Lancer
|
|
Health |
9,500
|
Prejump |
4
|
Backdash |
20F (Invulnerable 1-10)
|
Backdash Distance |
1.3269
|
Sidestep Type |
Aggressive Inward Spiral
|
Weight |
Medium
|
Introduction
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.
Normals
5A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
250
|
All
|
N, S, R, A
|
5
|
26
|
19
|
-1
|
Lancer jabs his opponent with the butt of his spear.
- Proration: 15%
- Proration Penalty: 15%
|
|
2A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
220
|
Low
|
N, S, R, A
|
9
|
36
|
18
|
-8
|
Lancer performs a slide kick that travels far forward.
- Proration: 19%
- Proration Penalty: 19%
|
|
5B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
330
|
All
|
N, S, R, A
|
7
|
36
|
19
|
-9
|
Lancer stabs the opponent with his spear from midrange.
|
|
2B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
300
|
All
|
N, S, R, A
|
9
|
31
|
12
|
-9
|
Lancer stabs upwards at his opponent. Very similar to 5B.
|
|
5C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
420
|
All
|
S, R, A
|
12
|
51
|
21
|
-17
|
Lancer slashes at his opponent.
|
|
2C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
Low
|
N, R, A
|
13
|
51
|
21
|
-16
|
Lancer sweeps his opponent's legs. HUGE range.
|
|
6C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
450
|
All
|
J, R, A
|
18
|
51
|
22
|
-10
|
Lancer steps forward and launches his opponent. HUGE range and a very important combo tool.
|
|
j.A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
270
|
High
|
J*, N, S, A
|
8
|
24
|
12
|
-
|
Lancer swiftly thrust his spear diagonally downward.
- On whiff, Lancer can use another j.A, provided he is still in the air.
- Proration: 20%
|
|
j.B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
330
|
High
|
J*, N, S, A
|
9
|
-
|
16
|
-
|
Lancer swiftly thrust his spear forward.
|
|
j.C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
430
|
High
|
S, A
|
12
|
-
|
19
|
-
|
Lancer twists and turn, then slam down with his spear in a very wide arc.
|
|
6A+B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
None
|
A
|
4
|
51
|
-
|
-
|
Lancer lifts his opponent off the ground with his spear before tossing them into a comboable groundbounce.
|
|
Specials
Red Branch・Thurisaz 236X 236A / 236B 236A / 236B 236C 236C
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
236A
|
450
|
All
|
U, R, A
|
10
|
46
|
12
|
-10
|
236B
|
750
|
All
|
U, R, A
|
10
|
66
|
12~16
|
-15
|
236C
|
750
|
All
|
U, R, A
|
10
|
71
|
12~22
|
-48 to -14
|
Lancer stabs his opponent repeatedly. The attack button can be mashed for extra hits from followup attacks.
- A version attacks straight forward for 3 times.
- B version attacks straight forward for 5 hits.
- C version attacks diagonally upwards as an anti-air for 5 hits.
- The first number in the blockstun is for the starting hits, and the 2nd number is for the last hit.
- For the C version, the first number Block Advantage is for the first hit, and the 2nd number is for the last hit.
- Each hit deals 150 base damage for every version
- The followups is easily punishable by mashing Reflect Guard/Counter. If this attack is blocked, it is ill-adviced to continue.
- Proration: 10% for every version
|
|
Red Branch・Thurisaz Follow Up Red Branch・Thurisaz → XXX
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
500
|
All
|
U, R, A
|
6
|
67
|
1~5
|
-31 to -22
|
Lancer continues his barrage of quick stabs.
- The first number in Blockstun is for each of the 4 initial hits, and the 2nd number is for the last hit
- This move has 1f gap between the 4th and 5th hit. The opponent can use Reflect Guard to counter him without any effort. If they can block any of the hits from 236X, it is ill-advised to use this follow up.
- The first number in Block Advantage is assuming the opponent can do something in the 1f gap, and the 2nd number is for the 5th hit.
- Performed by pressing any attack button 3 times in quick succession from Red Branch・Thurisaz.
- This followup can be repeated for up to 3 times, if you only repeat the attack button thrice in each follow up.
- The direction of the spear barrage is the same as the previous 236X
- This move has 5 hits dealing 100 base damage each
- Depends on your timing, you can repeat this move for up to 3 times
- Proration: 10%
|
|
Red Branch・Algiz Red Branch・Thurisaz Follow Up → X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
300
|
All
|
U, R, A
|
11
|
36
|
12
|
-13
|
Lancer uppercuts with his spear.
- Can be Performed by pressing any attack button from the 3rd Red Branch・Thurisaz Follow Up
- Can also be Performed by pressing any attack button 10 times in quick succession from either Red Branch・Thurisaz or any Red Branch・Thurisaz Follow Up
- On Block, there's a 1f gap between this attack and the previous follow up, making it punishable by Reflect Guard/Counter.
