
|
B follow up
|
650
|
All
|
R, A
|
32
|
60
|
15
|
-12
|
C follow up
|
750
|
All
|
R, A
|
24
|
60
|
20
|
-15
|
A and B versions kick the opponent into the air. C version stabs your opponent and leaves them grounded.
A version is jump cancellable into a combo always. B version juggles high and is comboable. C version can start a combo on counterhit.
- Proration: 10% for every version
|
|
j.236X A A B B C C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
550
|
High
|
A
|
10
|
-
|
8
|
-
|
|
|
Supers (WIP)
236236A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
2700 or 3000
|
Low
|
-
|
20 + 0
|
91
|
-
|
-24
|
Lancer performs a low stab midrange stab. If Lancer can hit his opponent, he will perform his super immediately after the superflash.
This super can be performed while airborne for 3000 damage or while grounded for 2700 damage.
This costs 200 meter.
|
|
236236B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
-
|
-
|
-
|
51 + 41
|
92
|
-
|
-
|
Lancer places runes on the ground that increase his mana gain by 50% for a duration of 1200 frames
- Cannot be used during activation
- It works both when Lancer is hitting and when he is getting hit
- Lancer can only use it once per round
- The effect does not carry over to the next round even if Lancer uses it at the end of the round
This costs 100 meter.
|
|
j.236236B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
2000
|
All
|
-
|
10 + 6
|
35
|
-
|
14
|
Lancer charges up Gae Bolg before throwing it diagonally at the ground.
- If it hits a grounded target, it will cause them to slowly collapse to the ground, fully open for a combo
- If it hits an airborne target, it will cause them to slowly fall as a soft knock down
This costs 100 meter.
|
|
236236C (Grail Super)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
4000
|
All
|
-
|
11 + 5
|
102
|
-
|
-59
|
Lancer kicks his opponent airborne before throwing Gae Bolg at them.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.
This reduces your meter to 0.
|
|
Combos (WIP)
Midscreen
Starter Combo | 1861DMG
- 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
- A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.
Standard Combo | 3138DMG
- 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard combo and one to strive for before really optimizing. Works in the corner.
Combo From Grounded 5C | 3262DMG
- 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.
Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)
- 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~Ax]x4 → 62369A → 62369B
- A transition from 5C into the kick loop
RC Extension After 623C
Standard RC extension
- RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner