Fate Unlimited Codes/Lancer

From Mizuumi Wiki
Jump to navigation Jump to search
Lancer
FUC Lancer Profile.png
Health 9,500
Prejump 4
Backdash 20F (Invulnerable 1-10)
Weight Medium


Introduction

Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.


Normals

5A
FUC Lancer 5A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
250 All N, S, R, A 5 26 19 -1

Lancer jabs his opponent with the butt of his spear.

  • Proration: 15%
  • Proration Penalty: 15%


2A
FUC Lancer 2A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
220 Low N, S, R, A 9 36 18 -8

Lancer performs a slide kick that travels far forward.

  • Proration: 19%
  • Proration Penalty: 19%


5B
FUC Lancer 5B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 All N, S, R, A 7 36 19 -9

Lancer stabs the opponent with his spear from midrange.

  • Proration: 15%


2B
FUC Lancer 2B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 All N, S, R, A 9 31 12 -9

Lancer stabs upwards at his opponent. Very similar to 5B.

  • Proration: 15%


5C
FUC Lancer 5C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
420 All S, R, A 12 51 21 -17

Lancer slashes at his opponent.

  • Proration: 10%


2C
FUC Lancer 2C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 Low N, R, A 13 51 21 -16

Lancer sweeps his opponent's legs. HUGE range.

  • Proration: 10%


6C
FUC Lancer 6C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
450 All J, R, A 18 51 22 -10

Lancer steps forward and launches his opponent. HUGE range and a very important combo tool.

  • Proration: 10%


j.A
FUC Lancer j.A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
270 High J*, N, S, A 8 24 12 -

Lancer swiftly thrust his spear diagonally downward

  • On whiff, Lancer can use another j.A, provided he is still in the air.
  • Proration: 20%


j.B
FUC Lancer j.B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
330 High J*, N, S, A 9 - 16 -
  • Proration: 15%


j.C
FUC Lancer j.C.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
430 High S, A 12 - 19 -
  • Proration: 10%


6A+B
FUC Lancer 6A+B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
400 None A 4 51 - -

Lancer lifts his opponent off the ground with his spear before tossing them into a comboable groundbounce.

  • Proration Penalty: 30%

Specials

Red Branch・Thurisaz
236X
FUC Lancer 236X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
236A 450 All U, R, A 10 46 12 -10
236B 750 All U, R, A 10 66 12~16 -15
236C 750 All U, R, A 10 71 12~22 -14

Lancer stabs his opponent repeatedly. The attack button can be mashes for extra hits and a followup attack.

  • A version attacks straight forward for 3 times.
  • B version attacks straight forward for 5 hits.
  • C version attacks diagonally upwards as an anti-air for 5 hits.
  • The first number in the blockstun is for the starting hits, and the 2nd number is for the last hit
  • Each hit deals 150 base damage for every version
  • Proration: 10% for every version
Red Branch・Thurisaz Follow Up
Red Branch・Thurisaz → X
FUC Lancer 236X.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 All U, R, A 10 179 17 -21
  • The direction of the spear barrage is the same as the previous 236X
  • This move has 5 hits dealing 100 base damage each
  • Depends on your timing, you can repeat this move for up to 3 times
  • Proration: 10%
Red Branch・Algiz
Red Branch・Thurisaz Follow Up → X
FUC Lancer 236X.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
300 All U, R, A 10 147 17 -21
  • Proration: 10%
Red Branch・Sowilo
Red Branch・Algiz → X
FUC Lancer 236X.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
500 All R, A 10 179 17 -21
  • Proration: 10%


Red Branch・Eihwaz
623X
FUC Lancer 623X.png
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
623A 742 All J, R, A 7 48 7 -9
  • This move has 5 hits, the first 4 hits deal 150 base damage each, the last hit of the twirl deals 350 base damage.
623B 1300 All R, A 7 84 20 -18
  • This move has 7 hits, the first 5 hits deal 130 base damage each, the last hit of the twirl deals 250 base damage, and the last slash deals 400 base damage
623C 1550 All R, A 7 71 9 -21

Lancer spins his spear over his head while stepping forward. This is an important combo tool.

  • This move has 7 hits, dealing 150 base damage for up to 6 times during the twirling and finish with 650 base damage with the slam. The slam also does 50% meter damage
  • This move has invincibility from frame 1 to 20
  • Proration: 10% for every version
  • Cost: 30% meter


Red Branch・Ehwaz
214X
FUC Lancer 214X.png
214X
214X
FUC Lancer 214X2.png
X~A
X~A
FUC Lancer 214X3.png
X~B
X~B
FUC Lancer 214X4.png
X~C
X~C
Version Damage Guard Cancel Startup Total Length Blockstun Block Adv
214A - - U, R, A - 31 - -
214B - - U, R, A - 41 - -
214C - - U, R, A - 51 - -

Lancer command dashes forward. The distance he travels increases the heavier the button he uses. Each dash has the same 3 follow up options.

A follow up 400 All J, R, A 21 45 13 -10
B follow up 650 All R, A 32 60 15 -12
C follow up 750 All R, A 24 60 20 -15

A and B versions kick the opponent into the air. C version stabs your opponent and leaves them grounded.

A version is jump cancellable into a combo always. B version juggles high and is comboable. C version can start a combo on counterhit.

  • Proration: 10% for every version


Red Branch・Uruz
j.236X
FUC Lancer j.236A.png
A
A
FUC Lancer j.236B.png
B
B
FUC Lancer j.236C.png
C
C
Damage Guard Cancel Startup Total Length Blockstun Block Adv
550 High A 10 - 8 -
  • Proration: 10%

Supers (WIP)

236236A
FUC Lancer 236236A.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2700 or 3000 Low - 20 + 0 91 - -24

Lancer performs a low stab midrange stab. If Lancer can hit his opponent, he will perform his super immediately after the superflash.

This super can be performed while airborne for 3000 damage or while grounded for 2700 damage.

This costs 200 meter.


236236B
FUC Lancer 236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
- - - 51 + 41 92 - -

Lancer engraves runes on the ground, boosting his mana gain by 50% for 1200 frames.

  • Cannot be used during activation.
  • It boosts mana gain while Lancer is dealing or receiving damage.
  • It is only useable once per round.
  • The effect doesn't carry over to the next round, even if activated at the round's end.
  • Cost: 100% meter.


j.236236B
FUC Lancer j.236236B.png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
2000 All - 10 + 6 35 - 14

Lancer charges up Gae Bolg before throwing it diagonally at the ground.

  • If it hits a grounded target, it will cause them to slowly collapse to the ground, fully open for a combo
  • If it hits an airborne target, it will cause them to slowly fall as a soft knock down

This costs 100 meter.


236236C (Grail Super)
FUC Lancer 236236C (Grail Super).png
Damage Guard Cancel Startup Total Length Blockstun Block Adv
4000 All - 11 + 5 102 - -59

Lancer kicks his opponent airborne before throwing Gae Bolg at them.

This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.

This reduces your meter to 0.

Combos (WIP)

Midscreen

Starter Combo | 1861DMG

  • 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.

Standard Combo | 3138DMG

  • 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
Standard combo and one to strive for before really optimizing. Works in the corner.

Combo From Grounded 5C | 3262DMG

  • 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.

Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)

  • 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~Ax]x4 → 62369A → 62369B
A transition from 5C into the kick loop



RC Extension After 623C

Standard RC extension

  • RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner


General
Controls
HUD
System Specifics
FAQ
Stages
Technical Data
Glossary
PSP Differences
Characters
Archer
Assassin
Bazett
Berserker
Caster
Gilgamesh
Kirei
Lancer
Leysritt
Luviagelita
Rider
Rin
Saber
Saber Alter
Sakura
Shirou
Zero Lancer