- Proration: 10%
|
|
Red Branch・Sowilo Red Branch・Algiz → X
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
500
|
All
|
R, A
|
10
|
51
|
17
|
-22
|
Lancer slams down with his spear.
- On block, there's a 2f gap between this attack and the previous follow up, making it easily punishable by Reflect Guard/Counter.
- Proration: 10%
|
|
Red Branch・Eihwaz 623X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
623A
|
950
|
All
|
J, R, A
|
7
|
48
|
7
|
-9
|
- This move has 5 hits, the first 4 hits deal 150 base damage each, the last hit of the twirl deals 350 base damage.
|
623B
|
1300
|
All
|
R, A
|
7
|
84
|
20
|
-18
|
- This move has 7 hits, the first 5 hits deal 130 base damage each, the last hit of the twirl deals 250 base damage, and the last slash deals 400 base damage
|
623C
|
1550
|
All
|
R, A
|
7
|
71
|
9
|
-21
|
Lancer spins his spear over his head while stepping forward. This is an important combo tool.
- This move has 7 hits, dealing 150 base damage for up to 6 times during the twirling and finish with 650 base damage with the slam. The slam also does 50% meter damage
- This move has invincibility from frame 1 to 20
- Proration: 10% for every version
- Cost: 30% meter
|
|
Red Branch・Ehwaz 214X
|
Version
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
214A
|
-
|
-
|
U, R, A
|
-
|
31
|
-
|
-
|
214B
|
-
|
-
|
U, R, A
|
-
|
41
|
-
|
-
|
214C
|
-
|
-
|
U, R, A
|
-
|
51
|
-
|
-
|
Lancer command dashes forward. The distance he travels increases the heavier the button he uses. Each dash has the same 4 follow up options.
|
|
Red Branch・Isa Red Branch・Ehwaz → RC
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
0
|
-
|
A
|
21
|
45
|
13
|
-10
|
Lancer stops dashing.
- This attack launches the opponent
- Proration: 10%
|
|
Red Branch・Kano Red Branch・Ehwaz → A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
400
|
All
|
J, R, A
|
21
|
45
|
13
|
-10
|
Lancer performs an upward back kick.
- This attack launches the opponent up very high and offers a lot of Histun, allowing for strong combo
- Proration: 10%
|
|
Red Branch・Tyr Red Branch・Ehwaz → B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
650
|
All
|
R, A
|
32
|
60
|
15
|
-12
|
Lancer uses his spear as launching pole, sends himself flying forward and performs a powerful somersault kick.
- This attack crumples on Counter Hit - a very powerful condition for Lancer's combo.
- Proration: 10%
|
|
Red Branch・Hagal Red Branch・Ehwaz → C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
750
|
All
|
R, A
|
24
|
60
|
20
|
-15
|
Lancer plants his feet firmly to the ground and perform a powerful thrust with his spear.
|
|
Red Branch・Uruz j.236X A A B B C C
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
550
|
High
|
A
|
10
|
-
|
8
|
-
|
|
|
Supers (WIP)
236236A
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
2700 or 3000
|
Low
|
-
|
20 + 0
|
91
|
-
|
-24
|
Lancer performs a low stab midrange stab. If Lancer can hit his opponent, he will perform his super immediately after the superflash.
This super can be performed while airborne for 3000 damage or while grounded for 2700 damage.
This costs 200 meter.
|
|
236236B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
-
|
-
|
-
|
51 + 41
|
92
|
-
|
-
|
Lancer engraves runes on the ground, boosting his mana gain by 50% for 1200 frames.
- Cannot be used during activation.
- It boosts mana gain while Lancer is dealing or receiving damage.
- It is only useable once per round.
- The effect doesn't carry over to the next round, even if activated at the round's end.
- Cost: 100% meter.
|
|
j.236236B
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
2000
|
All
|
-
|
10 + 6
|
35
|
-
|
14
|
Lancer charges up Gae Bolg before throwing it diagonally at the ground.
- If it hits a grounded target, it will cause them to slowly collapse to the ground, fully open for a combo
- If it hits an airborne target, it will cause them to slowly fall as a soft knock down
This costs 100 meter.
|
|
236236C (Grail Super)
|
Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
|
Blockstun
|
Block Adv
|
4000
|
All
|
-
|
11 + 5
|
102
|
-
|
-59
|
Lancer kicks his opponent airborne before throwing Gae Bolg at them.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.
This reduces your meter to 0.
|
|
Combos (WIP)
Midscreen
Starter Combo | 1861DMG
- 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
- A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.
Standard Combo | 3138DMG
- 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard combo and one to strive for before really optimizing. Works in the corner.
Combo From Grounded 5C | 3262DMG
- 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.
Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)
- 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~Ax]x4 → 62369A → 62369B
- A transition from 5C into the kick loop
RC Extension After 623C
Standard RC extension
- RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner